photonstorm
d22f2bd89b
Small fix for Text wordWrapping #1247
2014-10-23 16:03:29 +01:00
photonstorm
7557e4ed36
Phaser 2.1.3
2014-10-23 12:34:33 +01:00
photonstorm
b63e9fc8c6
Phaser 2.1.3 build files.
2014-10-23 12:27:34 +01:00
photonstorm
0e2378d276
Phaser 2.1.3 release.
2014-10-22 23:53:32 +01:00
photonstorm
157d515940
2.1.3 Build.
2014-10-22 22:49:31 +01:00
photonstorm
ae76c90dc1
Phaser 2.1.3 build files.
2014-10-22 22:35:33 +01:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
photonstorm
37e4754511
2.1.0 Release.
2014-09-09 15:36:42 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
a98fbc0c62
New 2.1.0 build files.
2014-09-04 16:56:45 +01:00
photonstorm
8a1c22d059
New build files.
2014-09-01 08:21:40 +01:00
photonstorm
b389b73221
New build files for testing.
2014-09-01 03:56:40 +01:00
photonstorm
da5a9482f6
New build files for testing.
2014-08-29 18:13:33 +01:00
photonstorm
34426e7560
Loader.useXDomainRequest boolean automatically set to true
if the browser is specifically detected as IE9, but you can still override this. IE10 will use xhr.
2014-08-28 05:24:57 +01:00
photonstorm
9de1d494df
Phaser 2.1.0 build files for testing.
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Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
photonstorm
ccc7e6734d
2.0.7 master build.
2014-07-18 12:36:01 +01:00
photonstorm
94978a62d8
New 2.0.7 build
2014-07-18 11:52:48 +01:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
0b903bf792
New build files.
2014-07-11 18:03:43 +01:00
photonstorm
ded5eac8c7
Updated build files with patched Pixi UMD statement.
2014-07-11 11:53:44 +01:00
photonstorm
43c8a25b03
2.0.6 release.
2014-07-10 20:39:14 +01:00
photonstorm
0d0a16ee2c
loadTexture fix.
2014-07-10 19:13:17 +01:00
photonstorm
a3cf246aee
Image.loadTexture fix and new dist files.
2014-07-10 19:03:17 +01:00
photonstorm
971f69c743
New build files for final tests before release.
2014-07-10 16:23:26 +01:00
photonstorm
336cd8b76c
Build files for testing.
2014-07-02 23:23:26 +01:00
photonstorm
cc6aa7313b
New Phaser + Pixi build files.
2014-07-01 15:04:03 +01:00
photonstorm
5c6b5f362d
New build files.
2014-06-11 14:38:46 +01:00
photonstorm
69525799d7
New build files for testing.
2014-06-11 12:46:49 +01:00
photonstorm
3c61e1d24f
Build files with Asset Pack support added.
2014-05-29 17:37:28 +01:00
photonstorm
b8a2b9347f
2.0.5 dist files.
2014-05-20 10:03:01 +01:00
photonstorm
486153d3e0
Patching back into 2.0.4 master release a couple of important updates.
2014-04-29 22:00:16 +01:00
photonstorm
1c92caad42
2.0.4 release build
2014-04-29 15:39:53 +01:00
photonstorm
90b9fafa29
New build files for the weekend :)
2014-04-17 14:59:04 +01:00
photonstorm
1326e40598
Build files + docs update.
2014-04-15 15:39:23 +01:00
photonstorm
4cea8d7bcc
Preparing for final 2.0.3 release. Updated docs, readme and build files.
2014-04-11 13:09:28 +01:00
photonstorm
8c434a83ab
Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files.
2014-04-10 04:19:43 +01:00
photonstorm
523a3c5632
Tidied up the Grunt tasks a little to name them more accurately.
...
Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
8fc2a465cd
New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration.
2014-04-08 03:31:13 +01:00
photonstorm
4d06298e64
Fixed silly SoundManager bug :)
2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028
New build files for testing.
2014-04-01 16:13:00 +01:00
photonstorm
fca1bd97fd
New build to test state change in. Also various Gruntfile fixes that arose from the tasks split.
2014-04-01 03:02:36 +01:00
photonstorm
5b73bb21bb
Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
...
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
344ab46d78
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
2014-03-25 12:44:20 +00:00
photonstorm
87a0fb86b8
All Timer events are now increased by the game time on start.
2014-03-24 12:15:14 +00:00
photonstorm
622957c9b0
Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
2014-03-24 02:25:35 +00:00
photonstorm
26a89f0b84
New build files with tilemap callback fixes in.
2014-03-24 01:39:09 +00:00
photonstorm
49bcd2edd2
Tilemap fixes.
2014-03-24 00:30:05 +00:00
photonstorm
634b1d1093
Emitter.friction property removed and replaced with Emitter.particleDrag, which is now correctly applied.
...
ArcadePhysics.Body.reset incorrectly set the Body.rotation to Sprite.rotation instead of angle.
Emitter.emitParticle resets the rotation on the particle to zero before emitting it.
Lots of fixes to the TypeScript definitions file (thanks as always to clark-stevenson for his tireless work on these)
Emitters now bring the particle they are about to emit to the top of the Group before doing so. Avoids particles hidden behind others.
ArcadePhysics.Body.setSize corrected to take the parameters as positive, not negative values.
ArcadePhysics.Body now checks the Sprite scale automatically and adjusts the body size accordingly (fix #608 )
Emitter.particleClass can now be set to any object that extends Phaser.Sprite, which will be emitted instead of a regular Sprite.
2014-03-20 03:48:54 +00:00