Commit graph

15 commits

Author SHA1 Message Date
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
d5c558b8e4 Render Texture now uses unified drawing functions 2018-08-03 19:17:39 +01:00
Richard Davey
86b829efa6 Blank the texture after drawing 2018-08-01 18:01:54 +01:00
Richard Davey
ec5bd1912e GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
Richard Davey
b7edbe755f Tidying up function 2018-07-11 12:35:09 +01:00
Felipe Alfonso
1058cff4c8 Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Felipe Alfonso
e0f678d1ff Merge branch 'master' into containers 2018-03-28 20:49:00 -03:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Felipe Alfonso
d544701495 parentMatrix added to individual game object render function 2018-03-27 14:49:09 -03:00
Gerard van Alphen
78c1e86021 Fix changing alpha in RenderTextureWebGLRenderer 2018-03-22 14:58:41 +01:00
Richard Davey
4c59d9a35d Added jsdocs 2018-03-05 02:24:47 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00