Commit graph

8721 commits

Author SHA1 Message Date
Richard Davey
8983c93fc6 Added AudioSprite loader. 2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724 All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds. 2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da Added global FileTypes manager. 2018-01-19 13:29:25 +00:00
Richard Davey
fd4cae12fc Removed un-used file. 2018-01-19 13:29:24 +00:00
Antriel
df7bc2e841 Added missing require for Point. 2018-01-19 14:20:45 +01:00
Michael Hadley
a6365c5339 Removing es6 'let' from AP vs tilemap 2018-01-19 06:56:52 -06:00
Pavle Goloskokovic
f7b0dcf56a Inverted condition to prevent nesting 2018-01-19 12:19:02 +01:00
Pavle Goloskokovic
ff8c039cf7 Inverted condition to prevent nesting 2018-01-19 12:17:34 +01:00
Pavle Goloskokovic
f019b8ad75 Merge remote-tracking branch 'origin/master' 2018-01-19 12:08:40 +01:00
Pavle Goloskokovic
fb96aeccd6 Removed game reference 2018-01-19 12:06:41 +01:00
Pavle Goloskokovic
4bb8557081 Updated reference to the game object 2018-01-19 12:06:11 +01:00
Felipe Alfonso
f388391c25 Merge branch 'master' into rendering-cleanup 2018-01-18 14:28:02 -03:00
Richard Davey
fb7cdbf29b Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
Pavle Goloskokovic
e889de2c20 Merge remote-tracking branch 'origin/master' 2018-01-18 16:09:29 +01:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
69dbe38c9f Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime. 2018-01-18 13:59:37 +00:00
Pavle Goloskokovic
8968044d8f Removed ready event 2018-01-18 14:15:15 +01:00
Pavle Goloskokovic
ca614166b1 Using playCatchPromise for delayed sound playback 2018-01-18 14:14:14 +01:00
Pavle Goloskokovic
3a7d06b48a Using playCatchPromise when starting sound playback 2018-01-18 14:13:57 +01:00
Pavle Goloskokovic
ef98de7258 Added playCatchPromise method to handle possible exceptions thrown form audio tag play method 2018-01-18 14:13:29 +01:00
Pavle Goloskokovic
c1cb3c3ab2 Removing touchmove event listener on successful unlock 2018-01-18 14:12:32 +01:00
Pavle Goloskokovic
336f5b9028 Skipping unlocking if touchmove event occurred before touchend event 2018-01-18 14:11:49 +01:00
Pavle Goloskokovic
b036eecd9f Added detectMove method as touchmove event listener 2018-01-18 14:10:51 +01:00
Pavle Goloskokovic
01c246ac0b Added variable and method for keeping track of touch move events 2018-01-18 14:10:03 +01:00
Pavle Goloskokovic
718dce88b8 Setting correct totalDuration property value for all sounds when audio gets unlocked 2018-01-18 14:08:49 +01:00
Pavle Goloskokovic
9400c7ea93 Setting correct duration property value for all sounds when audio gets unlocked 2018-01-18 14:08:33 +01:00
Pavle Goloskokovic
c296ef2eb3 Emitting ready event when sound manager gets unlocked 2018-01-18 14:07:35 +01:00
Pavle Goloskokovic
58d6ab9a56 Emitting ready event if sound manager is not locked 2018-01-18 14:06:29 +01:00
Pavle Goloskokovic
345f112ff8 Renamed touchLocked to locked 2018-01-18 14:05:20 +01:00
Pavle Goloskokovic
b61a4dec66 Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor 2018-01-18 14:04:41 +01:00
Richard Davey
3bb6099c6d Fixed key issue 2018-01-18 05:33:54 +00:00
Richard Davey
5461471bf3 Added ucfirst equivalent 2018-01-18 05:33:42 +00:00
Richard Davey
92e62b9368 Updated PluginManager to support installation and injection of global and local plugins 2018-01-18 05:21:14 +00:00
Richard Davey
c8d859c6a4 Systems now does everything based on events and config files, no more creation of its own plugins 2018-01-18 05:20:57 +00:00
Richard Davey
43d7e0fa0e Exposed the global and core plugins and updated the injection map 2018-01-18 05:20:33 +00:00
Richard Davey
53ec770696 Renamed to the correct class name: ScenePlugin 2018-01-18 05:20:00 +00:00
Richard Davey
0a523062f5 Exposed the Scene files via their own export 2018-01-18 05:19:42 +00:00
Richard Davey
dc3093ef56 Removed trailing slash 2018-01-18 05:19:17 +00:00
Richard Davey
abdbe2d1ee EE registered as a plugin 2018-01-18 05:19:00 +00:00
Richard Davey
776d178b38 Scene settings now checks for a plugins array 2018-01-18 05:18:45 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
3ba774997d Config now gets the DefaultScenePlugins 2018-01-18 05:16:02 +00:00
Richard Davey
31882e5b48 Method returns array of objects instead of array of arrays 2018-01-18 01:03:15 +00:00
Richard Davey
9cdd359327 Constructors no longer call setTo and getPointAB return object properties updated to x/y 2018-01-18 01:02:51 +00:00
Richard Davey
7458574d35 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-01-18 00:59:41 +00:00
Richard Davey
dbfd73dea1 Pointer.reset no longer resets the isDown state or buttons 2018-01-18 00:59:38 +00:00
Michael Hadley
fd8cad1fb6 Add Impact method for loading collision map from Weltmeister file 2018-01-17 18:50:00 -06:00