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Update CHANGELOG-v3.60.md
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@ -408,6 +408,7 @@ The following are API-breaking, in that a new optional parameter has been insert
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### Bug Fixes
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* When calling `InputPlugin.clear` it will now call `removeDebug` on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137 (thanks @spayton)
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* The `Video.loadURL` method wouldn't load the video or emit the `VIDEO_CREATED` event unless `noAudio` was specified. A load event handler has been added to resolve this (thanks @samme)
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* If you create a repeating or looping `TimerEvent` with a `delay` of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 (thanks @JernejHabjan)
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* The `endFrame` and `startFrame` properties of the `SpriteSheet` parser wouldn't correctly apply themselves, the Texture would still end up with all of the frames. It will now start at the given `startFrame` so that is frame zero and end at `endFrame`, regardless how many other frames are in the sheet.
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