Commit graph

257 commits

Author SHA1 Message Date
Jason Kwok
293f6e77f5 Fixed this return types for Phaser.Cameras.Scene2D.Camera 2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798 Fixed this return types for Phaser.Cameras.Scene2D.BaseCamera 2020-01-30 23:02:06 +08:00
Jason Kwok
a4745a6a38 Fixed this return types for Phaser.Cameras.Controls.SmoothedKeyControl 2020-01-30 22:59:47 +08:00
Jason Kwok
7e584ce99d Fixed this return types for Phaser.Cameras.Controls.FixedKeyControl 2020-01-30 22:57:57 +08:00
Richard Davey
91dbd42d44 Camera.renderToGame is a new property used in conjunction with renderToTexture. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time. 2020-01-27 23:35:39 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Hua
9377f8c8a0 Expose BaseCamera module 2019-10-03 09:26:14 +08:00
J.C
f3ce3c9359
fix intensity type 2019-08-01 16:19:32 +08:00
J.C
ddae8f97fc
fix intensity type 2019-08-01 16:15:52 +08:00
Richard Davey
ea2365a77d The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649 2019-07-15 10:56:32 +01:00
samme
0530fb2b56 Abort clearRenderToTexture() for missing renderer 2019-06-29 13:39:42 -07:00
Richard Davey
dc2375de70 Camera Manager will now listen for RESIZE event and resize full-sized cameras automatically 2019-06-06 15:57:51 +01:00
Richard Davey
3504819b33 The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520 2019-05-17 13:54:55 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
dc3b3ecb03 Display Types 2019-05-09 11:53:08 +01:00
Richard Davey
e556cd9c68 Camera Types 2019-05-09 11:49:44 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
a824f6f1e8 Added a default camera 2019-04-11 17:10:12 +01:00
Richard Davey
79409f0479 You can now add a geometry or bitmap mask to any Camera 2019-04-11 17:09:53 +01:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Jason Nicholls
b3f847d09b Merge remote-tracking branch 'upstream/master' 2019-03-10 13:47:29 +02:00
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set 2019-03-09 13:34:07 -05:00
Richard Davey
31b14156de Fixed event name 2019-02-13 16:55:52 +00:00
Richard Davey
fd629fe783 Adding callback typedefs 2019-02-13 16:32:27 +00:00
Richard Davey
e7b1d086e7 Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
d04232ae54 JSDoc fixes 2019-02-04 11:45:17 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
3080286a30 Tidying up 2019-01-29 17:19:51 +00:00
Bill Reed
0c12d836a2
2d Camera startFollow should respect useBounds
It was possible for the 2d camera's `startFollow` method to set the `scrollX` and `scrollY` values out of the camera's bounds, even when `useBounds` was set to true.

This PR ensures that `useBounds` is respected by the `startFollow` method when setting the `scrollX` and `scrollY` values. 

