Richard Davey
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00ab0fe601
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Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
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2023-02-17 17:31:57 +00:00 |
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Richard Davey
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a3b771e5ee
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Merge pull request #6388 from samme/fix/listener-positionX
Fix "listener.positionX is undefined" error
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2023-02-17 17:30:23 +00:00 |
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Richard Davey
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3bbb619562
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Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
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2023-02-17 17:26:19 +00:00 |
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Richard Davey
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5ad4cbba7d
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Types fix
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2023-02-17 17:25:11 +00:00 |
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Richard Davey
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79ca4785f9
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Added PostPipeline
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2023-02-17 17:24:59 +00:00 |
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Richard Davey
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0fe135cc8f
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Added documentation and method parameters
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2023-02-17 17:07:22 +00:00 |
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Richard Davey
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6584435892
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Destroy preFX and postFX
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2023-02-17 17:07:05 +00:00 |
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Richard Davey
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3d67fdb459
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Update PostPipeline.js
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2023-02-17 13:26:29 +00:00 |
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Richard Davey
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5913f38b44
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Update property name
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2023-02-17 02:12:20 +00:00 |
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Richard Davey
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af3bb532b5
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Use strings to retain correct mapping
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2023-02-17 02:12:12 +00:00 |
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Richard Davey
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4f6d4a162d
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Now supports creation of Post FX Controllers
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2023-02-17 01:10:54 +00:00 |
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Richard Davey
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98c2fed09a
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controller not config
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2023-02-17 01:10:36 +00:00 |
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Richard Davey
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a2231dddcd
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Added preFX and postFX and create them within init
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2023-02-17 01:10:23 +00:00 |
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Richard Davey
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d3c32cdc27
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Removed fx property and added init flag
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2023-02-17 01:09:57 +00:00 |
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Richard Davey
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7a1143731e
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Added getController method
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2023-02-17 01:09:36 +00:00 |
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Richard Davey
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55cf81e46b
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All now use FX Controllers
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2023-02-17 01:09:24 +00:00 |
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Richard Davey
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49c5c8bcec
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Remove log
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2023-02-17 01:09:09 +00:00 |
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Richard Davey
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a56ab63f27
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Updated from BaseFX to Controller
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2023-02-17 01:08:52 +00:00 |
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Richard Davey
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92152c16cf
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Add controller property
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2023-02-16 23:50:01 +00:00 |
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Richard Davey
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b90c067112
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Update path
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2023-02-16 23:49:53 +00:00 |
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Richard Davey
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74f1bc639f
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Remove old FX component
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2023-02-16 23:49:45 +00:00 |
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Richard Davey
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60b6f74b75
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Import FX
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2023-02-16 23:49:35 +00:00 |
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Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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2aae7b37fa
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Added more jsdocs and default values
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2023-02-16 22:15:22 +00:00 |
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Richard Davey
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b7e9fe23af
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Add default values and allow passing from the methods
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2023-02-16 18:50:42 +00:00 |
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Richard Davey
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cbf42feee1
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Refactored so FX is a class sitting on a property, rather than a mixin.
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2023-02-16 18:39:14 +00:00 |
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Richard Davey
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260f4db5a5
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Use new shader array
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2023-02-16 16:13:52 +00:00 |
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Richard Davey
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d9570b1b0b
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Shaders can be an array of strings
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2023-02-16 16:13:37 +00:00 |
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Richard Davey
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a93425ef0d
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Bundle Shaders now produces an index.js
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2023-02-16 16:13:22 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
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Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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238d3332dd
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-02-16 00:42:20 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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2685510a86
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Merge pull request #6390 from samme/docs/createFromObjects
Docs: createFromObjects() description
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2023-02-15 23:51:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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samme
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c7148b3378
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Docs: createFromObjects() description
#5698
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2023-02-15 13:40:17 -08:00 |
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Richard Davey
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ffa50913f4
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Shader update?
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2023-02-15 18:50:59 +00:00 |
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Richard Davey
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5125d91509
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Create FXCircle.frag
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2023-02-15 18:50:47 +00:00 |
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Richard Davey
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720417c3dd
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Added ColorMatrix
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2023-02-15 18:50:44 +00:00 |
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Richard Davey
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2d58ee2453
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Create CircleFXPipeline.js
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2023-02-15 18:50:12 +00:00 |
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Richard Davey
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3fb415b926
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Create ColorMatrixFXPipeline.js
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2023-02-15 18:50:07 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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399241b9c4
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vertShader is the default :)
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2023-02-15 01:20:53 +00:00 |
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Richard Davey
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674253ec8c
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Update CHANGELOG-v3.60.md
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2023-02-15 01:15:28 +00:00 |
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Richard Davey
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1cf3aa428a
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Exposed all the FX pipelines for easier access
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2023-02-15 01:15:25 +00:00 |
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Richard Davey
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e1391445fe
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If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline .
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2023-02-15 01:15:01 +00:00 |
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