Richard Davey
f16e1c09f3
Lint fix
2020-09-23 12:39:21 +01:00
Richard Davey
e7926674b8
The Graphics
WebGL Renderer will now default to pathOpen = true
. This fixes issues under WebGL where, for example, adding an arc and calling strokePath
, without first calling beginPath
will no longer cause rendering artefacts when WebGL tries to close the path with a single tri.
2020-09-23 12:34:20 +01:00
Richard Davey
559127a53f
Graphics.strokeRoundedRect
now issues moveTo
commands as part of the drawing sequence, preventing issues under WebGL where on older Android devices it would project additional vertices into the display. Fix #3955
2020-09-23 12:34:06 +01:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
8d25510b61
GameObjects.GetCalcMatrix
is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText
(Static and Dynamic), Graphics
, Mesh
, Rope
, Shader
, Arc
, Curve
, Ellipse
, Grid
, IsoBox
, IsoTriangle
, Line
, Polygon
, Rectangle
, Star
and Triangle
. This dramatically reduces the amount of duplicate code across the API.
2020-09-14 15:01:40 +01:00
Richard Davey
d198818d80
Game Objects now call the new Pipeline Manager methods directly
2020-09-09 13:05:18 +01:00
Richard Davey
0266c7f0a2
Updated docs #5231
2020-08-03 10:37:01 +01:00
Richard Davey
5db55a85d7
The Graphics Game Objects now support rendering in Light2d. You can even use normal map textures for the texture fills.
2020-07-16 15:10:45 +01:00
Jason Kwok
494ddf431d
Fixed this
return types for Phaser.GameObjects.Graphics
2020-01-26 21:01:00 +08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
4892cc7feb
The Graphics
Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
2019-12-28 17:37:13 +00:00
Richard Davey
13180b9a9a
If you had a Graphics
object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined
. Fix #4581
2019-06-11 17:58:57 +01:00
Richard Davey
2c8a5d3446
Renamed translate, rotate and scale to make them more explicit
2019-06-06 17:41:42 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
32b4e6b04e
Graphics Types
2019-05-09 11:55:40 +01:00
Richard Davey
14d16b3c06
Add temp matrix to Graphics to avoid sharing issue during mask rendering
2019-04-15 23:38:09 +01:00
Richard Davey
9b29001449
Defaults should be false for closePath
, not true
.
2019-04-08 13:53:08 +01:00
Richard Davey
19c0b47167
Removed Graphics.lineFxTo and moveFxTo and the associated commands.
2019-04-08 12:32:07 +01:00
Richard Davey
05fb7b28e0
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
...
Fix graphics moveFxTo and lineFxTo not work
2019-04-08 12:18:09 +01:00
Richard Davey
f1e4ca58ed
strokePoints and fillPoints have no closePath argument.
2019-04-05 17:12:31 +01:00
Richard Davey
e7b1d086e7
Moving all of the typedefs to properly namespaced scopes, rather than globals
...
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
348306cafb
Lots more jsdoc fixes and new documentation
2019-01-31 14:47:50 +00:00
Richard Davey
4f6f6ee72f
Lots of jsdoc and type fixes
2019-01-31 12:19:01 +00:00
Richard Davey
91df0a4cb9
Fix pipeline reference
2019-01-28 16:40:24 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
49c2868746
All default width/height values are now taken from the Scale Manager, not the Game Config
2019-01-11 15:57:57 +00:00
Richard Davey
b0df6892b5
The Canvas SetTransform
method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
2018-11-27 13:54:59 +00:00
Richard Davey
a6ef139f20
Added fill method.
2018-11-19 11:10:27 +00:00
Richard Davey
51223c518a
Added Graphics.fill and Graphics.stroke
2018-11-19 11:09:53 +00:00
Richard Davey
0b3d54a198
Added jsdocs
2018-10-19 18:29:36 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
a0d3137f76
Shapes and Graphics now set textures correctly (after batch texture changes)
2018-10-12 15:09:21 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
d8fcde46c3
When using CanvasTexture.refresh
or Graphics.generateTexture
it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050
2018-09-27 14:16:22 +01:00
Richard Davey
dedc939fdd
initPipeline
now defaults to the Texture Tint Pipeline if nothing else is specified.
2018-09-05 11:19:02 +01:00
Richard Davey
dff9bdef9f
The Graphics Canvas Renderer will now automatically call beginPath
on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
2018-09-04 23:33:38 +01:00
Richard Davey
78ffd41704
More specific includes
2018-09-03 13:12:37 +01:00
Sean Bohan
f406b68739
Fix graphics moveFxTo and lineFxTo not work
2018-08-25 08:19:23 +08:00
Richard Davey
5443f9cf5a
Fixed the way the arc overshoot works.
2018-08-23 12:31:55 +01:00
Richard Davey
f9e498353d
Fixed lack of TempMatrix for Graphics generateTexture
2018-08-06 16:19:30 +01:00
Richard Davey
708a857a26
SetTransform
is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
2018-08-03 19:02:43 +01:00
Richard Davey
fc0dc13930
Removed use of currentBlendMode
and currentAlpha
2018-08-03 01:53:51 +01:00
Richard Davey
9f44896a3f
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
2018-08-03 01:29:18 +01:00
Richard Davey
1b5f084640
Added jsdoc
2018-08-03 00:34:21 +01:00
Richard Davey
66f6f9abc1
Removed un-used matrix
2018-08-02 22:14:23 +01:00
Richard Davey
2a8dbb0c42
Removed un-used vars
2018-08-02 17:33:01 +01:00
Richard Davey
9ccb594958
Fixed Graphics Canvas Renderer so it uses the matrix values properly.
2018-08-02 17:24:29 +01:00
Richard Davey
674fc487ec
Added missing commands
2018-08-02 17:03:41 +01:00
Chris Andrew
634edcf538
Fixed Graphics.generateTexture() causing a runtime error ( #3879 ).
...
The Graphics object had new dependencies (1a62a356
) that were not provided when the static Graphics.TargetCamera object was used by the Graphics.generateTexture() method. Providing a Graphics instances scene object to the TargetCamera at texture rendering time resolved the issue.
2018-07-30 23:02:40 +01:00
Richard Davey
1abe90433f
Updated log and docs
2018-07-27 02:49:05 +01:00