Commit graph

17836 commits

Author SHA1 Message Date
Richard Davey
ddbb8aac26 Update CHANGELOG-v3.60.md 2022-10-26 15:05:42 +01:00
Richard Davey
58ef1ebc39
Merge pull request #6263 from Trissolo/master
When calling the 'Phaser/Geom/Intersects#LineToLine' method without passing in the third parameter, 'out', avoid creating a new Phaser.Geom.Point, as it will be totally inaccessible.
2022-10-26 15:04:35 +01:00
Richard Davey
2759837f8a Fix #6265 2022-10-26 15:03:07 +01:00
Richard Davey
a363df576d Update CHANGELOG-v3.60.md 2022-10-26 15:01:18 +01:00
Richard Davey
93a66e2ae2 Don't run a step with a negative delta
Fix #6253
2022-10-26 14:59:02 +01:00
Richard Davey
e94c2744e7 eslint update 2022-10-26 14:03:46 +01:00
Trissolo
822e1401cf Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like' 2022-10-26 08:58:55 +02:00
Trissolo
b9467f6f5e If the 'out' parameter is not passed in, do not create an useless new Phaser.Geom.Point, because, having no external references, it will be unreachable. 2022-10-25 09:17:56 +02:00
Richard Davey
6d5bf93e24 Replace this.systems with this.events 2022-10-20 16:57:57 +01:00
Richard Davey
4f7bbc8b61 Update PlaceOnCircle.js 2022-10-19 22:06:12 +01:00
Richard Davey
10ff7a3712 Improved jsdocs 2022-10-19 21:14:31 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
147479c992 Update TextureSource.js 2022-10-19 15:33:57 +01:00
Richard Davey
27a4804978 Consolidate vars 2022-10-19 15:22:53 +01:00
Richard Davey
43ebfd5b71
Merge pull request #6257 from samme/docs/rendertexture-origin
RenderTexture `origin` is now (0.5, 0.5) by default instead of (0, 0)
2022-10-17 18:39:03 +01:00
samme
f35b7c2048 RenderTexture origin is now (0.5, 0.5) by default instead of (0, 0) 2022-10-17 10:12:44 -07:00
Richard Davey
4fa1599968 Update CHANGELOG-v3.60.md 2022-10-14 16:15:50 +01:00
Richard Davey
1eb692251b The tempZone used by GridAlign has now had setOrigin(0, 0) applied to it. This leads to more accurate / expected zone placement when aligning grid items. 2022-10-14 16:15:47 +01:00
Richard Davey
2445fce49d Update CHANGELOG-v3.60.md 2022-10-14 15:39:43 +01:00
Richard Davey
12620abf52
Merge pull request #6252 from quocsinh/master
Fix Tween
2022-10-14 15:37:51 +01:00
Shin
96052dba5c Fix Tween.callbackScope 2022-10-14 21:10:21 +07:00
Richard Davey
e554be84bc Update CHANGELOG-v3.60.md 2022-10-14 13:33:02 +01:00
Richard Davey
3e65947cb2 When calling InputPlugin.clear it will now call removeDebug on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137 2022-10-14 13:32:59 +01:00
Richard Davey
d3ea62168f Update CHANGELOG-v3.60.md 2022-10-14 13:25:31 +01:00
Richard Davey
051dadd02a Add 'willReadFrequently' to CanvasTexture 2022-10-14 13:25:01 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
e722904139 Merge branch 'master' of https://github.com/photonstorm/phaser 2022-10-13 22:03:37 +01:00
Richard Davey
bd1adbd67e Clear TEXTURE1. Fix #6248 2022-10-13 22:03:33 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
Richard Davey
a69505e3f2
Merge pull request #6249 from samme/patch-17
Docs: correct EdgeZoneSourceCallback return type
2022-10-13 21:08:53 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Richard Davey
ac79cea3bc Update TweenManager.js 2022-10-13 14:56:53 +01:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00
Richard Davey
4bd64129e9 Only checkWorldBounds in Body.reset if the Body collides with it 2022-10-11 01:45:21 +01:00
Richard Davey
0301922bdc Preparing for Beta 13 2022-10-10 17:59:52 +01:00
Richard Davey
5fdb91217e v3.60 Beta 12 2022-10-10 17:56:00 +01:00
Richard Davey
07e0753e74 Fixed type def 2022-10-10 17:54:34 +01:00
Richard Davey
17d46ecdb4 Update CHANGELOG-v3.60.md 2022-10-10 17:44:02 +01:00
Richard Davey
ead9de5c04 Drawing a frame via draw, drawFrame or batchDrawFrame and specifying a tint value would inverse the Red and Blue channels. These are now handled properly. Fix #5509 2022-10-10 17:44:00 +01:00
Richard Davey
f3c804805f Update MultiPipeline.js 2022-10-10 17:43:53 +01:00
Richard Davey
9c4dfb5bbf Update CHANGELOG-v3.60.md 2022-10-10 16:36:21 +01:00
Richard Davey
3bb2a51f85
Merge pull request #6193 from JaroVDH/master
Add raw character index to BitmapText text bounds
2022-10-10 16:34:21 +01:00
Richard Davey
bfcb70081d Update CHANGELOG-v3.60.md 2022-10-10 16:32:59 +01:00
Richard Davey
205dab8794 Abort update if stuck in a countdown 2022-10-10 16:32:54 +01:00
Jaro Vanderheijden
5c50bfb7d4 Clean up output types 2022-10-10 17:18:54 +02:00
Jaro Vanderheijden
63aa8435fc Fix auto indentation 2022-10-10 17:10:40 +02:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
b02e0e15a7 Update CHANGELOG-v3.60.md 2022-10-10 15:39:19 +01:00