Richard Davey
cee9ca00eb
Improved docs
2020-09-04 13:58:34 +01:00
Richard Davey
afef6da59c
Exposed all of the new animation methods on a Sprite level
2020-09-04 11:48:17 +01:00
Richard Davey
b4b5338f28
Added playReverse
, delayedPlay
and stop
methods and better docs.
2020-09-03 17:38:36 +01:00
Richard Davey
90fbb0f13d
Updated jsdocs for play
to show it can take the new config
2020-09-02 17:41:43 +01:00
Richard Davey
a9072cadf2
Sprite
, Rope
, ParticleEmitterManager
, Extern
and DOMElement
now all override the addedToScene
and removedFromScene
callbacks to handle further set-up tasks.
2020-08-24 19:24:02 +01:00
Richard Davey
dea68135fd
Correct texture type. Fix #5199
2020-07-13 13:29:01 +01:00
Jason Kwok
192e03c932
Fixed this
return types for Phaser.GameObjects.Sprite
2020-01-26 21:36:59 +08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
b09ddc9048
GameObject Types
2019-05-09 12:01:00 +01:00
Richard Davey
e017691c68
The ScaleMode
Component has been removed from every Game Object, and along with it the scaleMode
property and setScaleMode
method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
2019-03-24 23:07:27 +00:00
Richard Davey
e7b1d086e7
Moving all of the typedefs to properly namespaced scopes, rather than globals
...
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
2812bff0ee
Sprites now have preDestroy
method, which is called automatically by destroy
. The method destroys the Animation component, unregistering the remove
event in the process and freeing-up resources. Fix #4051
2018-09-25 15:11:15 +01:00
Richard Davey
dedc939fdd
initPipeline
now defaults to the Texture Tint Pipeline if nothing else is specified.
2018-09-05 11:19:02 +01:00
Richard Davey
c98f5edc23
Added resetCropObject
method to cut down on duplicate code.
2018-08-03 18:50:36 +01:00
Richard Davey
ab35dfab95
The setCrop
method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue
2018-07-19 00:18:09 +01:00
Richard Davey
f3a446797d
Added new TextureCrop component
2018-07-05 13:06:28 +01:00
Chris Andrew
469c34feee
Documented the remaining descriptions in the Quad and Sprite game objects.
2018-06-08 15:50:44 +01:00
Richard Davey
606ba6d8d7
Added new Mask component and added to all relevant Game Objects
2018-04-20 18:57:49 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
37589ffe00
jsdoc updates
2018-03-29 15:12:32 +01:00
Richard Davey
cef9050627
jsdoc fixes
2018-03-29 14:53:06 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
90def456f2
Update JSDoc on GameObjects
2018-03-19 12:54:31 +01:00
Richard Davey
4c59d9a35d
Added jsdocs
2018-03-05 02:24:47 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
a71998d682
Updated origin call.
2018-02-09 15:23:26 +00:00
Richard Davey
e0899bfa00
Added jsdocs
2018-02-09 03:44:23 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
a4381d65aa
Added jsdocs
2018-02-06 14:13:30 +00:00
Richard Davey
d457373287
Added Depth component and tidied up redundant parts of Transform
2018-02-01 00:50:15 +00:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
photonstorm
fb3bb4b32f
Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
2016-10-19 11:54:00 +01:00
Richard Davey
5273799912
Added Color component to Stage and Image.
...
Added tint support into the Batch Manager.
2016-10-19 02:21:20 +01:00
photonstorm
3020e3b8cf
Updating core objects.
2016-10-14 08:59:24 +01:00
photonstorm
9961eeee6b
Added worldAlpha property.
2016-10-14 06:31:01 +01:00
photonstorm
582d705b1f
Updated base game objects.
2016-10-14 04:09:22 +01:00
photonstorm
9ed542781b
Added the new Data Component.
2016-10-12 15:19:04 +01:00
Richard Davey
0af16817a5
Refactored GameObjects
to GameObject
.
2016-10-09 22:27:58 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00