Richard Davey
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f4b95ab2c3
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New simplified Graphics shaders
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2020-11-03 11:31:32 +00:00 |
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Richard Davey
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6af80708d0
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Fixed all of the Shape WebGL rendering issues
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2020-11-03 11:22:30 +00:00 |
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Richard Davey
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e0295e8521
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Make use of GetCalcMatrix and remove texture related stuff
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2020-11-02 22:40:12 +00:00 |
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Richard Davey
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881019e55d
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No longer requires temp matrices
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2020-11-02 22:39:42 +00:00 |
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Richard Davey
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10673da96b
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Graphics is as Graphics does
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2020-11-02 22:39:30 +00:00 |
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Richard Davey
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9e1b8c4b2f
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Don't look-up properties from uniforms that aren't cached
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2020-11-02 22:39:20 +00:00 |
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Richard Davey
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d05afa988f
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Added batchVert method to help make customization easier
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2020-11-02 22:39:08 +00:00 |
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Richard Davey
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47ec3d33c7
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Remove texture setters
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2020-11-02 16:20:22 +00:00 |
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Richard Davey
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3caa51a938
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Update GraphicsPipeline.js
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2020-11-02 16:20:16 +00:00 |
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Richard Davey
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a5ae67e1a6
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Added Camera Pipeline
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2020-10-30 17:55:56 +00:00 |
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Richard Davey
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4c3a5223fe
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Added onFlush and onPostFlush
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2020-10-30 17:55:36 +00:00 |
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Richard Davey
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ca4168e5d0
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New Camera Pipeline, better boot handling, tidied up docs
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2020-10-30 17:50:58 +00:00 |
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Richard Davey
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52d8140b4f
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New onResize callback and better matrix handling
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2020-10-30 17:50:38 +00:00 |
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Richard Davey
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5dbec83a8b
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Using new Camera Pipeline (renderTexture todo)
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2020-10-30 17:50:19 +00:00 |
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Richard Davey
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b73067a7a7
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Implemented full uniform caching and setting handling. So much faster!
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2020-10-30 17:50:06 +00:00 |
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Richard Davey
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4e7e5629d2
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You can forceZero via the config now
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2020-10-30 17:49:39 +00:00 |
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Richard Davey
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0a006e4c20
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Tidied up parameters
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2020-10-29 17:22:57 +00:00 |
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Richard Davey
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ebf7b19062
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Removed unused code
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2020-10-29 17:22:47 +00:00 |
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Richard Davey
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d39968e0a1
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Parameter not needed
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2020-10-29 17:22:39 +00:00 |
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Richard Davey
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6353496751
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Added the ability for a pipeline to be locked or unlocked
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2020-10-29 17:22:29 +00:00 |
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Richard Davey
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bf7e7f352a
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Container can how set a pipeline that overrides all children
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2020-10-29 17:22:16 +00:00 |
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Richard Davey
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ce69c22e86
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Added new private forcePipeline property and pipeline methods
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2020-10-29 17:22:04 +00:00 |
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Richard Davey
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5840d54129
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Update CHANGELOG-v3.50.md
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2020-10-29 15:13:15 +00:00 |
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Richard Davey
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05374ab909
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Update CHANGELOG-v3.50.md
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2020-10-29 14:41:25 +00:00 |
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Richard Davey
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c9d56f5f1d
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Removed unused matrices and method
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2020-10-29 14:41:22 +00:00 |
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Richard Davey
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9a0f33d24c
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Cause a full bind on first set
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2020-10-29 14:41:04 +00:00 |
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Richard Davey
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4b48baea79
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Removed all of the uniform code
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2020-10-29 14:40:49 +00:00 |
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Richard Davey
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4badd54160
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Added resetProgram and changed return values
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2020-10-29 14:40:33 +00:00 |
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Richard Davey
|
024f13f2ba
|
No longer use uViewMatrix or uModelMatrix
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2020-10-29 14:37:52 +00:00 |
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Richard Davey
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b74351a87d
|
Update WebGLPipeline.js
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2020-10-29 08:22:38 +00:00 |
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Richard Davey
|
9e4141e18b
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Pass the Game Object
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2020-10-28 18:13:34 +00:00 |
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Richard Davey
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b1b44cd7f0
|
onBoot and setShader methods
|
2020-10-28 18:13:27 +00:00 |
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Richard Davey
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e1452b9ce7
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Update WebGLShader.js
|
2020-10-28 17:40:21 +00:00 |
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Richard Davey
|
48c0ba26c2
|
Better flush handling
|
2020-10-28 17:40:06 +00:00 |
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Richard Davey
|
c5b538afcd
|
Added the new Graphics Pipeline
|
2020-10-28 17:39:54 +00:00 |
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Richard Davey
|
d6ecea8d4d
|
Use the new attributes format
|
2020-10-28 17:39:31 +00:00 |
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Richard Davey
|
60c834e2c8
|
Use the new Graphics Pipeline
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2020-10-28 17:39:06 +00:00 |
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Richard Davey
|
92c365a881
|
Removed all Graphics methods and related properties.
|
2020-10-28 16:53:31 +00:00 |
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Richard Davey
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4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
327b31d561
|
Update CHANGELOG-v3.50.md
|
2020-10-28 16:16:01 +00:00 |
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Richard Davey
|
8c6e67ecfc
|
Added attributes and other shader specific properties and methods
|
2020-10-28 16:15:56 +00:00 |
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Richard Davey
|
e52def85be
|
All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
|
2020-10-28 16:15:35 +00:00 |
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Richard Davey
|
389b480777
|
Using new easier attribute config + moved some methods to WebGLPipeline
|
2020-10-28 16:15:09 +00:00 |
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Richard Davey
|
15d8eabf17
|
Single pipeline updated so it can easily extend Multi now
|
2020-10-28 16:14:42 +00:00 |
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Richard Davey
|
93b1775aaa
|
Added new WebGL consts for easier shader configs
|
2020-10-28 16:14:05 +00:00 |
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Richard Davey
|
9aeb765696
|
Updated type defs
|
2020-10-28 16:13:46 +00:00 |
|
Richard Davey
|
120f2c87cb
|
The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally.
|
2020-10-28 16:13:29 +00:00 |
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Richard Davey
|
8a042cc7c0
|
Update CHANGELOG-v3.50.md
|
2020-10-27 18:06:57 +00:00 |
|
Richard Davey
|
4b3cc7145e
|
Testing new pipelineData object.
|
2020-10-27 18:06:53 +00:00 |
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Richard Davey
|
88d2ecd760
|
Pipeline passes attributes off to Shader. Also fixed multi-shader setup.
|
2020-10-27 18:06:45 +00:00 |
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