Commit graph

6120 commits

Author SHA1 Message Date
Richard Davey
2cc498e15e Updating sync methods. 2017-03-17 00:16:20 +00:00
Richard Davey
08d9e55066 Added Style set methods and moved shadow sync. 2017-03-16 21:59:50 +00:00
photonstorm
b5258b55b1 Quick todo 2017-03-16 17:16:32 +00:00
photonstorm
aa080cfe7b Updating TextStyle component to allow for setters and more style options. 2017-03-16 17:15:58 +00:00
photonstorm
4838b9da1d Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound. 2017-03-16 15:37:43 +00:00
Richard Davey
be05610d3b Removed redundant render vars and Origin method. 2017-03-15 23:44:39 +00:00
Richard Davey
22154d905d Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values. 2017-03-15 23:08:59 +00:00
Felipe Alfonso
d0de931c93 per point coloring for line rendering 2017-03-15 16:23:10 -03:00
Felipe Alfonso
fd71283e1d fixed issue with canvas draw image and camera scroll 2017-03-15 14:25:52 -03:00
Richard Davey
607e62448b Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode. 2017-03-15 01:08:04 +00:00
Felipe Alfonso
400b18b5ce Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails 2017-03-14 19:13:31 -03:00
photonstorm
16517ce898 Create Function.call to apply the scope 2017-03-14 17:00:14 +00:00
photonstorm
4832c65666 Added createCanvas method to the Texture Manager. 2017-03-14 16:37:32 +00:00
Richard Davey
bf19d3dee4 Starting on Text 2017-03-13 23:38:48 +00:00
Felipe Alfonso
130988d93e camera follow 2017-03-13 15:17:14 -03:00
Richard Davey
1bad881139 Swapped Transform undefined style. 2017-03-09 00:41:21 +00:00
Richard Davey
e887a3a6e8 Merged in Matter.js 2017-03-08 23:53:58 +00:00
Felipe Alfonso
7eeb8d5d30 transform checks for setter functions also removed old bitmap text 2017-03-08 20:49:44 -03:00
Richard Davey
9353b049aa Export correct color values. 2017-03-08 22:50:00 +00:00
Felipe Alfonso
29cd04121d Added dynamic and static bitmap text 2017-03-08 19:36:53 -03:00
Richard Davey
3300eb77d0 Fixed Graphics lineAlpha in Canvas Renderer. 2017-03-08 22:08:20 +00:00
Richard Davey
1ee3751eab Included color in HSV output. 2017-03-08 22:06:47 +00:00
Felipe Alfonso
b8f0b3357d Added fillTriangle and strokeTriangle to Graphics Game Object 2017-03-07 21:51:09 -03:00
Felipe Alfonso
2966c687e8 camera origin 2017-03-07 18:28:43 -03:00
Felipe Alfonso
9ed1216ad6 line rendering 2017-03-07 01:29:51 -03:00
Felipe Alfonso
d6f07973b2 Fixed transform issue when dealing with camera transforms 2017-03-06 15:13:39 -03:00
Felipe Alfonso
7dc2feace3 work in progress fix camera for transformed batch renderers 2017-03-03 18:28:04 -03:00
Richard Davey
d034f2381f Tided up the renderer, optimized ParseXML a load, removed dead files. 2017-03-03 01:41:33 +00:00
Richard Davey
6fa10a3e10 Finally :) 2017-03-03 00:22:29 +00:00
Richard Davey
844f113bbb Bounds working on unscaled Text. 2017-03-02 23:56:05 +00:00
Richard Davey
61aafe5be9 More tweaking 2017-03-02 23:39:52 +00:00
Richard Davey
3d580664ef GetText 2017-03-02 23:34:53 +00:00
Felipe Alfonso
a6140d8979 changed the maximum amount of vertices for shape batch 2017-03-02 16:30:37 -03:00
Richard Davey
3826eb732f Working through getting the Bitmap Text size back. 2017-03-02 04:00:39 +00:00
Richard Davey
0ba77e5970 Swapped to using the math const and tidied up eslint errors. 2017-03-02 02:18:04 +00:00
Richard Davey
ed88c8e65a Updated components. 2017-03-02 02:06:53 +00:00
Richard Davey
98eb2e3155 Renderers now using the Origin property. 2017-03-02 02:06:53 +00:00
Richard Davey
91bb3c8a98 Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set). 2017-03-02 02:06:53 +00:00
Richard Davey
b21fa19044 Removed anchor property from Transform, and added in the new Origin component. 2017-03-02 02:06:53 +00:00
Felipe Alfonso
06a0a61fcc Line rendering for webgl on Graphics Game Object 2017-03-01 21:40:03 -03:00
Felipe Alfonso
fdc627fb92 Fixed overflowing buffer on Graphics webgl renderer 2017-03-01 20:23:46 -03:00
Felipe Alfonso
ac9d8ff44f Fill canvas rendering on WebGL for Graphics GO 2017-03-01 18:08:10 -03:00
Felipe Alfonso
011014d645 camera scrolling affects canvas rendering 2017-03-01 14:56:04 -03:00
Felipe Alfonso
a70ee2e22a Update command list for graphics rendering 2017-03-01 14:30:04 -03:00
photonstorm
6648543446 New features added. 2017-03-01 17:11:51 +00:00
Richard Davey
0fc9c3f4ad Moved BitmapText into new folder and added in scale and font size support. 2017-03-01 00:16:35 +00:00
Felipe Alfonso
2490507ffa Graphics canvas rendering 2017-02-28 18:12:14 -03:00
Felipe Alfonso
ad07334093 Path rendering routines 2017-02-28 13:52:09 -03:00
Felipe Alfonso
c30a95cb01 Graphics Game Object base 2017-02-28 11:49:39 -03:00
Richard Davey
13810cb601 Re-enabled all Game Objects 2017-02-28 01:12:13 +00:00