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Update CHANGELOG.md
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@ -454,6 +454,7 @@ The Animation API has had a significant overhaul to improve playback handling. I
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* `GameObjects.Shape.Grid` would render a white fill even if you passed `undefined` as the fill color in the constructor. It now doesn't render cells if no fill color is given.
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* The `onMouse` events in the Input Manager didn't reset the `activePointer` property to the mouse, meaning on dual-input systems such as Touch Screen devices, the active pointer would become locked to whichever input method was used first. Fix #4615 #5232 (thanks @mmolina01 @JstnPwll @Legomite)
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* The Scale Managers `GetScreenOrientation` function will now check for `window.orientation` first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit `orientationchange` events correctly on iOS. Fix #4361 #4914 (thanks @pfdtravalmatic @jackfreak @cuihu)
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* `Time.Clock.addEvent` can now take an instance of a `TimerEvent` as its parameter. Fix #5294 (thanks @samme @EmilSV)
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### Namespace Updates
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