phaser/src/gameobjects/graphics
2019-01-11 15:57:57 +00:00
..
Commands.js Added fill gradient and line gradient methods 2018-07-27 02:13:58 +01:00
Graphics.js All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
GraphicsCanvasRenderer.js The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
GraphicsCreator.js Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
GraphicsFactory.js Fixed Gamepad lint errors, tweaked some Graphics docs. 2018-06-07 18:36:27 +01:00
GraphicsRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
GraphicsWebGLRenderer.js Shapes and Graphics now set textures correctly (after batch texture changes) 2018-10-12 15:09:21 +01:00