Richard Davey
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f048473ab9
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Fixed the prototype assignments.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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7be33051ca
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Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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f78102989e
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Removed no-mixed-ops rule as it goes against lots of our code.
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2017-09-15 16:46:35 +01:00 |
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Felipe Alfonso
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58c997025e
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ParticleEmitter base
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2017-09-15 11:03:45 -03:00 |
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Richard Davey
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83d985b4b2
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Testing out a 3D Camera
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2017-09-15 04:04:51 +01:00 |
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Richard Davey
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fb81fa514b
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Renamed z property to depth to allow for future 3D cameras
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2017-09-14 03:12:00 +01:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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651a6b3fac
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Game Objects module includes factories now
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2017-09-14 01:53:47 +01:00 |
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Richard Davey
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229af2dffd
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Added loadArray back in (used by the Scene Manager after all)
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2017-09-14 01:53:33 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Richard Davey
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bc7ef9485c
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Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
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2017-09-14 00:12:57 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Felipe Alfonso
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de507de120
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Light Layer restore state on gl context lost
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2017-09-13 16:43:34 -03:00 |
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Felipe Alfonso
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a4e33f111b
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Previous resource deleted when gl context is lost
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2017-09-13 16:11:40 -03:00 |
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Igor Petushkov
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773855afd8
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Reduce anims.load duplication
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2017-09-13 19:10:21 +03:00 |
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Richard Davey
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56bc4d1547
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Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
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2017-09-13 17:09:16 +01:00 |
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Richard Davey
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10b08539a8
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Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
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2017-09-13 16:19:46 +01:00 |
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Richard Davey
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2c9a53d3d4
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WebGL specific GameObjects are now only included if the WEBGL build flag is set.
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2017-09-13 16:06:05 +01:00 |
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Igor Petushkov
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377cb9faeb
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Fix Sprite animation with BuildGameObject
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2017-09-13 17:34:03 +03:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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405cef0146
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Gamepads are disabled by default (saves calling the update if you aren't using them)
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2017-09-13 14:18:34 +01:00 |
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Richard Davey
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01df434a72
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Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
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2017-09-13 14:17:38 +01:00 |
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Richard Davey
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358a4c8df5
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Collision Map is returned and default values added.
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2017-09-13 13:15:47 +01:00 |
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Richard Davey
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3b268569f1
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More comments work.
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2017-09-13 02:02:49 +01:00 |
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Richard Davey
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84c0f5006a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-09-13 00:58:41 +01:00 |
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Richard Davey
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a91e26fac4
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New comments test
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2017-09-13 00:58:38 +01:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Richard Davey
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37796521e1
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Merge pull request #3049 from igorpetushkov/master
restart and _paused
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2017-09-12 17:59:29 +01:00 |
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Richard Davey
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ebce6346ab
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Lets get this comments show on the road
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2017-09-12 17:08:43 +01:00 |
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Igor Petushkov
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b035fd6266
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restart and _paused
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2017-09-12 17:58:08 +03:00 |
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Richard Davey
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6321a9d843
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Fixed pad === null error when browser reports undefined instead
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2017-09-12 12:41:20 +01:00 |
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Richard Davey
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f8eecb31a9
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Testing jsdocs
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2017-09-12 00:28:53 +01:00 |
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Richard Davey
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593675d233
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Added a few comments.
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2017-09-11 14:19:02 +01:00 |
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Richard Davey
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f7ea6e43a6
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3.0.0 Beta 1 Release
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2017-09-11 14:00:26 +01:00 |
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Richard Davey
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5369ecbffe
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Added in Gamepad axis support
Also removed issue stopping analogue buttons working properly. Added in config for DualShock 4 controller.
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2017-09-11 01:28:09 +01:00 |
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Richard Davey
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ee96c4d352
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Fixed missing diff value
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2017-09-09 04:28:05 +01:00 |
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Richard Davey
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8d07bffc3b
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Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos
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2017-09-09 04:18:12 +01:00 |
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Richard Davey
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e61889f49a
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Added gamepads to Device feature test
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2017-09-09 03:28:38 +01:00 |
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Richard Davey
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f98bbc12d8
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Added the new Gamepad Input classes
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2017-09-09 03:17:13 +01:00 |
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Richard Davey
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e3334e5904
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Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
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2017-09-08 17:16:54 +01:00 |
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Richard Davey
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abaa8d6509
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Fixed DataStore
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2017-09-08 02:41:00 +01:00 |
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Richard Davey
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873ad4f0e5
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onLoop should be called before ResetTweenData
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2017-09-08 02:40:52 +01:00 |
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Richard Davey
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d8e08406ea
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GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
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2017-09-08 01:59:53 +01:00 |
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Richard Davey
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62cdad7114
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Added startToCurrent argument to Tween.updateTo.
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2017-09-07 23:56:35 +01:00 |
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Richard Davey
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206f6b1271
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Added Tween.restart and stopped the manager adding the same tween twice
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2017-09-07 23:47:46 +01:00 |
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Richard Davey
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a2d96f52e4
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Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play.
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2017-09-07 22:57:21 +01:00 |
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Richard Davey
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9bc448341e
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Added x/y getters to input manager for quick (if limited) access
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2017-09-07 22:26:53 +01:00 |
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Richard Davey
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fb8b428f64
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Added hasTarget method. Also you cannot add a Tween into a Timeline already playing.
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2017-09-07 16:52:57 +01:00 |
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Richard Davey
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1de0242fc7
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Timeline onStarts fire when offset expires.
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2017-09-07 15:40:57 +01:00 |
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Richard Davey
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6fe38a1c51
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Empty Timelines no long return null.
|
2017-09-07 15:40:38 +01:00 |
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