Question - should this check also happen when setting the `midpoint` with the `fx` and `fy` values?
2019-01-27 16:01:34 -05:00
Richard Davey
a7b3c95e30 Removed resolution 2019-01-22 14:46:43 +00:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
e6b74304b5 Added Camera pre and post render events. 2019-01-17 12:02:14 +00:00
Richard Davey
c29c8c65b4 Added all Camera events 2019-01-15 23:36:52 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
a9ddf46134 Update BaseCamera.js
* `BaseCamera.config` has been removed as it's no longer required.
* `BaseCamera.scaleManager` is a new property that references the Scale Manager and is used internally for size checks.
2019-01-11 16:45:25 +00:00
Richard Davey
49c2868746 All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
Richard Davey
f6fd6b9f1d Removed baseScale as not needed. 2019-01-10 13:41:24 +00:00
Richard Davey
99b5cf90dc Cameras now factor in the resolution to their transforms 2019-01-10 13:41:07 +00:00
Richard Davey
6d80772faf Get resolution from correct place 2019-01-10 00:15:29 +00:00
iam13islucky
c98f7b7363
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects 2019-01-06 14:04:38 -07:00
Jason Nicholls
57a1326b84
Merge pull request #1 from photonstorm/master
update with base
2018-12-23 09:17:19 +02:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
171191e1d8 Added Camera centerOnX and centerOnY methods. 2018-11-28 13:24:29 +00:00
Richard Davey
74798cf206 Typo 2018-11-28 08:41:03 +00:00
Richard Davey
30972f4528 Camera.getBounds is a new method that will return a rectangle containing the bounds of the camera. 2018-11-27 17:16:03 +00:00
Jason
ada7fbc990 Added RotateTo Effect to Camera 2018-11-11 18:33:30 +02:00
samme
0e10d50bd8 Revise descriptions for BaseCamera centerX, centerY 2018-10-27 10:30:52 -07:00
Richard Davey
8e04ce5b14 Typos 2018-10-26 19:38:13 +01:00
Richard Davey
07bb619c5e Added jsdocs 2018-10-19 16:14:51 +01:00
Richard Davey
8a974915d8
Merge pull request #4093 from Cirras/patch-1
Fix Camera culling bugs (Issue #4092)
2018-10-19 13:45:36 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
8994d8f13e CameraManager.remove has a new argument runDestroy which, if set, will automatically call Camera.destroy on the Cameras removed from the Camera Manager. 2018-10-05 18:30:00 +01:00
Cirras
1a87cc1f96
Fix Camera culling bugs (Issue #4092)
Make camera culling properly handle the camera's current zoom level and viewport position.
2018-10-06 01:44:14 +10:00
Sergey
948ed58842
#4010 fix
Both values are already scaled to resolution.
2018-09-24 14:34:59 +03:00
Richard Davey
4c6b2cc183 Fixed destroy order 2018-09-14 18:03:51 +01:00
Richard Davey
5ec26fa62d Cameras now emit prerender and postrender events if they are set to render to textures. 2018-09-14 15:53:06 +01:00
Richard Davey
b9318826eb Added jsdocs, setPipeline and clearRenderToTexture methods 2018-09-14 14:03:37 +01:00
Richard Davey
7315ea39b4 Optimized setting the custom flag 2018-09-14 14:03:13 +01:00
Richard Davey
9af2c7e249 The Cameras setScene method, which is called automatically when a new Camera is created, will now call updateSystem which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter. 2018-09-14 12:33:22 +01:00
Richard Davey
5fe6dbbe0c Added more jsdocs 2018-09-13 08:09:44 +01:00
Richard Davey
ef558fea3c Type definition fixes 2018-09-07 17:19:19 +01:00
Richard Davey
cb1c6f614d Preparing for 3.12 release 2018-09-04 15:42:10 +01:00
Richard Davey
ecf952ef77 Removed component code 2018-09-04 15:13:32 +01:00
Richard Davey
89967af66b Fixed Camera input resolution 2018-09-04 14:04:48 +01:00
Richard Davey
0b95ed0478 Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
Richard Davey
eaeab041ee Added render to texture docs 2018-08-23 18:10:55 +01:00
Richard Davey
beb286297c Camera3D Plugin moved out of the main src folder to optional plugin 2018-08-23 13:18:25 +01:00
Richard Davey
764de08ff4 Camera.ignore can now take nested-arrays of Game Objects and also supports both Groups and Containers. 2018-08-08 16:46:14 +01:00
Richard Davey
66afe973af Trying mixins 2018-08-08 01:33:55 +01:00
Richard Davey
3a4bfa679b Added experimental Camera to Render Texture 2018-08-07 16:27:21 +01:00
Richard Davey
8573e60273 No config, no update 2018-08-07 16:25:55 +01:00
Richard Davey
f9e498353d Fixed lack of TempMatrix for Graphics generateTexture 2018-08-06 16:19:30 +01:00
Richard Davey
faeed47b5e eslint fixes 2018-08-06 15:32:08 +01:00
Richard Davey
9675c269e6 Split Camera up into BaseCamera, which Camera now extends. 2018-08-04 13:05:41 +01:00
Richard Davey
fa2b78192c The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878 2018-07-31 11:34:59 +01:00
Chris Andrew
1ceec99306 Added missing property documentation to FixedKeyControlConfig (#3874, thanks @guzmonne). 2018-07-31 00:36:04 +01:00
Richard Davey
4bdecf488b jsdocs tweaks 2018-07-26 23:41:52 +01:00
Richard Davey
1a62a3563e Added refs to config and Scene Manager and new customViewport bool 2018-07-26 23:04:53 +01:00
Richard Davey
e851209b41 Camera effects using the new drawFillRect method. 2018-07-26 16:32:31 +01:00
Richard Davey
b6a1033dbd Fixed Camera FX for scaled camera sizes 2018-07-18 15:03:06 +01:00
Richard Davey
25e4993e6f Added x and y getters and new scaled viewport values 2018-07-18 14:32:47 +01:00
Richard Davey
16d597c983 Fixed jsdoc references 2018-07-17 11:43:09 +01:00
Richard Davey
646861425f Added Camera.worldView property and adjusted it to the correct values each frame. 2018-07-12 15:08:29 +01:00
Richard Davey
072cc0e21b Added dirty Camera support and updated internal properties to set the flag 2018-07-12 01:13:34 +01:00
Richard Davey
8c312090da Solidified use of pixelArt mode 2018-06-27 15:27:16 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
a6ab61dd99 Fixed id use 2018-06-27 13:16:11 +01:00
Richard Davey
ee8e264d5e Return removed total 2018-06-27 13:16:01 +01:00
Richard Davey
2888fe94bd Tweak 2018-06-27 13:05:06 +01:00