Commit graph

25 commits

Author SHA1 Message Date
photonstorm
0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm
31b68ac94f Removed all references to drag from the Examples and replaced with Friction. 2014-01-22 21:06:16 +00:00
photonstorm
29d7cc36a0 Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
Conflicts:
	README.md
2013-12-31 00:44:11 +00:00
photonstorm
ba74bea4b4 New Group.destroy example and patched the desyrel font xml. 2013-12-30 21:36:50 +00:00
Richard Davey
6a24d6116b Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
photonstorm
1eca16a948 ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
photonstorm
685054eac5 Group.callAll now supports nested functions and a context, making it really powerful! 2013-11-01 17:29:57 +00:00
photonstorm
2921a6de2e Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
photonstorm
07724e5001 Revamping the examples area. 2013-10-22 03:58:20 +01:00
Webeled
97423a9d8d All the names now fit 2013-10-18 16:27:55 +01:00
Webeled
969fa46484 Loads of new examples, some more bug fixes, all of them work beautifully 2013-10-14 19:32:07 +01:00
Webeled
eb98998046 Testing 2013-10-11 22:29:50 +01:00
Webeled
3acdad92cb First commi using the new software 2013-10-11 22:26:27 +01:00
photonstorm
f5584bdfe5 Lots of fixes and updates to ArcadePhysics and Group, plus more examples. 2013-10-08 21:09:46 +01:00
photonstorm
ebc4e5dc3d New examples HTML page added. 2013-10-08 12:52:20 +01:00
photonstorm
c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
Webeled
1a522ea786 Removed the self-executing functions 2013-10-07 21:32:34 +01:00
Webeled
77b553ac2a Test 2013-10-07 20:56:44 +01:00
Richard Davey
8668b82ef6 * Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Webeled
933edb203f Final Commit of the day,
Final commit, the wip/examples folder can be removed,
2013-09-30 19:13:01 +01:00
Webeled
bdc8edea9d Lots of new examples :)
Lots of new examples, the wip/examples folder can be destoryed I think
2013-09-30 17:31:03 +01:00
Webeled
8096dc67f5 Corrected few typos and added a keyboard exampl 2013-09-27 18:25:18 +01:00
Richard Davey
18c695e9dd PixiPatch and other 1.0.7 features 2013-09-27 09:57:08 +01:00
Richard Davey
3a369d5485 Added zwoptex Phaser template. 2013-09-26 11:25:43 +01:00
Richard Davey
70233b7508 Updating examples with new runner and menu system. 2013-09-13 17:48:47 +01:00