Commit graph

307 commits

Author SHA1 Message Date
Richard Davey
868c045f62 Getting debugging working again 2019-07-25 15:27:08 +01:00
Richard Davey
45947e771b New plugin build 2019-07-25 13:27:05 +01:00
Richard Davey
3b46296c07 Added Spine runtime setBlendMode monkey patch to avoid batch flushing 2019-07-25 13:26:58 +01:00
Richard Davey
f36a0e5cac Removed Loader spiner 2019-07-25 13:26:41 +01:00
Richard Davey
e5d2d17972 Removed un-used code and added pma support 2019-07-25 13:17:17 +01:00
Richard Davey
0cff60c242 Now handles passing in pma to file loader 2019-07-25 13:17:08 +01:00
Richard Davey
b44eb25a63 Added pma flag 2019-07-25 13:16:48 +01:00
Richard Davey
c6750a9dc5 Using Scene renderer 2019-07-25 13:16:37 +01:00
Richard Davey
6bc8e7c7c6 Trying to get batching working with Scene Renderer 2019-07-23 17:33:29 +01:00
Richard Davey
eda554bd1d Oh pixelStorei you tricky little beast! 2019-07-23 17:33:08 +01:00
Richard Davey
0c87eef039 Fixed non-keyed skeleton names 2019-07-22 17:28:11 +01:00
Richard Davey
143986fddb New plugin build 2019-07-22 13:18:21 +01:00
Richard Davey
0c9f5f26a3 Always base w/h on scale of 1 2019-07-22 13:18:13 +01:00
Richard Davey
d1bad8a1c1 Set PMA to true 2019-07-22 13:12:43 +01:00
Richard Davey
8cc91ce9b5 Always set PMA 2019-07-22 13:12:32 +01:00
Richard Davey
7658f0e0cb Fixed initial bounds + origin creation 2019-07-22 13:12:18 +01:00
Richard Davey
fbb815ce60 Set proper display sizes 2019-07-22 10:36:51 +01:00
Richard Davey
de195fe820 Now supports multiple atlases per Spine set 2019-07-19 18:24:59 +01:00
Richard Davey
3e93f20529 New Spine plugin build 2019-07-17 16:59:58 +01:00
Richard Davey
9af50236e6 Update SpineGameObject.js 2019-07-17 16:59:47 +01:00
Richard Davey
7d1f8181a3 createSkeleton now supports multiple objects in a single json export 2019-07-17 16:14:11 +01:00
Richard Davey
96511901c4 Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647 2019-07-17 15:10:18 +01:00
Richard Davey
d5d9d990d8 New dist build 2019-07-17 14:40:58 +01:00
Richard Davey
6609774217 Now cleans up after itself properly. Fix #4562 2019-07-17 14:39:50 +01:00
Richard Davey
c0d677ee8c Added display origin and size component 2019-07-17 14:39:11 +01:00
Richard Davey
240b849917 New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement 2019-07-16 17:36:26 +01:00
Richard Davey
9fc7d741f1 Added rootBone support and removed runtime property, no longer needed 2019-07-16 17:35:47 +01:00
Richard Davey
4db503a4be Latest Spine runtimes plus new webpack config 2019-07-16 17:35:15 +01:00
Richard Davey
9cf24df41f Refactored into a single plugin that can handle both renderers - keeps it much cleaner 2019-07-16 17:34:48 +01:00
Richard Davey
1205a930e4 New dist build 2019-07-16 17:34:13 +01:00
ldd
4cd8787212 Fix some JSDoc descriptions 2019-06-17 16:03:22 -04:00
Richard Davey
046498d294 Fixed Leaderboard namespace 2019-05-09 11:21:52 +01:00
Krzysztof Grzybek
8d50195896 add missing apostrophe 2019-03-25 19:25:44 +01:00
Richard Davey
0a87a0bdef Added new getProduct method and fixed naming of consumePurchases. 2019-03-13 12:37:01 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
439c644702 Fixed an API validation error in the chooseContext method. Fix #4248 2019-01-04 14:05:53 +00:00
