Richard Davey
|
2cc498e15e
|
Updating sync methods.
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2017-03-17 00:16:20 +00:00 |
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Richard Davey
|
08d9e55066
|
Added Style set methods and moved shadow sync.
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2017-03-16 21:59:50 +00:00 |
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photonstorm
|
b5258b55b1
|
Quick todo
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2017-03-16 17:16:32 +00:00 |
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photonstorm
|
aa080cfe7b
|
Updating TextStyle component to allow for setters and more style options.
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2017-03-16 17:15:58 +00:00 |
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photonstorm
|
4838b9da1d
|
Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
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2017-03-16 15:37:43 +00:00 |
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Richard Davey
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be05610d3b
|
Removed redundant render vars and Origin method.
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2017-03-15 23:44:39 +00:00 |
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Richard Davey
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22154d905d
|
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
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2017-03-15 23:08:59 +00:00 |
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Felipe Alfonso
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d0de931c93
|
per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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fd71283e1d
|
fixed issue with canvas draw image and camera scroll
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2017-03-15 14:25:52 -03:00 |
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Richard Davey
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607e62448b
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Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
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2017-03-15 01:08:04 +00:00 |
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Felipe Alfonso
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400b18b5ce
|
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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photonstorm
|
16517ce898
|
Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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photonstorm
|
4832c65666
|
Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
|
bf19d3dee4
|
Starting on Text
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2017-03-13 23:38:48 +00:00 |
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Felipe Alfonso
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130988d93e
|
camera follow
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2017-03-13 15:17:14 -03:00 |
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Richard Davey
|
1bad881139
|
Swapped Transform undefined style.
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2017-03-09 00:41:21 +00:00 |
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Richard Davey
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e887a3a6e8
|
Merged in Matter.js
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2017-03-08 23:53:58 +00:00 |
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Felipe Alfonso
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7eeb8d5d30
|
transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Richard Davey
|
9353b049aa
|
Export correct color values.
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2017-03-08 22:50:00 +00:00 |
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Felipe Alfonso
|
29cd04121d
|
Added dynamic and static bitmap text
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2017-03-08 19:36:53 -03:00 |
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Richard Davey
|
3300eb77d0
|
Fixed Graphics lineAlpha in Canvas Renderer.
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2017-03-08 22:08:20 +00:00 |
|
Richard Davey
|
1ee3751eab
|
Included color in HSV output.
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2017-03-08 22:06:47 +00:00 |
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Felipe Alfonso
|
b8f0b3357d
|
Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Felipe Alfonso
|
2966c687e8
|
camera origin
|
2017-03-07 18:28:43 -03:00 |
|
Felipe Alfonso
|
9ed1216ad6
|
line rendering
|
2017-03-07 01:29:51 -03:00 |
|
Felipe Alfonso
|
d6f07973b2
|
Fixed transform issue when dealing with camera transforms
|
2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
|
7dc2feace3
|
work in progress fix camera for transformed batch renderers
|
2017-03-03 18:28:04 -03:00 |
|
Richard Davey
|
d034f2381f
|
Tided up the renderer, optimized ParseXML a load, removed dead files.
|
2017-03-03 01:41:33 +00:00 |
|
Richard Davey
|
6fa10a3e10
|
Finally :)
|
2017-03-03 00:22:29 +00:00 |
|
Richard Davey
|
844f113bbb
|
Bounds working on unscaled Text.
|
2017-03-02 23:56:05 +00:00 |
|
Richard Davey
|
61aafe5be9
|
More tweaking
|
2017-03-02 23:39:52 +00:00 |
|
Richard Davey
|
3d580664ef
|
GetText
|
2017-03-02 23:34:53 +00:00 |
|
Felipe Alfonso
|
a6140d8979
|
changed the maximum amount of vertices for shape batch
|
2017-03-02 16:30:37 -03:00 |
|
Richard Davey
|
3826eb732f
|
Working through getting the Bitmap Text size back.
|
2017-03-02 04:00:39 +00:00 |
|
Richard Davey
|
0ba77e5970
|
Swapped to using the math const and tidied up eslint errors.
|
2017-03-02 02:18:04 +00:00 |
|
Richard Davey
|
ed88c8e65a
|
Updated components.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
98eb2e3155
|
Renderers now using the Origin property.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
91bb3c8a98
|
Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set).
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
b21fa19044
|
Removed anchor property from Transform, and added in the new Origin component.
|
2017-03-02 02:06:53 +00:00 |
|
Felipe Alfonso
|
06a0a61fcc
|
Line rendering for webgl on Graphics Game Object
|
2017-03-01 21:40:03 -03:00 |
|
Felipe Alfonso
|
fdc627fb92
|
Fixed overflowing buffer on Graphics webgl renderer
|
2017-03-01 20:23:46 -03:00 |
|
Felipe Alfonso
|
ac9d8ff44f
|
Fill canvas rendering on WebGL for Graphics GO
|
2017-03-01 18:08:10 -03:00 |
|
Felipe Alfonso
|
011014d645
|
camera scrolling affects canvas rendering
|
2017-03-01 14:56:04 -03:00 |
|
Felipe Alfonso
|
a70ee2e22a
|
Update command list for graphics rendering
|
2017-03-01 14:30:04 -03:00 |
|
photonstorm
|
6648543446
|
New features added.
|
2017-03-01 17:11:51 +00:00 |
|
Richard Davey
|
0fc9c3f4ad
|
Moved BitmapText into new folder and added in scale and font size support.
|
2017-03-01 00:16:35 +00:00 |
|
Felipe Alfonso
|
2490507ffa
|
Graphics canvas rendering
|
2017-02-28 18:12:14 -03:00 |
|
Felipe Alfonso
|
ad07334093
|
Path rendering routines
|
2017-02-28 13:52:09 -03:00 |
|
Felipe Alfonso
|
c30a95cb01
|
Graphics Game Object base
|
2017-02-28 11:49:39 -03:00 |
|
Richard Davey
|
13810cb601
|
Re-enabled all Game Objects
|
2017-02-28 01:12:13 +00:00 |
|