photonstorm
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9737710200
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Upgraded to Pixi.js 1.4.4
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2014-02-06 00:19:46 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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Adam Nalisnick
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7c66a6b6cc
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Removed an errant ';' from the end of an 'else if' causing a circle to be drawn each time a graphics object is updated
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2014-01-14 20:54:50 -05:00 |
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photonstorm
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ce4cf531d4
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
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photonstorm
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0acef49a7c
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RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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2013-12-23 04:20:09 +00:00 |
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photonstorm
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dd7ae12271
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
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photonstorm
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a361a18616
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
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Josh Shepard (jcs)
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8ade29d982
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fix Pixi bug (#425) - fix incorrect width property for multi-line BitmapText
(Pixi has already merged the fix)
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2013-12-08 09:50:21 -08:00 |
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photonstorm
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cd314cd03e
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Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
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2013-12-05 09:14:49 +00:00 |
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photonstorm
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666df67453
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
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photonstorm
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42c0bed502
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Fixed World.scale and Group.scale.
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2013-12-03 02:13:57 +00:00 |
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photonstorm
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2fc5c89c1e
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Preparing to extend the Loader to handle script loading.
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2013-11-26 17:14:21 +00:00 |
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photonstorm
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141337bed9
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Heavily optimised PixiShader.
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2013-11-26 05:13:56 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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photonstorm
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93fcb7acbf
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Loads more shaders and some fixes and enhancements to PixiShader
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2013-11-20 04:04:48 +00:00 |
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photonstorm
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e620c99479
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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8b793cd8d7
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Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
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2013-11-06 04:51:23 +00:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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TheJare
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a4bc69c2f7
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Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
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2013-09-21 01:03:19 +01:00 |
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Richard Davey
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89b00db103
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Tilemap Rendering is working :)
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2013-09-12 00:55:27 +01:00 |
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Richard Davey
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8a90a87492
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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