Richard Davey
cd0a27acfa
Fix #5308
2020-09-13 15:17:07 +01:00
Richard Davey
f238efbb96
Merge pull request #5306 from rexrainbow/bugfix-add.existing
...
Fix add.existing bug
2020-09-13 15:14:19 +01:00
Rex
0cb806c11e
Fix add.existing bug
...
Add game object to updateList if it dose not add to displayList.
( Group game object dose not have `renderCanvas` or `renderWebGL` method)
2020-09-13 17:05:55 +08:00
Richard Davey
00421243e2
Lots of resolution removal changes. Fix #4417
2020-09-12 12:00:18 +01:00
Richard Davey
b733dbcbe1
The ScaleManager.resolution
property has been removed and all internal use of it.
2020-09-12 11:59:30 +01:00
Richard Davey
68946f3894
The Phaser.Scale.Events#RESIZE
event no longer sends the resolution
as a parameter.
2020-09-12 11:58:50 +01:00
Richard Davey
e4b1093e72
The WebGLRenderer.resize
and onResize
methods no longer receives or uses the resolution
parameter.
2020-09-12 11:58:08 +01:00
Richard Davey
67e49b515c
The PipelineManager.resize
method along with WebGLPipeline.resize
and anything else that extends them no longer receives or uses the resolution
parameter.
2020-09-12 11:57:16 +01:00
Richard Davey
37a9261ac4
The CanvasRenderer
no longer reads or uses the Game Config resolution property.
2020-09-12 11:56:11 +01:00
Richard Davey
b63cc75154
Remove Camera.resolution use
2020-09-12 11:55:38 +01:00
Richard Davey
f2fca49b3f
Remove Camera resolution use
2020-09-12 11:55:26 +01:00
Richard Davey
d6f5aabb7e
The TextStyle.resolution
property is no longer read from the Game Config. You can still set it via the Text Style config to a value other than 1, but it will default to this now.
2020-09-12 11:55:06 +01:00
Richard Davey
0acdf4373f
Formatting update
2020-09-12 11:53:36 +01:00
Richard Davey
c46c3e4c82
The Core.Config.resolution
property has been removed.
2020-09-12 11:53:23 +01:00
Richard Davey
f0f93cde7d
The CameraManager.onResize
method no longer receives or uses the resolution
parameter.
2020-09-12 11:52:40 +01:00
Richard Davey
3579d39fa2
The Camera.preRender
method no longer receives or uses the resolution
parameter.
2020-09-12 11:51:59 +01:00
Richard Davey
d1f2c9239c
Resolution removal
...
* The `BaseCamera.resolution` property has been removed.
* The internal private `BaseCamera._cx`, `_cy`, `_cw` and `_ch` properties has been removed.
* The `BaseCamera.preRender` method no longer receives or uses the `resolution` parameter.
