photonstorm
d51a37211c
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
2014-01-29 00:21:28 +00:00
qdrj
e5f52e8ae8
Update phaser.d.ts
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GameObjectFactory.add.existing should return added object
2014-01-27 23:57:28 -08:00
Richard Davey
4432d37e6e
Merge pull request #312 from miguelangelgonzalez/dev
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Added missing Typescript definitions
2014-01-27 07:40:45 -08:00
Richard Davey
511858e3f5
Merge pull request #340 from qdrj/patch-2
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Update phaser.d.ts
2014-01-27 07:40:25 -08:00
Richard Davey
d37ec40d72
Merge pull request #339 from qdrj/patch-1
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Update phaser.d.ts
2014-01-27 07:39:54 -08:00
Richard Davey
912551a45d
Merge pull request #323 from hstolte/patch-1
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removed duplicate line in Timer class
2014-01-27 07:37:55 -08:00
photonstorm
4505aa50f6
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
2014-01-27 06:29:26 +00:00
qdrj
3fb2eb23cd
Update phaser.d.ts
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Incorrect TilemapLayer constructor
2014-01-24 01:13:09 -08:00
qdrj
8b06f9cd86
Update phaser.d.ts
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Remove duplicated Timer.create signature
2014-01-23 22:50:02 -08:00
hstolte
971e17fabe
removed duplicate line in Timer class
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The method create(...) was defined twice (line 1357 and line 1360). I removed line 1360.
2014-01-18 22:34:28 +01:00
Richard Davey
2532df8793
Merge pull request #317 from gareththegeek/patch-3
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Allow Text.style to be any type
2014-01-16 07:28:37 -08:00
Richard Davey
c5840f4f6f
Merge pull request #316 from gareththegeek/patch-2
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Add missing addKey method to Keyboard
2014-01-16 07:28:17 -08:00
gareththegeek
47ee5a2c88
Allow Text.style to be any type
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To allow a configuration object to be used rather than a string
2014-01-16 14:48:13 +00:00
gareththegeek
ca1f24868a
Add missing addKey method to Keyboard
2014-01-16 14:46:12 +00:00
gareththegeek
1f9df6e3f4
Fix typescript compile error in 0.9.5
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Explicitly specify type for parameters array
2014-01-16 14:43:28 +00:00
Miguel Angel Gonzalez
ac310ab881
Added missing Typescript definitions
2014-01-15 12:15:59 -03:00
photonstorm
32f5a2fa36
More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing.
2014-01-14 03:33:03 +00:00
photonstorm
c6fa2cb7b6
Added the new Timer, TimerEvent and Time methods to the TypeScript definitions files.
2014-01-13 14:18:15 +00:00
photonstorm
35cef4e529
Updated Body file and compiled + minified builds for those wanting to test.
2014-01-09 18:24:12 +00:00
Richard Davey
5f9acdca4b
Merge pull request #299 from Niondir/dev
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Phaser Definitions Update
2014-01-08 17:02:59 -08:00
photonstorm
c6c579e6b3
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
2014-01-09 00:59:37 +00:00
Tarion
c21365703d
Phaser Definitions Update
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Added "GetCurrentState" to StateManager
2014-01-08 22:57:13 +01:00
niondir
1aabb6b93d
World is a Group. Needed to remove stuff again e.g. a "BitmapText"
2014-01-07 19:54:04 +01:00
niondir
77a8dc321f
phaser.d.ts corrections
2014-01-07 10:58:00 +01:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
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Conflicts:
README.md
2013-12-31 00:44:11 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
inductible.dev
9a968bc5bb
TypeScript defs: TileSprite now extends Sprite, and added 'fixedToCamera' property to Sprite definition
2013-12-23 09:48:07 +00:00
inductible.dev
6be31e0f69
added TypeScript definitions for Key and CursorKeys object
2013-12-22 13:34:52 +00:00
photonstorm
5cf7ed4fdb
More TypeScript updates.
2013-12-18 16:56:14 +00:00
photonstorm
50eee95c99
Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
2013-12-18 00:44:04 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
19759699df
More TypeScript definitions fixes (for Easing and Animation data).
2013-12-10 14:34:22 +00:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
13a03f3620
TypeScript file updated, now compiles without error in VS and FlashDevelop.
2013-12-06 13:48:40 +00:00
photonstorm
d9ffd6afd4
Final version of the Getting Started guide.
2013-11-29 18:28:55 +00:00
photonstorm
b2fc6c422a
Fixed filters for new shader code.
2013-11-28 21:29:16 +00:00
photonstorm
f22159e257
Updated documentation.
2013-11-28 15:57:09 +00:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
141337bed9
Heavily optimised PixiShader.
2013-11-26 05:13:56 +00:00
photonstorm
86584a636c
Added new Phaser.HEADLESS render mode (doesn't output anything).
2013-11-25 14:53:30 +00:00
photonstorm
06a17b4b26
Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
2013-11-25 13:12:03 +00:00
Richard Davey
373b97648d
Documentation updates
2013-11-24 23:52:31 +00:00
photonstorm
155c863d69
New Timer class and scale event updates.
2013-11-24 11:04:58 +00:00
photonstorm
496639ff25
Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
2013-11-21 05:00:07 +00:00
photonstorm
b63bd14172
ScaleMode fix, BitmapData change and Device updates.
2013-11-18 20:27:40 +00:00
Louis Tovar
4d80d6c9b2
Merge remote-tracking branch 'photonstorm_phaser/dev' into dev
2013-11-15 14:21:00 -08:00
Louis Tovar
0dab85c853
latest version of typescript definitions, manual changes to get it to code hint properly.
2013-11-15 13:50:16 -08:00
photonstorm
83cacb93a0
More updates to BitmapData.
