phaser/examples/input
2013-11-13 06:49:24 +00:00
..
cursor key movement.js Lots of renderTexture updates and examples added 2013-11-13 06:49:24 +00:00
drag several sprites.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
drag.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
drop limitation.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
follow mouse.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
game scale.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
key.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
keyboard hotkeys.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
keyboard justpressed.js Group.callAll now supports nested functions and a context, making it really powerful! 2013-11-01 17:29:57 +00:00
keyboard.js ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
motion lock - horizontal.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
motion lock - vertical.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
multi touch.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
override default controls.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
pixel perfect click detection.js Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
pixelpick - atlas.js Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
pixelpick - scrolling effect.js Revamping the examples area. 2013-10-22 03:58:20 +01:00
pixelpick - spritesheet.js Pixel Perfect click detection now works even if the Sprite is part of a texture atlas. 2013-10-25 05:40:46 +01:00
snap on drag.js Revamping the examples area. 2013-10-22 03:58:20 +01:00