Amaury Butaux
8b3876e9d4 Fixed Issue #4271 2019-01-02 04:13:52 +01:00
Richard Davey
06c6b280e7 New global adshowerror handler and better event flow. 2018-12-07 04:29:18 +00:00
Richard Davey
2ed6c649a3 Swapped ad events placement. 2018-12-07 01:49:01 +00:00
Richard Davey
e672592aef Modified how ad placement loading works. 2018-12-07 01:39:30 +00:00
Richard Davey
23cc8b84e3 Added getConnectedScores method 2018-11-12 17:15:00 +00:00
Richard Davey
0557ee071b Updated setScore handling 2018-11-12 12:38:18 +00:00
Richard Davey
4b162fb3f6 New Spine dist 2018-10-29 23:07:37 +00:00
Richard Davey
0cf9811ff2 New dist build 2018-10-26 19:40:09 +01:00
Richard Davey
cc6e7a8cc8 Support for Spine objects inside a container and no skeletons 2018-10-26 19:40:03 +01:00
Richard Davey
618f514392 No skeleton, no render! 2018-10-26 19:39:48 +01:00
Richard Davey
f17d0246af Added ability to create skeleton after creation 2018-10-26 19:39:30 +01:00
Richard Davey
28895c5162 Base Spine plugin now handles a lot more 2018-10-26 19:39:11 +01:00
Richard Davey
caa55e7ab3 Added optional child argument 2018-10-25 17:14:57 +01:00
Richard Davey
f6124e253b New dist builds 2018-10-25 16:27:21 +01:00
Richard Davey
38f1ebef32 Added Flip component and extra methods 2018-10-25 16:27:13 +01:00
Richard Davey
79bd0342ac Added canvas debug 2018-10-25 16:27:00 +01:00
Richard Davey
6505e6837a Removed un-used calls 2018-10-25 16:26:48 +01:00
Richard Davey
1cdb4fbf80 Added debug renderer and shader 2018-10-25 14:14:26 +01:00
Richard Davey
b5573e5427 Now suppors camera matrix 2018-10-25 14:14:14 +01:00
Richard Davey
ff03c4389c Removed mvp as the plugin can use a single instance 2018-10-25 14:14:04 +01:00
Richard Davey
8d12286b01 New buid 2018-10-24 23:46:31 +01:00
Richard Davey
3c80553834 Spine GL now resets pipeline properly 2018-10-24 23:46:10 +01:00
Richard Davey
7e783cabbf Spine now rendering in WebGL 2018-10-24 17:25:38 +01:00
Richard Davey
864913ceee config update 2018-10-24 17:25:21 +01:00
Richard Davey
3f7b406643 Only flip for Canvas 2018-10-24 17:25:03 +01:00
Richard Davey
74cebf0a0e dist tests 2018-10-24 17:24:48 +01:00
Richard Davey
769f40e117 Updated configs 2018-10-24 17:24:32 +01:00
Richard Davey
6092892beb Splitting Spine plugin up into renderer bundles 2018-10-24 14:09:11 +01:00
Richard Davey
f5f1e8ef15 Added Spine Game Object and fully working canvas renderer 2018-10-24 12:41:56 +01:00
Richard Davey
15bbcda5dd Not needed 2018-10-24 12:40:18 +01:00
Richard Davey
7702526c80 Moved to runtimes folder and added license 2018-10-24 12:40:08 +01:00
Richard Davey
7dfba74940 Spine plugin updates 2018-10-23 17:47:36 +01:00
Richard Davey
849403adb6 Added Spine plugin webpack build 2018-10-22 17:15:45 +01:00
Richard Davey
557955e057 Merging Scale Manager and Spine Plugin back into master 2018-10-18 14:59:27 +01:00
Richard Davey
61f74a2fc6 The loadPlayerPhoto function in the Instant Games plugin now listens for the updated Loader event correctly, causing the photocomplete event to fire properly. 2018-10-17 15:15:46 +01:00
Richard Davey
5b6f9a3876 Adding Spine runtimes for testing potential plugin 2018-10-02 16:59:36 +01:00
Richard Davey
c704dc450a Fixed jsdoc definitions 2018-09-25 11:36:36 +01:00
Richard Davey