2020-09-12 11:51:37 +01:00
Richard Davey
3eece86179
Split v3.50 Change Log into its own file
2020-09-12 11:41:22 +01:00
Richard Davey
3e2aa36631
Update CHANGELOG.md
2020-09-12 10:37:33 +01:00
Richard Davey
5d4fe0a466
Fixed a few linting errors
2020-09-12 10:34:57 +01:00
Richard Davey
36cf9c456a
Merge pull request #5270 from rexrainbow/text-measureText
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Get ascent and descent from context.measureText method
2020-09-12 10:30:19 +01:00
Richard Davey
74cd3c5d93
Merge branch 'master' of https://github.com/photonstorm/phaser
2020-09-12 10:28:20 +01:00
Richard Davey
b90ecf8f6d
Update CHANGELOG.md
2020-09-12 10:28:18 +01:00
Richard Davey
887e0d8a15
Merge pull request #5302 from samme/feature/copyPosition
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Add Phaser.GameObjects.Components.Transform#copyPosition
2020-09-12 10:26:51 +01:00
Richard Davey
34e1d6b345
Merge pull request #5300 from EmilSV/fix_name
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Says webglRender but it is in PipelineManager
2020-09-11 18:12:40 +01:00
samme
ad0c5ad5db
Docs: since
2020-09-11 10:01:43 -07:00
samme
f05129f30c
Add Transform#copyPosition
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Needs JSDoc types for Vector3Like, Vector4Like
2020-09-11 09:44:31 -07:00
Emil Schnedler Vad
e1106a0112
Says webglRender but it is in PipelineManager
2020-09-11 18:44:11 +02:00
Richard Davey
18d0d58cb5
Spine Plugin updated for Beta 6
2020-09-11 16:53:50 +01:00
Richard Davey
e7245d11cc
Update CHANGELOG.md
2020-09-11 16:27:22 +01:00
Richard Davey
9cd4c1bb0a
Refactored to use local vars
2020-09-11 16:27:21 +01:00
Richard Davey
d844402d4d
Merge pull request #5298 from samme/feature/audio-config-default
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Add default value for Phaser.Core.Config#audio
2020-09-11 16:25:50 +01:00
Richard Davey
168fb9d2b7
Update CHANGELOG.md
2020-09-11 15:58:25 +01:00
Richard Davey
7475b15976
Preparing for Beta 6
2020-09-11 15:56:53 +01:00
Richard Davey
9746b473f8
Merge pull request #5297 from samme/fix/phaser-time-is-undefined
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Fix Phaser.Time is undefined in Phaser.Time.Clock#addEvent
2020-09-11 15:56:26 +01:00
samme
93b5aebdbe
Fix undefined TimerEvent
...
Fixes #5294
2020-09-11 07:45:22 -07:00
Richard Davey
dff71b6ae2
Update CHANGELOG.md
2020-09-11 15:29:04 +01:00
Richard Davey
6c8191f7c5
Fixed Audio and Video type defs. Fix #5295
2020-09-11 15:29:01 +01:00
Richard Davey
9f328700cb
Update CHANGELOG.md
2020-09-11 15:22:56 +01:00
Richard Davey
1c2a79ac51
The Scale Managers GetScreenOrientation
function will now check for window.orientation
first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange
events correctly on iOS. Fix #4361 #4914
2020-09-11 15:22:53 +01:00
Richard Davey
60e311afe5
Updated JSDocs
2020-09-11 15:16:37 +01:00
Richard Davey
111702b820
Update CHANGELOG.md
2020-09-11 14:01:58 +01:00
Richard Davey
2acfbfbe71
Gamepad._created
is a new private internal property that keeps track of when the instance was created. This is compared to the navigator timestamp in the update loop to avoid event spamming. Fix #4890 .
2020-09-11 14:01:55 +01:00
Richard Davey
5ecdc3b4a2
The GamepadPlugin
will now call refreshPads
as part of its start process. This allows you to use Gamepads across multiple Scenes, without having to wait for a connected event from each one of them. If you've already had a connected event in a previous Scene, you can now just read the pads directly via this.input.gamepad.pad1
and similar. Fix #4890
2020-09-11 14:00:14 +01:00
Richard Davey
a54a3a3e96
Update CHANGELOG.md
2020-09-11 12:23:36 +01:00
Richard Davey
00b799db23
Use Event const, not string.
2020-09-11 12:23:33 +01:00
Richard Davey
c90a3847e4
DataManager.Events.DESTROY
is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy
method when received.
2020-09-11 12:21:39 +01:00
Richard Davey
fc6240cca8
Update CHANGELOG.md
2020-09-11 12:10:14 +01:00
Richard Davey
ce236f0d69
ScaleManager.refresh
is now called when the Game.READY
event fires. This fixes a bug where the Scale Manager would have the incorrect canvas bounds, because they were calculated before a previous canvas was removed from the DOM. Fix #4905
2020-09-11 12:10:10 +01:00
Richard Davey
e8a8dd53e7
Update CHANGELOG.md
2020-09-11 11:08:45 +01:00