Commit graph

5970 commits

Author SHA1 Message Date
Richard Davey
8da04760ae Fixed github issue #2 2013-04-18 20:31:09 +01:00
Richard Davey
b0bf25c818 Formatting 2013-04-18 16:53:55 +01:00
Richard Davey
e869591410 Added minifed build. 2013-04-18 16:52:20 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
72a4809dd8 Updated readme 2013-04-15 22:16:17 +01:00
Richard Davey
25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey
f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey
ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey
0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey
5f130324c9 Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
Richard Davey
1464b6e163 Updated readme. 2013-04-13 04:28:52 +01:00
Richard Davey
5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00
Richard Davey
92cf118a06 Updated links 2013-04-12 20:05:53 +01:00
Richard Davey
a2283e0e78 Added screen shots 2013-04-12 17:46:19 +01:00
Richard Davey
b592ca9f05 Added screen shots 2013-04-12 17:38:44 +01:00
Richard Davey
204935d997 Updated readme 2013-04-12 17:25:18 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00
Richard Davey
5c705c4b31 Initial commit 2013-04-12 05:27:51 -07:00