2013-11-15 20:40:55 +00:00
Richard Davey
ebe441666c
BitmapData object added
2013-11-13 20:57:09 +00:00
Louis Tovar
f71b8d4df1
Manual fixes for TypeScript definitions file. Not Complete, more to come
2013-11-13 01:24:26 -08:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
3e9777e6f4
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
photonstorm
6f93a2ec94
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
photonstorm
9261160571
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00
photonstorm
6994e4be5e
Merge branch 'dev'
2013-10-25 18:50:14 +01:00
photonstorm
34736fbde5
Final 1.1 release. Here goes nothing :)
2013-10-25 18:35:49 +01:00
Tomas Morris
d30f709208
Manually created a more accurate TypeScript definition file
2013-10-24 21:24:35 -06:00
photonstorm
4a51ac4671
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
photonstorm
cab3b53cf0
SideView example viewer finished.
2013-10-23 02:14:51 +01:00
photonstorm
07724e5001
Revamping the examples area.
2013-10-22 03:58:20 +01:00
photonstorm
8ed783802e
New examples page
2013-10-18 15:12:32 +01:00
photonstorm
dabda516c2
Compiled build.
2013-10-17 22:56:20 +01:00
photonstorm
9c1fdb371c
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
photonstorm
31018b9295
Star Struck game back and working again, plus finished the level design.
2013-10-16 03:37:15 +01:00
photonstorm
a97f271de7
Fixed Animation index 0 issue and hooked TilemapLayer to camera.
2013-10-16 02:09:12 +01:00
photonstorm
dd695e066f
More tilemap tweaks.
2013-10-14 19:37:52 +01:00
photonstorm
b868c2cb1b
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769
Sprite.loadTexture added.
2013-10-10 09:03:38 +01:00
Richard Davey
e85643abf4
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Richard Davey
480d90b009
* Removed the callbackContext parameter from Group.callAll because it's no longer needed.
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* Updated Group.forEach, forEachAlive and forEachDead so you can now pass as many parameters as you want, which will all be given to the callback after the child.
* Updated build script so it can be run from the command-line and includes UMD wrappers (thanks iaincarsberg)
2013-10-01 02:19:08 +01:00
Richard Davey
8668b82ef6
* Fixed issue causing Keyboard.justPressed to always fire (thanks stemkoski)
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* Added Keyboard.addKey() which creates a new Phaser.Key object that can be polled for updates, pressed states, etc. See the 2 new examples showing use.
2013-10-01 01:18:29 +01:00
Richard Davey
fa1ed04aa8
Build
2013-09-30 19:54:43 +01:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
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* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
9642d4994a
1.0.6a release to fix an issue in the StateManager.
2013-09-26 11:49:58 +01:00
Richard Davey
c29fcfb510
1.0.6 release to fix a few important issues and prepare for the dev branch.
2013-09-24 15:53:20 +01:00
Richard Davey
891369b197
Preparing for 1.0.6 release, but moving physics changes to dev.
2013-09-24 15:28:29 +01:00
Richard Davey
b69b3db486
1.0.6a
2013-09-22 23:07:12 +01:00
TheJare
4b6147d3e3
Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
2013-09-20 22:42:04 +01:00
Richard Davey
8c41b3253c
1.0.5 package
2013-09-20 14:00:49 +01:00
Richard Davey
c5fc5e3394
Fixed various issues in the TweenManager, added length property to Group and improved the build script.
2013-09-19 04:45:08 +01:00
Richard Davey
d9a49797c4
1.0.4 release
2013-09-18 06:34:56 +01:00
Richard Davey
17e208a95e
1.0.2 build
2013-09-16 01:53:53 +01:00
Richard Davey
f069107e55
1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
2013-09-15 03:58:38 +01:00
Richard Davey
48161f5c24
1.0 release versions ready.
2013-09-13 17:52:01 +01:00
Richard Davey
62d77e7038
Small new demo and refactored collision list - now far less comparisons to perform!
2013-09-13 04:22:12 +01:00
Richard Davey
79dc3566f4
Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
2013-09-12 20:59:56 +01:00
Richard Davey
92e86494e3
Tilemap Collision in and working :) Needs testing against Groups now.
2013-09-12 15:39:52 +01:00
Richard Davey
9b6c819e0e
Input Component done and new Button object done and included. Also finished the build script.
2013-09-09 00:30:44 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00
Richard Davey
8a85155c08
Fixed the tilemap pre/post update hooks.
2013-08-25 10:35:58 +01:00
Richard Davey
ecf61fc80c
Updated Game.switchState to accept state objects and fixed the OrientationScreen.
2013-08-25 09:59:23 +01:00
Richard Davey
c884bab7ec
Fixed instance check issue in Game and tidied up the stageScaleMode inner loop.
2013-08-16 02:18:12 +01:00
Richard Davey
f76ba6840f
Animation and Input related fixes
2013-08-16 00:14:57 +01:00
Richard Davey
619b8415ed
Reverting back to the only version of TypeScript that really works :(
2013-08-13 04:22:24 +01:00
Richard Davey
91dc7a4acf
Tidying up and trying to fix more stupid TypeScript errors.
2013-08-12 04:08:15 +01:00
Richard Davey
142348f70b
Updates
2013-08-11 21:31:35 +01:00
Richard Davey
7aa82a1cb0
All physics projections added.
2013-08-11 19:02:10 +01:00
Richard Davey
c2d7fb7fab
Merged N+ physics in and tidied up the Docs folder and logos.
2013-08-11 12:15:53 +01:00
Richard Davey
aff7d99a8a
Fixed bug where children of Groups wouldn't have their preUpdate methods called.
2013-08-09 20:03:36 +01:00