Richard Davey
3b8c78cca2
Quaternion.fromEuler
is a new method that will set the quaternion from the given Euler
object, optionally calling the onChangeCallback
in the process.
...
The `Quaternion.set` method has a new optional boolean parameter `update` (defaults to `true`), which will call the `onChangeCallback` if set.
2020-09-30 11:21:28 +01:00
Richard Davey
78e020b6b1
Update CHANGELOG-v3.50.md
2020-09-30 11:03:28 +01:00
Richard Davey
8823f7f0e4
Removed Layer3D and Quad Game Objects
2020-09-30 11:03:19 +01:00
Richard Davey
11e6101f8d
Added Math.Euler class
2020-09-30 11:02:54 +01:00
Richard Davey
368df2acef
Quaternion
now has a new property onChangeCallback
which, if set, will be invoked each time the quaternion is updated. This allows you to link change events to other objects.
...
Internally, the `Quaternion` class now has 4 new private properties: `_x`, `_y`, `_z` and `_w` and 4 new getters and setters for the public versions. It also now passes most methods via `set` to allow for the onChange callback to be invoked. This does not change the public-facing API.
2020-09-30 11:02:33 +01:00
Richard Davey
4dfa49fc05
Fix return states
2020-09-30 09:23:58 +01:00
Richard Davey
0e72b3d3a0
Container doesn't need to be on the updateList, so remove the handler.
2020-09-30 09:20:16 +01:00
Richard Davey
24de03ca96
Added missing ADDED_TO_SCENE
handlers
2020-09-29 20:14:30 +01:00
Richard Davey
12c8ddfd05
Use getXRound
2020-09-29 18:05:39 +01:00
Richard Davey
9619995527
Add to UpdateList if not on Display List
2020-09-29 18:05:29 +01:00
Richard Davey
fc58d66ba9
Update CHANGELOG-v3.50.md
2020-09-29 17:07:10 +01:00
Richard Davey
8119ce7da1
Fixed use of old camera private properties
2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b
Fixed Shake effect
2020-09-29 16:43:42 +01:00
Richard Davey
b7b10545f3
Update CHANGELOG-v3.50.md
2020-09-29 12:23:30 +01:00
Richard Davey
83542ff51d
Merge pull request #5330 from somnolik/fix-render-texture-group
...
Fix drawing Group to RenderTexture
2020-09-29 12:22:07 +01:00
Richard Davey
e11c820570
Updated plugin
2020-09-29 12:13:36 +01:00
Richard Davey
fb01291344
Update CHANGELOG-v3.50.md
2020-09-29 12:13:28 +01:00
Richard Davey
3f2ad4dd79
SpineFile
will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331
2020-09-29 12:13:25 +01:00
Richard Davey
09a6d0e862
Updated to 3.8.99 runtimes
2020-09-29 11:40:38 +01:00
Richard Davey
e9a143ac2a
Create README.md
2020-09-29 11:40:15 +01:00
Richard Davey
b93426439f
Added moduleResolution
so the runtimes build
2020-09-29 11:40:12 +01:00
Richard Davey
eff533f2db
Update package.json
2020-09-29 11:39:46 +01:00
Richard Davey
eb1df27b9f
Update CHANGELOG-v3.50.md
2020-09-29 11:39:39 +01:00
Richard Davey
8cfc43b553
Update CHANGELOG-v3.50.md
2020-09-29 10:56:49 +01:00
Richard Davey
1665c1267d
Removed interpolationPercentage
and used new matrix function
2020-09-29 10:56:45 +01:00
Richard Davey
98363b87fc
Update help.js
2020-09-29 10:56:25 +01:00
Richard Davey
819c57b9be
Update CHANGELOG-v3.50.md
2020-09-29 10:38:48 +01:00
Richard Davey
780e1d9adb
Texture parsed files no longer store their data in the data caches as well.
...
You can now use `TextureManager.remove` to remove a texture and not have to worry about clearing the corresponding JSON or XML cache entry as well in order to reload a new texture using the same key. Fix #5323
2020-09-29 10:38:44 +01:00
Richard Davey
90096a6b64
Added mention about tint to the docs. Fix #5327
2020-09-29 09:31:09 +01:00
Richard Davey
33c6060dd5
Merge pull request #5334 from samme/docs/fix-arcade-body-types
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Correct Arcade Body types
2020-09-29 09:13:05 +01:00
samme
e639bb73d8
Correct Arcade Body types
...
For TypeScript
Fixes #5328
2020-09-28 11:42:21 -07:00
Richard Davey
6ca50d2364
Merge pull request #5333 from samme/patch-5
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Correct description for Body.setCollideWorldBounds
2020-09-28 17:25:01 +01:00
Richard Davey
a4902b3d76
Update CHANGELOG-v3.50.md
2020-09-28 17:00:18 +01:00
Richard Davey
f9803774dd
The Line
Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596
2020-09-28 17:00:15 +01:00
samme
c13ca98a27
Correct description for Body.setCollideWorldBounds
2020-09-28 08:15:53 -07:00
Richard Davey
169cf0afb6
Update CHANGELOG-v3.50.md
2020-09-28 15:52:06 +01:00
Richard Davey
1d66284a22
Removed debug logs and finished JSDocs
2020-09-28 15:25:43 +01:00
Richard Davey
34be82a20c
Added processX and processY methods
2020-09-28 15:25:28 +01:00
Richard Davey
4d484e2c0c
Updated to handle face blocking and all possible checks
2020-09-28 13:07:32 +01:00
Richard Davey
731e661d56
No longer needed
2020-09-28 13:07:11 +01:00
Richard Davey
7a98cc60e0
Deps update
2020-09-28 09:25:56 +01:00
Richard Davey
4785953368
Merge branch 'master' of https://github.com/photonstorm/phaser
2020-09-28 08:07:23 +01:00
Richard Davey
09c2a2d622
Testing new separation
2020-09-28 08:07:19 +01:00
Richard Davey
30b514fc58
Merge pull request #5326 from samme/fix/body-setOffset
...
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
2020-09-26 10:19:53 +01:00
Richard Davey
da25b68c27
Merge pull request #5325 from samme/docs/misc-8
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Docs: Arcade Physics
2020-09-26 10:19:29 +01:00
Stefan Karner
f4b2b34535
Fix drawing Group to RenderTexture
...
Group children (generic GameObjects) expect a 'camera' argument
in their 'willRender' function
2020-09-26 10:25:22 +02:00
samme
639a93583f
Remove updateCenter() in setOffset()
2020-09-25 14:42:56 -07:00
samme
d0f6070e14
Docs: Arcade.Body#setOffset
2020-09-25 14:37:26 -07:00
samme
13c27064a8
Docs: Arcade.Body#reset
...
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00
Richard Davey
bed716e382
X Separation working properly in all cases. Now to adjust Y.
2020-09-25 21:25:01 +01:00