Richard Davey
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ef2d4f6d7a
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
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2537e3ff70
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Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
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Richard Davey
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3352bd800c
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Richard Davey
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398bdf4314
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Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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2020-10-02 10:30:08 +01:00 |
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Richard Davey
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24437485af
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Fixed static function #4992
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2020-10-02 10:19:13 +01:00 |
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Richard Davey
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ba4be029be
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Create TilemapOrientationType.js
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2020-10-02 10:18:57 +01:00 |
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Richard Davey
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a8bd2204f2
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Fixed updatePixelXY and prioritied orthogonal maps. #4992
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2020-10-02 09:52:40 +01:00 |
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Richard Davey
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555c47e773
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Moved Tilemap const declarations to the correct place. #4992
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2020-10-02 09:48:44 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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Richard Davey
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8d51e8ab2c
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Fix #4859
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2020-09-23 12:59:03 +01:00 |
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svipal
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79920709e5
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removed useless change
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2020-09-23 01:13:20 +02:00 |
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Svipal
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3997cad5a7
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same work
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2020-09-19 13:05:56 +02:00 |
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Svipal
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5fd854fd26
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fixed dynamic layer
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2020-09-19 11:45:46 +02:00 |
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Svipal
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a9e8c49bf0
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fixed typo
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2020-09-19 11:04:28 +02:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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951457c881
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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
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2020-09-14 15:02:13 +01:00 |
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Richard Davey
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e450bf2f1f
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Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Svipal
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1994185d6f
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merged master
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2020-09-08 22:17:04 +02:00 |
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Richard Davey
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0d934c730e
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Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
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2020-09-02 11:54:24 +01:00 |
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Richard Davey
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07865a5823
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
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Richard Davey
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0dd07333af
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
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Svipal
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40a26256c4
|
oop
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2020-08-09 15:55:00 +02:00 |
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Svipal
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809d0b7495
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merged master
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2020-08-09 13:13:09 +02:00 |
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Svipal
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241d4193e8
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let's try again
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2020-08-09 12:33:52 +02:00 |
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Svipal
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97bb9b4a8f
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bad bad idea
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2020-08-09 12:33:26 +02:00 |
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Svipal
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c77731d127
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bad idea
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2020-08-09 12:24:56 +02:00 |
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Svipal
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b4a1473fea
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test
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2020-08-09 12:13:29 +02:00 |
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Svipal
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a72efc8ac8
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Update ParseTileLayers.js
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2020-08-09 11:50:25 +02:00 |
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Richard Davey
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f3ebada1e0
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Tidy up everything after rendering
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2020-07-17 15:49:03 +01:00 |
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Richard Davey
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9280a73bf9
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StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering.
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2020-07-17 15:48:53 +01:00 |
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Richard Davey
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10c19bd24d
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StaticTilemapLayer.upload will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
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2020-07-17 13:58:38 +01:00 |
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Richard Davey
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6e15f6b77d
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Refactored to tidy it up and also now works with Light2D pipeline
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2020-07-17 13:56:56 +01:00 |
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Richard Davey
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dc04949d3d
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Needs fixing tomorrow
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2020-07-16 18:10:40 +01:00 |
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Richard Davey
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f89d53ca0d
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Update DynamicTilemapLayerWebGLRenderer.js
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2020-07-16 17:43:14 +01:00 |
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Richard Davey
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d34d52550d
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Renders using setTextureZero
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2020-07-15 18:03:57 +01:00 |
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Richard Davey
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0003d278fd
|
Updated to use new external MVP functions
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2020-07-14 16:49:30 +01:00 |
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Richard Davey
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2a2a2eafe8
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Reverted PR #5219 because it breaks camera zooming on tilemaps
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2020-07-14 08:47:52 +01:00 |
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Richard Davey
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cbba26e08c
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Merge pull request #5215 from cruzdanilo/layer-webgl-transform
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
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2020-07-13 13:18:02 +01:00 |
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danilo neves cruz
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7302ad1041
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StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
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2020-07-11 02:35:20 +07:00 |
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Svipal
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b4d9d71009
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fixed orthogonal world to tile
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2020-06-25 15:04:57 +02:00 |
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Svipal
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9bd310810d
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done
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2020-06-06 11:13:11 +02:00 |
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Svipal
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9c8cdd4063
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trying to fix conflic in ParseTileLayers
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2020-06-06 11:11:43 +02:00 |
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Svipal
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e6d468cda7
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worldToTile fixed
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2020-06-06 00:23:16 +02:00 |
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