3fb0f7c57b Swapped to new event handler 2018-09-20 16:58:48 +01:00
Richard Davey
9495b92101 Added plugin readme 2018-09-20 16:58:31 +01:00
Richard Davey
cbb99ac536 Updated docs 2018-09-20 14:14:36 +01:00
Richard Davey
72ac4a1cda Added new FB build configs 2018-09-20 14:13:59 +01:00
Richard Davey
2292500094 Finished FB docs 2018-09-20 11:49:39 +01:00
Richard Davey
5b5014744a Starting Leaderboard docs 2018-09-19 17:09:08 +01:00
Richard Davey
1c3e9fb598 API documentation complete 2018-09-19 16:45:02 +01:00
Richard Davey
0646843d49 Updated log and docs 2018-09-19 14:13:55 +01:00
Richard Davey
61c3157e2b Added jsdocs 2018-09-19 13:50:33 +01:00
Richard Davey
a103b0e6a6 Fixed FB Plugin paths to avoid build errors if plugin is enabled. 2018-09-04 12:35:23 +01:00
Richard Davey
618754b411 Moved FB plugin to plugins folder 2018-08-23 18:10:46 +01:00
Richard Davey
0e27dc33e4 When a Sprite3D object is added to a Camera via Camera.add it is now added to the Display and Update Lists. Fix #3945 2018-08-23 15:53:33 +01:00
Richard Davey
ca0322a511 Added link 2018-08-23 15:49:29 +01:00
Richard Davey
ba4816c99c Typo plus example 2018-08-23 15:48:28 +01:00
Richard Davey
fc51f3a2db Updated log and added plugin readme 2018-08-23 15:44:53 +01:00
Richard Davey
b25ff9e065 Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
2018-08-23 15:30:21 +01:00
Richard Davey
beb286297c Camera3D Plugin moved out of the main src folder to optional plugin 2018-08-23 13:18:25 +01:00
photonstorm
1a313415e3 Tidying up. 2014-11-25 00:24:29 +00:00
photonstorm
5eb7ae2cb0 Plugins moved to their own new repo. 2014-05-08 01:57:21 +01:00
photonstorm
410bc389ed Tidying up ready to move the plugins to their own repo. 2014-05-08 01:57:21 +01:00
Richard Davey
570e8acabb Joystick updates. 2014-05-07 18:10:13 +01:00
Richard Davey
281e84ee9b Start of the Virtual Joystick plugin.
Fixes to Point.angle.
2014-05-07 16:35:08 +01:00
photonstorm
21b47b3904 Added putTile support. 2014-05-07 02:57:31 +01:00
photonstorm
041bbd430c Tilemap.getTile has a new nonNull parameter. If true it won't return null for empty tiles, but will return the actual Tile in that location. 2014-05-07 01:30:48 +01:00
photonstorm
91f8f96a76 TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
2014-05-07 00:10:48 +01:00
photonstorm
27d62aa147 Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel. 2014-04-28 03:25:45 +01:00
photonstorm
54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
Richard Davey
f9c1dc575f Merge pull request #616 from Rafarel/dev
Add Astar plugin to the dev branch
2014-03-26 15:50:21 +00:00
Christian Wesselhoeft
0841f77bc8 Add plugins to jshint task. 2014-03-25 14:56:06 -07:00
rroux
bfcd66188d Add Astar plugin to the dev branch 2014-03-20 11:44:17 +01:00
photonstorm
a7ff5f884c Added basic Webcam plugin.
Added Device.getUserMedia detection.
Updated config.php so you can toggle physics engines on/off via flags.
Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
2014-03-18 15:14:28 +00:00
photonstorm
14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. 2014-02-19 02:12:27 +00:00
photonstorm
e7a9b96d27 Final release 1.1.4 examples finished. 2014-02-05 16:55:02 +00:00
photonstorm
ffd5ddc534 Tidying up the repo and adding in new documentation. 2013-10-23 14:00:29 +01:00