Richard Davey
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e69c46d30e
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Added snapshot methods.
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2019-10-09 10:50:01 +01:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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226a0f87ea
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Video seeking only updates texture when the seek is complete and added marker support
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2019-10-09 10:17:15 +01:00 |
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Richard Davey
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35dfd2fb30
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Fixed noAudio
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2019-10-09 00:40:09 +01:00 |
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Richard Davey
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5b98d5737e
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Non-Promise support + seeking texture update
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2019-10-08 17:44:01 +01:00 |
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Richard Davey
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5b34726e64
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Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
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2019-10-08 17:15:26 +01:00 |
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Richard Davey
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5ac4afb1f8
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Getting autoplay working
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2019-10-07 17:08:45 +01:00 |
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Richard Davey
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07a2a81263
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grab and saveToTexture methods now work
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2019-10-04 13:40:42 +01:00 |
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Richard Davey
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633af46f71
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Removed snapshot and handled locked and unlocked playback
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2019-10-04 13:14:32 +01:00 |
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Richard Davey
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3d31e27926
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Don't render if there's no texture
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2019-10-04 13:14:06 +01:00 |
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Richard Davey
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6b67862cb7
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Finally resolved webgl texture issues when loaded too early
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2019-10-04 00:58:43 +01:00 |
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Richard Davey
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800381b7fc
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Better handling of texture creation
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2019-10-03 17:51:11 +01:00 |
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Richard Davey
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9989f271d4
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Pass in the key and url
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2019-10-03 17:50:42 +01:00 |
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Richard Davey
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9429f66adb
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Added first pass at Video Game Object
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2019-10-03 02:29:05 +01:00 |
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Richard Davey
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3ab903b3c5
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UpdateList now extends ProcessQueue and uses all of its methods instead.
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2019-10-02 12:13:43 +01:00 |
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Richard Davey
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ea75c5ca9a
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Updated quad alpha checks
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2019-10-02 10:11:07 +01:00 |
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Richard Davey
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a7a15bcb4d
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Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
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2019-10-02 09:55:59 +01:00 |
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Marcelo Silva Nascimento Mancini
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b7166bba3b
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ESLint correction
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2019-10-01 16:11:29 -03:00 |
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Richard Davey
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be02c80be9
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Origin and canvas renderer work again now. Fix #4108
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2019-10-01 17:43:47 +01:00 |
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Richard Davey
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1a42c54398
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:50 +01:00 |
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Richard Davey
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d405bab92c
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Set image smoothing based on renderer or scale mode.
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2019-10-01 16:10:46 +01:00 |
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Richard Davey
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b1b95c066b
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The BuildGameObject function will no longer set scaleMode because it's not a valid Game Object property.
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2019-10-01 14:54:52 +01:00 |
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Richard Davey
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55c73d399b
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GameObject.ToJSON will no longer output the scaleMode in the json because it's not a valid Game Object property.
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2019-10-01 14:41:58 +01:00 |
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Richard Davey
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ea7691518b
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Use public property for blend mode check #4771
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2019-10-01 14:08:13 +01:00 |
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Richard Davey
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5b6d9895be
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TileSprites will now throw a console warning if you try to use a RenderTexture or GLTexture as their frame source. Fix #4719
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2019-10-01 13:37:37 +01:00 |
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Hua
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8a9e74ffe9
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Add tint feature of bob
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2019-10-01 10:17:14 +08:00 |
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Richard Davey
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487ec88529
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RenderTexture.fill wasn't setting the camera up before drawing the fill rect, causing it to appear in the wrong place and the wrong size. Fix #4390
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2019-09-30 15:08:53 +01:00 |
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Richard Davey
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cde1210523
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The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
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2019-09-27 15:41:51 +01:00 |
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Richard Davey
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f3e18000f2
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Merge pull request #4760 from rexrainbow/blitter-enhancement
Set dirty flag only when render state of bob is changed
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2019-09-26 12:32:34 +01:00 |
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Rex
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6deec2c44b
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Also resize hit-area when resizing
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2019-09-21 20:24:26 +08:00 |
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Rex
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08a2082d46
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Update display-origin when resizing
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2019-09-21 20:21:09 +08:00 |
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Rex
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7795713ab5
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Set dirty flag only when render state of bob is changed
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2019-09-21 20:15:56 +08:00 |
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Richard Davey
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5c04e20b20
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The private Shader._savedKey property has been removed as it wasn't used anywhere internally.
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2019-09-20 14:48:41 +01:00 |
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Richard Davey
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bc5c7cf7ab
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When calling Shader.setRenderToTexture() it will now draw the shader just once, immediately to the texture, to avoid the texture being blank for a single frame (thanks Kyle)
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2019-09-19 23:32:40 +01:00 |
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Nicolas Ferrero
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18060a841e
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RenderTexture would not update texture size on resize
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2019-09-10 17:03:52 +03:00 |
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Richard Davey
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fc5630cb72
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The displayWidth and height should never be negative.
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2019-08-30 19:35:52 +01:00 |
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Richard Davey
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6887e7b4f0
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JSDoc fix
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2019-08-28 12:00:19 +01:00 |
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=
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e7cce944dd
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Container now can apply alpha quads
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2019-08-19 13:26:14 -03:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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717258e3f1
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Docs update
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2019-08-05 14:07:36 +01:00 |
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Richard Davey
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9f15b5a96b
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Removed scale abs, as deeper effects unknown
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2019-08-03 11:08:22 +01:00 |
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Richard Davey
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cc85ec1d35
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Fixed scaleX and scaleY
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2019-08-02 17:28:46 +01:00 |
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Richard Davey
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c1767e404f
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Fixed scaleX and scaleY to handle negative scales and added rotation fix
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2019-08-02 01:50:02 +01:00 |
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Richard Davey
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6e2d22e5cb
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jsdoc update
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2019-08-01 17:44:20 +01:00 |
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Richard Davey
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718f75b797
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TransformMatrix.rotation now returns the properly normalized rotation value
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2019-07-26 14:20:38 +01:00 |
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Richard Davey
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14faabcadf
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Updated docs
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2019-07-26 14:19:44 +01:00 |
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Richard Davey
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f4002471d7
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
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Richard Davey
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80c0f59b09
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GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
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2019-07-17 14:36:10 +01:00 |
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Richard Davey
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4887696bfa
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GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
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2019-07-17 14:36:02 +01:00 |
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Richard Davey
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907d0dd4f2
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Render Texture snapshot methods now work across WebGL and Canvas
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2019-07-15 17:03:04 +01:00 |
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