Richard Davey
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42d6188b7a
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Now using the GetCullTilesFunction #4922
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2020-10-02 13:53:20 +01:00 |
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Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Svipal
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5fd854fd26
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fixed dynamic layer
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2020-09-19 11:45:46 +02:00 |
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Svipal
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a9e8c49bf0
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fixed typo
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2020-09-19 11:04:28 +02:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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951457c881
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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
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2020-09-14 15:02:13 +01:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Svipal
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1994185d6f
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merged master
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2020-09-08 22:17:04 +02:00 |
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Richard Davey
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0dd07333af
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
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Svipal
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809d0b7495
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merged master
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2020-08-09 13:13:09 +02:00 |
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Svipal
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241d4193e8
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let's try again
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2020-08-09 12:33:52 +02:00 |
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Svipal
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b4a1473fea
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test
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2020-08-09 12:13:29 +02:00 |
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Richard Davey
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f89d53ca0d
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Update DynamicTilemapLayerWebGLRenderer.js
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2020-07-16 17:43:14 +01:00 |
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samme
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c963768c1e
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Docs: SetCollisionByExclusion() and friends
Fixes #5179
Thanks @BoltKey
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2020-06-05 10:01:30 -07:00 |
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svipal
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5911b94d35
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Revert "clean up"
This reverts commit 854589ddbe .
woops
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2020-04-10 20:55:31 +02:00 |
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svipal
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854589ddbe
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clean up
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2020-04-10 20:40:52 +02:00 |
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Svipal
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8665e08f13
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refactored things so that there is no more switching at runtime depending on orientation
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2020-04-03 19:36:13 +02:00 |
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Svipal
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1ccc815ce7
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removed a few debug prints, moved isoBounds to a new component, started to add constants
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2020-03-22 12:35:24 +01:00 |
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Svipal
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33daee1d27
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canvas renderer typo fix
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2020-03-22 08:48:26 +01:00 |
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Svipal
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cec71a85ea
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added hexagonal support
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2020-03-21 10:19:03 +01:00 |
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Svipal
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a7d4816564
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added staggered support
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2020-03-14 10:11:04 +01:00 |
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svipal
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a40ff084f9
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Update DynamicTilemapLayerWebGLRenderer.js
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2020-02-08 15:25:51 +01:00 |
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Svipal
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1573e25214
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added isoCullDistances parameter to DynamicTilemapLayer
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2020-02-07 15:21:11 +01:00 |
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Svipal
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dc330aaf4a
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linted everything
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2020-02-06 11:02:44 +01:00 |
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Svipal
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aaf512b9cd
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fixed problems with putting tiles from null tiles
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2020-02-05 18:37:40 +01:00 |
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Svipal
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a8b60cf946
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fixed dynamic layer rendering
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2020-02-04 04:57:28 +01:00 |
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Svipal
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fd29e96a5d
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changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug
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2020-01-30 15:58:07 +01:00 |
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Svipal
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95d2ff9996
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need to compare across commits to understand regression regarding this.x
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2020-01-27 20:12:53 +01:00 |
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Svipal
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e4857ce48a
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yoyuee
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2020-01-19 20:55:09 +01:00 |
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Svipal
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fbe3345e54
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Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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2020-01-19 20:50:57 +01:00 |
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svipal
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eb90fc2ab4
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Merge pull request #2 from photonstorm/master
keeping up with master #2
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2020-01-18 14:21:26 +01:00 |
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No
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1a88ff95ba
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updated dynamic layer and tilemap
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2020-01-17 16:15:59 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Alex
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77dc14ee2f
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Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
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2019-12-29 21:46:50 -05:00 |
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Josh Soref
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315d43f893
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spelling: receive
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2019-10-29 02:33:06 -04:00 |
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Richard Davey
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6b973dcf58
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DynamicTilemapLayer.setCollision would cause an indexOf error when trying to access the layer data. Fix #4800
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2019-10-15 11:34:32 +01:00 |
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Richard Davey
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312797dc8e
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JSDoc fixes
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2019-10-11 18:29:55 +01:00 |
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Richard Davey
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3a3ce8b914
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Merge branch 'master' into tile-collision-update
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2019-10-02 15:15:18 +01:00 |
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Richard Davey
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0aaa67957a
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Tilemap Canvas Render functions now respect game pixel art settings
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2019-10-01 16:10:29 +01:00 |
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Richard Davey
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e012115df4
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DynamicTilemapLayer.destroy will now no longer run its destroy sequence again if it has already been run once. Fix #4634
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2019-07-03 15:53:47 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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44faa01578
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Tilemap Types
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2019-05-09 12:39:19 +01:00 |
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Richard Davey
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0514d27efc
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Added new argument removeFromTilemap
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2019-04-08 15:59:30 +01:00 |
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Richard Davey
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d63321eba5
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Layers now remove themselves from the Tilemap when destroyed. Fix #4319
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2019-04-08 15:45:43 +01:00 |
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Richard Davey
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780b0bca90
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Removed missing component
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2019-03-25 12:54:49 +00:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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