Commit graph

10244 commits

Author SHA1 Message Date
photonstorm
fa692653e3 Final commit before rebuilding the Tilemap system. 2013-10-08 10:52:15 +01:00
photonstorm
c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
photonstorm
1bc6ac25fa Preparing to merge new examples. 2013-10-07 22:15:28 +01:00
Richard Davey
d4149a8f9a Setting up for this weeks work. 2013-10-07 22:15:28 +01:00
Richard Davey
9ed2dc8e89 Merge pull request #93 from alvinsight/dev
Changed all the examples I could so most of them now work with 1.0.7, and removed the self executing anonymous functions
2013-10-07 14:15:00 -07:00
Webeled
1a522ea786 Removed the self-executing functions 2013-10-07 21:32:34 +01:00
Webeled
77b553ac2a Test 2013-10-07 20:56:44 +01:00
Richard Davey
664c512a99 Fixed small typo. 2013-10-06 16:27:39 +01:00
Richard Davey
47e1b1b54b Sprite optimisations. 2013-10-04 19:00:55 +01:00
Richard Davey
455b18b7ec Sprite optimisations :) 2013-10-04 18:09:56 +01:00
Richard Davey
c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey
c8760b4341 Docs update. 2013-10-03 04:17:44 +01:00
Richard Davey
96da57cac0 Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck). 2013-10-03 02:38:35 +01:00
Richard Davey
f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey
e85643abf4 Yet more documentation done. 2013-10-02 20:18:24 +01:00
Richard Davey
868ae81bab Input, Loader and Math docs tidied up. 2013-10-02 15:05:55 +01:00
Richard Davey
1a2dc05609 Input and keyboard docs. 2013-10-02 13:18:58 +01:00
Richard Davey
852e82d0ca More docs. 2013-10-02 12:11:22 +01:00
Richard Davey
2a01fbb0e8 Merge pull request #87 from STuFF/patch-1
fix typo
2013-10-02 03:23:53 -07:00
Richard Davey
6ce6330f50 More docs. 2013-10-02 11:22:48 +01:00
Nicolas Challeil
d2bd2e1600 fix typo
small contribution is small :)
2013-10-02 09:46:42 +02:00
Richard Davey
82325ecc8a Finished Group documentation. 2013-10-02 01:51:30 +01:00
Richard Davey
e5b1faace6 Preparing more documentation. 2013-10-02 01:16:40 +01:00
Richard Davey
7c7cd8b01d More docs and quick patch to stop the body.allowRotation messing things up. 2013-10-01 16:56:47 +01:00
Richard Davey
ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey
a38ad2d1a9 Merge pull request #85 from onedayitwillmake/dev
Fixed accidentally overwroting remove function with a prepend function
2013-10-01 08:16:16 -07:00
Richard Davey
9b4b267e7a Working through building the docs. 2013-10-01 16:15:45 +01:00
Mario Gonzalez
f593afd164 Fixed accidentally overwroting remove function with a prepend function 2013-10-01 10:08:09 -04:00
Richard Davey
0a98bb67d8 jsdoc blocks added to every file and tidied up. 2013-10-01 15:05:30 +01:00
Richard Davey
305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Richard Davey
fa15f8015d Fixed bug in LinkedList#remove that could cause first to point to a dead node 2013-10-01 11:28:57 +01:00
Richard Davey
3740ea05ee Merge pull request #84 from onedayitwillmake/dev
Fixed bug in LinkedList#remove that could cause first to point to a dead node
2013-10-01 03:01:38 -07:00
Mario Gonzalez
fa8ad51c79 Fixed bug in LinkedList#remove that could cause first/tail to be have pointers to dead node 2013-09-30 22:06:48 -04:00
Richard Davey
480d90b009 * Removed the callbackContext parameter from Group.callAll because it's no longer needed.
* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
fa1ed04aa8 Build 2013-09-30 19:54:43 +01:00
Richard Davey
83fc38344c Merge pull request #80 from webeled/dev
Tons of new examples
2013-09-30 11:53:55 -07:00
Webeled
5afce4bf8e Revert "Manual update"
This reverts commit 4b177e0a9b.
2013-09-30 19:18:33 +01:00
Webeled
933edb203f Final Commit of the day,
Final commit, the wip/examples folder can be removed,
2013-09-30 19:13:01 +01:00
Webeled
bdc8edea9d Lots of new examples :)
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00
Richard Davey
16b1913de1 * Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Webeled
4b177e0a9b Manual update 2013-09-30 13:26:56 +01:00
Richard Davey
8d17e1f963 Sound duration fixes. 2013-09-30 12:17:21 +01:00
Richard Davey
e846f3cbac Fix for incorrect new particle positioning (issue #73) 2013-09-30 12:17:21 +01:00
Richard Davey
e3384b7ff7 Merge pull request #71 from webeled/dev
More examples migrated across.
2013-09-30 04:16:44 -07:00
Richard Davey
c5d90a7722 Merge pull request #74 from cottonflop/dev
Fix for incorrect new particle positioning (issue #73)
2013-09-30 03:20:11 -07:00
Richard Davey
b0a9c646c9 Merge pull request #76 from XekeDeath/dev
Fix for particles emitting in the wrong area when using emitter.width/height. And small change to make animation looping more robust.
2013-09-30 03:16:33 -07:00
Richard Davey
31bbf05ace * Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00