Richard Davey
|
e710bec68b
|
The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
|
2019-07-17 14:35:10 +01:00 |
|
Richard Davey
|
75968a1ab0
|
PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
|
2019-07-17 14:34:00 +01:00 |
|
Richard Davey
|
08325f2996
|
Update CHANGELOG.md
|
2019-07-16 17:41:11 +01:00 |
|
Richard Davey
|
630382e88d
|
Added Game Object type look ahead and state for custom batching.
|
2019-07-16 17:41:08 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
1205a930e4
|
New dist build
|
2019-07-16 17:34:13 +01:00 |
|
Richard Davey
|
cb5c1c992b
|
Don't lint the spine runtimes
|
2019-07-16 17:33:55 +01:00 |
|
Richard Davey
|
fd9b088154
|
Update CHANGELOG.md
|
2019-07-15 17:03:06 +01:00 |
|
Richard Davey
|
907d0dd4f2
|
Render Texture snapshot methods now work across WebGL and Canvas
|
2019-07-15 17:03:04 +01:00 |
|
Richard Davey
|
2df5335991
|
Added snapshotCanvas method
|
2019-07-15 17:02:46 +01:00 |
|
Richard Davey
|
41d007fe67
|
Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
|
2019-07-15 16:30:08 +01:00 |
|
Richard Davey
|
7d2b34f8ed
|
Warn if invalid texture source
|
2019-07-15 15:42:25 +01:00 |
|
Richard Davey
|
35849237a9
|
Update CHANGELOG.md
|
2019-07-15 15:28:49 +01:00 |
|
Richard Davey
|
58865f2c34
|
The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610
|
2019-07-15 15:28:46 +01:00 |
|
Richard Davey
|
53076e09d1
|
Update ScaleManager.js
|
2019-07-15 15:28:31 +01:00 |
|
Richard Davey
|
b5662db113
|
New context lost / restored events
|
2019-07-15 15:28:23 +01:00 |
|
Richard Davey
|
ea2365a77d
|
The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
|
2019-07-15 10:56:32 +01:00 |
|
Richard Davey
|
6752dce869
|
Update CHANGELOG.md
|
2019-07-14 16:25:05 +01:00 |
|
Richard Davey
|
dfba4ae817
|
Extract pixel from correct location for a framebuffer
|
2019-07-14 16:00:35 +01:00 |
|
Richard Davey
|
15d7b9c6ef
|
Fixed jsdoc typos and added single pixel support
|
2019-07-14 13:56:44 +01:00 |
|
Richard Davey
|
99483f476c
|
Added new properties
|
2019-07-13 15:23:07 +01:00 |
|
Richard Davey
|
4d61aa8556
|
Added the new methods snapshot, snapshotArea and snapshotPixel
|
2019-07-13 15:21:13 +01:00 |
|
Richard Davey
|
285babaf8c
|
Added the new snapshotFramebuffer method
|
2019-07-13 15:20:57 +01:00 |
|
Richard Davey
|
d4b1a04beb
|
WebGLSnapshot can now grab from a framebuffer
|
2019-07-13 15:20:42 +01:00 |
|
Richard Davey
|
a737cf0de5
|
Corrected manager type.
|
2019-07-13 10:50:06 +01:00 |
|
Richard Davey
|
d432a64576
|
CanvasTexture has been added to the Textures namespace so it can be created without needing to import it. The correct way to create a CanvasTexture is via the Texture Manager, but you can now do it directly if required. Fix #4651
|
2019-07-13 10:49:05 +01:00 |
|
Richard Davey
|
1fd4764e0e
|
Update Path.js
|
2019-07-11 15:17:43 +01:00 |
|
Richard Davey
|
c20ff295eb
|
Updated jsdocs
|
2019-07-11 15:14:40 +01:00 |
|
Richard Davey
|
03640c2bf9
|
Removed outdated yarn lockfile and updated travis
|
2019-07-11 14:50:45 +01:00 |
|
Richard Davey
|
dcf8b96095
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-07-11 14:00:49 +01:00 |
|
Richard Davey
|
c566ff26ff
|
Update CHANGELOG.md
|
2019-07-11 14:00:45 +01:00 |
|
Richard Davey
|
9dcff3b0fb
|
Merge pull request #4646 from rexrainbow/master
Remove event hook of children when destroyChildren is false
|
2019-07-11 11:48:14 +01:00 |
|
Hua
|
7134a1ef7b
|
Remove event hook of children when destroyChildren is false
|
2019-07-10 15:59:25 +08:00 |
|
Richard Davey
|
4f87c7d441
|
Updated docs and frame source checks
|
2019-07-08 15:24:12 +01:00 |
|
Richard Davey
|
b612d03433
|
Update CHANGELOG.md
|
2019-07-08 14:59:21 +01:00 |
|
Richard Davey
|
131bf336ee
|
Update Pointers every frame, if not already updated.
|
2019-07-08 14:59:19 +01:00 |
|
Richard Davey
|
84522136d0
|
We can now use the locked property and don't need to add to the movement values every frame. Fix #4611
|
2019-07-08 14:59:06 +01:00 |
|
Richard Davey
|
5f35a41d2f
|
Update CHANGELOG.md
|
2019-07-08 13:29:52 +01:00 |
|
Richard Davey
|
af37728e31
|
Added onPointerLockChange handler.
|
2019-07-08 13:29:50 +01:00 |
|
Richard Davey
|
254f3843e5
|
Added locked property.
|
2019-07-08 13:29:39 +01:00 |
|
Richard Davey
|
c7e2fbb31c
|
Calling input.mouse.requestPointerLock() will no longer throw an error about being unable to push to the Input Manager events queue. #4611
|
2019-07-08 13:27:46 +01:00 |
|
Richard Davey
|
8cf8caff0b
|
Update CHANGELOG.md
|
2019-07-08 13:03:41 +01:00 |
|
Richard Davey
|
f71920646c
|
Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
|
2019-07-08 13:03:39 +01:00 |
|
Richard Davey
|
5f13fe8c7c
|
Updated docs
|
2019-07-08 13:03:25 +01:00 |
|
Richard Davey
|
b8c0e6b856
|
Update .travis.yml
|
2019-07-03 16:55:53 +01:00 |
|
Richard Davey
|
bf45637658
|
Update CHANGELOG.md
|
2019-07-03 15:53:49 +01:00 |
|
Richard Davey
|
e012115df4
|
DynamicTilemapLayer.destroy will now no longer run its destroy sequence again if it has already been run once. Fix #4634
|
2019-07-03 15:53:47 +01:00 |
|