Richard Davey
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6e7a6bcec2
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JSDoc Fix
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2020-11-23 11:01:08 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d852108154
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JSDoc fixes
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2020-11-23 10:19:39 +00:00 |
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Richard Davey
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40123f1a08
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Updated docs
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2020-11-10 12:01:25 +00:00 |
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Richard Davey
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59a215d643
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
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Richard Davey
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aada315bbc
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When setting both transparent: true and backgroundColor in the Game Config, it would ignore the transparency and use the color anyway. If transparent, the game is now fully transparent. Fix #5362
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2020-10-20 14:01:31 +01:00 |
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Richard Davey
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9972594e60
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Updated docs. FIx #4229
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2020-10-17 12:11:35 +01:00 |
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Richard Davey
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cdc34ef3a8
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:14:28 +01:00 |
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Richard Davey
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2246b63504
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inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
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2020-10-07 10:13:50 +01:00 |
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Richard Davey
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bba88b32d8
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Fixed property name
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2020-09-23 17:15:32 +01:00 |
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Richard Davey
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63bac3a13d
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The Loader.maxParallelDownloads value is now set to 6 if running on Android, or 32 on any other OS. This avoids net::ERR_FAILED issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957
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2020-09-23 13:04:18 +01:00 |
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Richard Davey
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fe4b706cb0
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Setting the pixelArt config option will now set antialiasGL to false , as well as antialias . Fix #5309
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2020-09-22 17:07:46 +01:00 |
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Richard Davey
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4795c56d79
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Config.images.white is a new Game Config property that specifies the 4x4 white PNG texture used by Graphics rendering. You can override this via the config, but only do so if needed.
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2020-09-14 14:57:08 +01:00 |
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Richard Davey
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c46c3e4c82
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The Core.Config.resolution property has been removed.
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2020-09-12 11:53:23 +01:00 |
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Richard Davey
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d844402d4d
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Merge pull request #5298 from samme/feature/audio-config-default
Add default value for Phaser.Core.Config#audio
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2020-09-11 16:25:50 +01:00 |
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Richard Davey
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0aea690497
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Removed inputMouseCapture and added configs for inputMousePrventDefaultDown , Up and Move instead.
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2020-09-11 10:59:20 +01:00 |
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samme
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ae5182be7d
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Default Phaser.Core.Config#audio; and refactor
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2020-09-10 09:22:44 -07:00 |
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Richard Davey
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477b847f13
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Config.render.maxTextures is a new game config setting that allows you to control how many texture units will be used in WebGL.
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2020-07-15 16:51:40 +01:00 |
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Richard Davey
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85e6c229b3
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Updated docs for #5191
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2020-07-13 12:51:36 +01:00 |
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Richard Davey
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8c977bc391
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Merge pull request #5127 from samme/fix/TimeStep-wake
Fix TimeStep#wake() when running
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2020-07-13 11:52:10 +01:00 |
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Adam Moore
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341bc9b9d8
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update docs for pixelArt to be more specific
For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
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2020-05-20 17:25:50 -07:00 |
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samme
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f8376c83bb
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Fix wake() when running
Should not sleep
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2020-04-29 09:39:22 -07:00 |
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Richard Davey
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b14b60516a
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Fixed duplicate event introduced in #5038
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2020-04-27 11:53:08 +01:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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0d263be52a
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Config.loaderWithCredentials is the new global setting for XHRSettings.withCredentials .
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2020-01-22 16:30:11 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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1eec78375a
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Removed old comments
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2020-01-07 12:39:38 +00:00 |
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Richard Davey
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d995cff36f
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Merge pull request #4885 from rexrainbow/bug/game.destroy()
Fix bug of game.destroy()
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2019-12-18 14:33:03 +00:00 |
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Richard Davey
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32b46b8e20
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TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property.
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2019-12-17 13:04:50 +00:00 |
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Hua
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3010c005dc
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Fix bug of game.destroy()
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2019-11-27 11:09:12 +08:00 |
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Richard Davey
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ffabf069e0
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Added mipmapFilter to game config
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2019-11-19 13:00:37 +00:00 |
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Richard Davey
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e5f93738ca
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Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
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2019-11-19 10:49:09 +00:00 |
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Richard Davey
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cc6cec5c83
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Added in forceSetTimeout fps value (#4179)
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2019-11-18 16:23:29 +00:00 |
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J.C
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9507ec7591
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fix ts error, and update the output file.
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2019-10-16 13:39:06 +08:00 |
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samme
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bc55428c49
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Check pendingDestroy in headlessStep()
Fixes #4804
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2019-10-15 12:00:44 -07:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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ca74b85b75
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Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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Richard Davey
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b5662db113
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New context lost / restored events
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2019-07-15 15:28:23 +01:00 |
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Richard Davey
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12bcda98a6
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Added support for a desynchronized context and alpha support in 2D
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2019-06-04 19:13:49 +01:00 |
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Richard Davey
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d82b46c4d2
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Updates TS Parser to handle Function[]
Fix #4522
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2019-06-04 18:14:58 +01:00 |
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Richard Davey
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7aa3b3b07b
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TimeStep.now is a new property that holds the exact performance.now value, as set at the start of the current game step. Also, completed jsdocs.
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2019-05-24 15:27:45 +01:00 |
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Richard Davey
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b86d737e2e
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Game.getTime would return NaN because it incorrectly accessed the time value from the TimeStep.
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2019-05-24 15:27:33 +01:00 |
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Richard Davey
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ec5f3d3a33
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The TimeStep.step method no longer uses the time value passed to the raf callback, as it's not actually the current point in time, but rather the time that the main thread began at. Which doesn't help if we're comparing it to event timestamps.
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2019-05-24 14:40:11 +01:00 |
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Richard Davey
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22d6ec1e36
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Removed inputQueue config option
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2019-05-23 17:17:54 +01:00 |
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Richard Davey
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ee6506af8c
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The TimeStep will no longer set its frame property to zero in the resetDelta method. Instead, this property is incremented every step, no matter what, giving an accurate indication of exactly which frame something happened on internally.
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2019-05-23 16:10:22 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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