Richard Davey
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dcbfd7677e
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The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from.
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2021-12-21 17:16:22 +00:00 |
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Richard Davey
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a7e299d7cf
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Merge pull request #5944 from antkhnvsk/patch-1
Remove `path` from package.json dependencies
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2021-12-21 15:47:35 +00:00 |
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Richard Davey
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a0e67745ff
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Merge pull request #5946 from andymikulski/fix-timeout-after-wake
Bugfix: TimeStep: Continue to use `setTimeout` after waking
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2021-12-21 15:33:23 +00:00 |
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Richard Davey
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20633c4a22
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Upgraded eslint and terser
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2021-12-21 13:12:50 +00:00 |
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J.C
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214cdf6c1c
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on iOS 10, the webkitAudioContext does not have a parameter, it will cause error if you pass one.
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2021-12-21 17:26:29 +08:00 |
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J.C
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7da6f4d747
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in canvas mode, don't draw stuff with no size, it will throws error, and actually unnecessary.
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2021-12-21 17:18:35 +08:00 |
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J.C
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271ce6932a
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polyfill for audio.dataset if it's missing on some browser.
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2021-12-21 17:17:32 +08:00 |
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J.C
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57dee7c461
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1, add missing polyfill for IE9,10
2, IE9, 10, function alias causes error and all audio can't work properly
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2021-12-21 17:09:55 +08:00 |
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Andy Mikulski
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607bbe4ccd
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TimeStep: Continue to use setTimeout after waking
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2021-12-19 11:11:48 -07:00 |
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Anton Khaynovskiy
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cc57277f8c
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move path to devDependencies
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2021-12-16 23:10:48 +03:00 |
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Richard Davey
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38fa339196
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-12-15 22:26:20 +00:00 |
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Richard Davey
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36299a96df
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Update package-lock.json
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2021-12-15 22:26:18 +00:00 |
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Richard Davey
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ba132ab25c
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Fixed JSDocs
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2021-12-15 22:26:04 +00:00 |
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Anton Khaynovskiy
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1f292d80b0
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remove path from package.json dependencies
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2021-12-15 18:45:26 +03:00 |
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Richard Davey
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ba68697ba2
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Update CHANGELOG-v3.60.md
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2021-12-14 17:46:13 +00:00 |
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Richard Davey
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8a38f04ef2
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You can now create Aseprite anims directly on a Sprite
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2021-12-14 17:46:10 +00:00 |
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Richard Davey
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371724bd14
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Update TypeScript and webpack plugin
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2021-12-14 17:14:19 +00:00 |
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Richard Davey
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53d7e57d11
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Update CHANGELOG-v3.60.md
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2021-12-07 18:44:49 +00:00 |
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Richard Davey
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480df91037
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Move to its own change log
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2021-12-07 18:20:31 +00:00 |
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Richard Davey
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45a068dcf1
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Update CHANGELOG.md
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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476ed38e33
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Removed deprecated functions
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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b49ba5a4f7
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Update CHANGELOG.md
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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6b7a000975
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Fix eslint
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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c7ee6ff44d
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Merge pull request #5937 from EmilSV/fix/move_scene_below
fix sceneManager moveBelow and moveAbove
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2021-12-07 16:18:28 +00:00 |
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Richard Davey
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3d36ee5bb3
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Merge pull request #5936 from samme/fix/point-light-get-bounds
Remove GetBounds component from PointLight
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2021-12-07 16:15:47 +00:00 |
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Richard Davey
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3f8ef32899
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eslint upgrade
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2021-12-07 15:58:06 +00:00 |
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Richard Davey
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17407dcea6
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Updated eslint and webpack
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2021-12-06 16:25:01 +00:00 |
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Emil Schnedler Vad
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92694ac5ee
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fix sceneManager moveBelow and moveAbove
made the code account for that sceneA index decrement if SceneB is below it
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2021-12-05 16:57:51 +01:00 |
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samme
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e9e72a3ea5
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Remove GetBounds component from PointLight
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2021-12-04 11:55:19 -08:00 |
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Richard Davey
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8db0d2849d
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Merge pull request #5933 from samme/fix/scene-pause-sleep
Fix the pause and sleep status checks
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2021-12-01 23:31:13 +00:00 |
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samme
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82d7861930
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Fix the pause and sleep status checks
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2021-12-01 14:38:15 -08:00 |
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Richard Davey
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931a99a11d
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Update CHANGELOG.md
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2021-12-01 21:24:07 +00:00 |
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Richard Davey
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31cbacbe20
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Can only sleep a running scene
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2021-12-01 21:24:03 +00:00 |
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Richard Davey
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fa8a25f6a8
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Update CHANGELOG.md
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2021-12-01 18:37:31 +00:00 |
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Richard Davey
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e56391d8ed
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Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
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2021-12-01 18:36:04 +00:00 |
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Richard Davey
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5e40753da2
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Update CHANGELOG.md
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2021-12-01 18:30:04 +00:00 |
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Richard Davey
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982ab23aba
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Update InputPlugin.js
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2021-12-01 18:30:02 +00:00 |
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Richard Davey
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11ae9f1b35
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Make use of the disable method to avoid duplication of code
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2021-12-01 18:10:04 +00:00 |
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Richard Davey
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f2ef340d6b
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Update CHANGELOG.md
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2021-12-01 17:59:50 +00:00 |
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Richard Davey
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a9538c0145
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Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
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2021-12-01 17:59:46 +00:00 |
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Richard Davey
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385800ec2f
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Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
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2021-12-01 17:46:34 +00:00 |
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Richard Davey
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c9c3455d21
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Update CHANGELOG.md
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2021-12-01 17:41:49 +00:00 |
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Richard Davey
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322a6131f8
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Added clarifications to the documentation re: out handling. Close #5796
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2021-12-01 17:41:46 +00:00 |
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Richard Davey
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9e7af59a4e
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Update CHANGELOG.md
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2021-12-01 17:24:16 +00:00 |
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Richard Davey
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7188040d7d
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The GameObject.willRender method will now factor in the parent displayList , if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
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2021-12-01 17:24:12 +00:00 |
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Richard Davey
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9d9c64db5b
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Update CHANGELOG.md
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2021-12-01 17:03:04 +00:00 |
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Richard Davey
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e1718f9fbe
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The InputPlugin.sortGameObjects will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
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2021-12-01 17:03:01 +00:00 |
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Richard Davey
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4e79438a5c
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Update CHANGELOG.md
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2021-12-01 16:36:09 +00:00 |
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Richard Davey
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91f72f7700
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The InputManager.onTouchMove method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT and GAME_OVER events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592
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2021-12-01 16:36:06 +00:00 |
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Richard Davey
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d36c8177b5
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Update InputManager.js
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2021-12-01 13:15:27 +00:00 |
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