Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d5c558b8e4
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Render Texture now uses unified drawing functions
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2018-08-03 19:17:39 +01:00 |
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Richard Davey
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86b829efa6
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Blank the texture after drawing
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2018-08-01 18:01:54 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Richard Davey
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b7edbe755f
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Tidying up function
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2018-07-11 12:35:09 +01:00 |
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Felipe Alfonso
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1058cff4c8
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Fixed issue with inverted coordinates on render texture
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2018-04-13 17:33:43 -03:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
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2018-03-28 20:49:00 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
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Gerard van Alphen
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78c1e86021
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Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:58:41 +01:00 |
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Richard Davey
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4c59d9a35d
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Added jsdocs
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2018-03-05 02:24:47 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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