Richard Davey
|
2f2d8d694f
|
Final few Color functions. Game Config now uses Color object for Background Color.
|
2017-02-11 08:18:22 +00:00 |
|
Felipe Alfonso
|
e4f72c99c8
|
Adding camera reference and removing camera reference
|
2017-02-10 10:49:18 -03:00 |
|
Richard Davey
|
3e3b327bda
|
Added Simplex Noise functions.
|
2017-02-10 01:28:55 +00:00 |
|
Felipe Alfonso
|
34713ab16b
|
Camera effects
|
2017-02-09 21:48:32 -03:00 |
|
Richard Davey
|
58ece7299a
|
Added in all of the final Color functions.
Added in all of the blend mode functions.
|
2017-02-09 22:39:46 +00:00 |
|
Richard Davey
|
90bd8a7991
|
New Graphics.Color functions (in preparation for doing State background color management)
|
2017-02-09 14:48:25 +00:00 |
|
Felipe Alfonso
|
24b382ece0
|
Rotation and zooming for camera
|
2017-02-08 14:27:12 -03:00 |
|
Felipe Alfonso
|
6f19416129
|
camera scrolling
|
2017-02-08 12:52:51 -03:00 |
|
Richard Davey
|
2c37dc3fda
|
StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
|
2017-02-08 01:09:12 +00:00 |
|
Felipe Alfonso
|
00185d6193
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-02-07 21:08:20 -03:00 |
|
Felipe Alfonso
|
3e3eb60801
|
Multiple camera clipping
|
2017-02-07 21:08:09 -03:00 |
|
Richard Davey
|
a877cdaa02
|
Fixed State.renderToTexture setting.
|
2017-02-07 22:00:55 +00:00 |
|
Richard Davey
|
b0e2018c73
|
Fixed issue with scope of the GameObjectFactory in multi-state games.
|
2017-02-07 21:49:25 +00:00 |
|
Richard Davey
|
7cef0e49fd
|
Working through context issues.
|
2017-02-07 20:47:41 +00:00 |
|
Richard Davey
|
00ac45137d
|
Trying to fix State order.
|
2017-02-07 19:53:21 +00:00 |
|
Felipe Alfonso
|
e0f0b3541b
|
Canvas camera scissor
|
2017-02-07 16:30:50 -03:00 |
|
Richard Davey
|
2510bee27c
|
Updating the StateManager so it supports renderToTexture and advanced State configs.
|
2017-02-07 18:55:37 +00:00 |
|
Richard Davey
|
8a1dc20211
|
Swap to using the currentContext.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
c2025b3e24
|
ESLint fix.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
b0623b91b9
|
Added clearBeforeRender.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
41f0b51b08
|
Don't tidy an empty set of bindings.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
47a6434abb
|
New canvas GetContext function.
|
2017-02-07 18:44:35 +00:00 |
|
Felipe Alfonso
|
002facb59a
|
Clipping added to cameras on webgl
|
2017-02-07 13:12:20 -03:00 |
|
Felipe Alfonso
|
b8524200c3
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-02-07 12:47:39 -03:00 |
|
Felipe Alfonso
|
3301a07b88
|
Camera implementation
|
2017-02-07 12:47:27 -03:00 |
|
Richard Davey
|
7ef44200bb
|
You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc.
|
2017-02-07 12:54:51 +00:00 |
|
Richard Davey
|
a5c22cb2a2
|
Events reset.
|
2017-02-07 12:54:20 +00:00 |
|
Richard Davey
|
6626870fcf
|
Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
|
2017-02-07 12:43:20 +00:00 |
|
Richard Davey
|
63c11faeb2
|
Multiple states now rendering together again.
|
2017-02-07 00:41:21 +00:00 |
|
Richard Davey
|
c2657f3d19
|
Fixed States from instances.
|
2017-02-06 23:59:15 +00:00 |
|
photonstorm
|
00f9bcb8e2
|
Added Blitter Canvas support.
Added BlitImage function.
|
2017-02-06 16:20:45 +00:00 |
|
Richard Davey
|
03242d3410
|
Exposed Components.
|
2017-02-04 20:00:43 +00:00 |
|
Richard Davey
|
263385b1e2
|
Added in zoom and pixelArt support to the game config.
|
2017-02-04 18:02:31 +00:00 |
|
Richard Davey
|
7999f72d81
|
Moved GetObjectValue into utils/object
|
2017-02-04 05:39:37 +00:00 |
|
Richard Davey
|
7c06670f90
|
Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments.
|
2017-02-04 05:36:06 +00:00 |
|
Richard Davey
|
426e5af447
|
Adding vec2 files.
|
2017-02-04 04:41:17 +00:00 |
|
photonstorm
|
1ed335e778
|
Removed un-needed build folder.
|
2017-02-03 16:41:26 +00:00 |
|
Felipe Alfonso
|
5091fc0268
|
fixed order of blitter rendering
|
2017-02-03 13:11:31 -03:00 |
|
Felipe Alfonso
|
e1b8107451
|
Changed limit of quad rendering on the BlitterBatch
|
2017-02-03 12:30:43 -03:00 |
|
photonstorm
|
f7aa82a2ff
|
Added DOM entry point, and getFirst to Children.
|
2017-02-02 16:55:02 +00:00 |
|
Felipe Alfonso
|
298ae9454b
|
Fixed issue with nested transform
|
2017-01-31 23:53:45 -03:00 |
|
Richard Davey
|
d6c4a31ec5
|
Changed render order.
|
2017-02-01 01:43:30 +00:00 |
|
Richard Davey
|
61ac86500f
|
Added ability to create Bob by frame string.
|
2017-02-01 01:43:30 +00:00 |
|
Richard Davey
|
2f8b471a3c
|
Skip renderer.
|
2017-02-01 01:43:30 +00:00 |
|
Felipe Alfonso
|
bed988ee06
|
Canvas renderer fix
|
2017-01-31 21:48:51 -03:00 |
|
Felipe Alfonso
|
f488722212
|
Removed unnecessary localMatrix on transform
|
2017-01-31 21:35:53 -03:00 |
|
Felipe Alfonso
|
5eb087d917
|
changed translate to a vec2 on SpriteBatch shader
|
2017-01-31 20:16:27 -03:00 |
|
Felipe Alfonso
|
3f0509bead
|
fixed V8 deopt on Transform's updateRoot
|
2017-01-31 20:06:13 -03:00 |
|
Felipe Alfonso
|
43629a5e78
|
fixed type on WebGLRenderer render function
|
2017-01-31 18:49:14 -03:00 |
|
Felipe Alfonso
|
758369593f
|
Inlined spriteBatch.add
|
2017-01-31 18:40:29 -03:00 |
|