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The Phaser.Scale.Events#RESIZE
event no longer sends the resolution
as a parameter.
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1 changed files with 3 additions and 4 deletions
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@ -6,7 +6,7 @@
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/**
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* The Scale Manager Resize Event.
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*
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*
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* This event is dispatched whenever the Scale Manager detects a resize event from the browser.
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* It sends three parameters to the callback, each of them being Size components. You can read
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* the `width`, `height`, `aspectRatio` and other properties of these components to help with
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@ -14,11 +14,10 @@
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*
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* @event Phaser.Scale.Events#RESIZE
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* @since 3.16.1
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*
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*
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* @param {Phaser.Structs.Size} gameSize - A reference to the Game Size component. This is the un-scaled size of your game canvas.
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* @param {Phaser.Structs.Size} baseSize - A reference to the Base Size component. This is the game size multiplied by resolution.
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* @param {Phaser.Structs.Size} baseSize - A reference to the Base Size component. This is the game size.
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* @param {Phaser.Structs.Size} displaySize - A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode.
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* @param {number} resolution - The current resolution. Defaults to 1 at the moment.
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* @param {number} previousWidth - If the `gameSize` has changed, this value contains its previous width, otherwise it contains the current width.
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* @param {number} previousHeight - If the `gameSize` has changed, this value contains its previous height, otherwise it contains the current height.
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*/
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