Richard Davey
ed0d445c54
PointScreenToWorldHitTest now always returns an array no matter what
2017-07-12 12:58:34 +01:00
Richard Davey
3206e1bf5e
Optimized applyITRS for testing
2017-07-12 12:58:09 +01:00
Richard Davey
8d89c421b3
Group configs can now set the classType
2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b
Groups can set grid alignment via the config
2017-07-12 12:28:21 +01:00
Richard Davey
656b7e33b2
Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
2017-07-12 03:40:27 +01:00
Richard Davey
26404bbc15
Working through adding trimmed frame support to Bitmap Text
2017-07-12 00:49:20 +01:00
Richard Davey
140ed6b4df
Exposed RTree
2017-07-12 00:48:56 +01:00
Richard Davey
a92ef5dc31
Allowed Bitmap Text to use a frame from a texture atlas
2017-07-12 00:48:41 +01:00
Richard Davey
ea8b1ca94c
Removed redundant properties (tint and tiling related)
2017-07-12 00:47:46 +01:00
Richard Davey
b4e84860da
Loader can now handle script files
2017-07-11 19:23:03 +01:00
Richard Davey
3e131d5369
Ability to add a new State from an existing State implemented
...
Stress tested up to 100 states all running together.
2017-07-11 18:54:30 +01:00
Richard Davey
8eccfc8b39
Added SendToBack feature to the State Manager
2017-07-11 18:18:31 +01:00
photonstorm
dc90581c96
Split the Global State Manager code up into single files and added in ability to move States up, down and to the top. Also swap position and extra index accessing methods.
2017-07-11 16:48:45 +01:00
photonstorm
dc5bcccdd5
Added purge method to clear out an ObjectPool and finished destroy method.
2017-07-11 16:48:32 +01:00
Felipe Alfonso
bb359faa1d
Fixed false positive when dealing with mulitple cameras and point hit test
2017-07-11 10:09:40 -04:00
photonstorm
f34ff013fb
Calling setTint with no arguments now clears the tint.
2017-07-11 09:38:19 +01:00
Felipe Alfonso
b88a3e962c
Camera culling working with camera and game objects transforms
2017-07-10 23:36:12 -04:00
Felipe Alfonso
a3ee32cef4
Point Screen To World Hit test now works with multiple cameras and camera transforms
2017-07-10 22:27:24 -04:00
photonstorm
927c47e27c
Removed console
2017-07-10 17:10:07 +01:00
Felipe Alfonso
ebea116809
PointScreenToWorldHitTest added to Global Input Manager
2017-07-07 15:59:17 -04:00
photonstorm
423326c71b
Added empty update method so that default GameObjects can be added to Pools.
2017-07-07 18:26:03 +01:00
photonstorm
1b70df7368
Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful.
2017-07-07 18:14:58 +01:00
photonstorm
8bc485e838
Renamed internal array and only call GameObject.preUpdate on active list items.
2017-07-07 18:14:27 +01:00
photonstorm
7d12c6c8c4
Added the ability to force a depth sort in a State.
2017-07-07 18:13:26 +01:00
photonstorm
1704082e82
Added getArray methods to Map and Set.
2017-07-07 18:13:08 +01:00
photonstorm
1c4ad2400a
Triggered z-depth sort on creation.
2017-07-07 18:12:57 +01:00
photonstorm
bfd045c0dd
Fixed fake Zone State
2017-07-07 18:12:42 +01:00
Felipe Alfonso
7eaa45673c
Simple camera culling
2017-07-06 21:17:27 -04:00
Richard Davey
ff864409fc
Added Active property and toggle method.
2017-07-07 01:56:02 +01:00
photonstorm
b494ace580
Added Pool Manager State plugin and start of ObjectPool class.
2017-07-05 17:17:56 +01:00
Rafael Barbosa Lopes
c1c3bd3fdf
Fix url
parameter processing.
...
Passing an URL to load any given file asset is optional, and the method
should make its best guess, based on some defaults, to load the
requested file.
This fix ensures the `url` attribute of the File object yields the
correct value.
2017-07-05 09:36:45 -03:00
Richard Davey
c311d95999
Added get to StateManager
2017-07-05 03:47:32 +01:00
Richard Davey
158c171663
Small pool updates
2017-07-05 01:22:18 +01:00
Richard Davey
cbbe152382
Fixed issue with Tint array being copied to the prototype
2017-07-05 01:21:47 +01:00
Richard Davey
2909df4f01
Fixed System to render DisplayList and process Updatelist
2017-07-04 23:43:13 +01:00
photonstorm
031b8a29f4
The start of a Pool manager.
2017-07-04 16:44:29 +01:00
photonstorm
0d0c92a018
ESLint fix.
2017-07-04 16:44:21 +01:00
photonstorm
991ab2576d
Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
2017-07-04 16:44:16 +01:00
photonstorm
5cb2dbc3f8
ESLint fix
2017-07-04 16:10:51 +01:00
photonstorm
f79db37cda
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
2017-07-04 14:48:18 +01:00
photonstorm
dc081f0d26
More classes moved to the new structure.
2017-07-04 13:58:45 +01:00
photonstorm
e7708fedcf
Textures updated to class structure.
2017-07-04 13:23:58 +01:00
photonstorm
89c0acf06e
Removed typings folder (out of date)
2017-07-04 13:13:09 +01:00
photonstorm
70c0d40915
Formatting tweaks.
2017-07-04 13:11:16 +01:00
photonstorm
a32eaef90a
Moved Hermite Path to class format.
2017-07-04 13:11:07 +01:00
photonstorm
c1a6919895
Loader Events extend Event class.
2017-07-04 13:10:51 +01:00
photonstorm
f141b6b139
RDG now proper class.
2017-07-04 13:10:40 +01:00
photonstorm
5d1393b9dc
Moved SnapShot feature into the renderer folder and updated paths.
2017-07-04 13:10:26 +01:00
photonstorm
c86c2bae81
ESLint fixes.
2017-07-04 12:36:27 +01:00
photonstorm
67b11f1e35
Added Tint support to Tile Sprites.
2017-07-04 12:36:19 +01:00
photonstorm
34ffad1c5d
Lots of ESLint fixes and removal of un-used vars.
2017-07-04 12:25:43 +01:00
photonstorm
360a724253
Added Tint component to RenderPass.
2017-07-04 12:25:31 +01:00
photonstorm
2aae473658
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
2017-07-04 12:01:27 +01:00
Felipe Alfonso
bd6dd41135
transform point to camera space
2017-07-03 22:09:02 -04:00
Felipe Alfonso
9b7b075a9f
center camera
2017-07-03 22:00:46 -04:00
Richard Davey
066ae6e825
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-07-04 01:59:38 +01:00
Richard Davey
f770712c2a
Huge refactoring of States, plugins and object factories
2017-07-04 01:59:31 +01:00
Felipe Alfonso
8e9aea8301
Set Camera Position
2017-07-03 16:49:05 -04:00
photonstorm
10be5739d8
Updated File Types to use config object instead.
2017-07-03 17:06:40 +01:00
photonstorm
4136ccf374
Lots more updates moving everything to consistent class structure.
2017-07-03 16:05:22 +01:00
photonstorm
b5348035a1
Removed 'default' from State Settings to allow override from StateManager.add #3029
2017-07-03 12:24:18 +01:00
photonstorm
55224267b4
Let's remove this from the repo.
2017-07-03 12:23:27 +01:00
Richard Davey
b3a9b2bed8
Fixes #3029
2017-07-02 22:27:14 +01:00
photonstorm
df97aeca2f
Children components belong to the State now and fixed parent checks so all the movement methods now work again.
2017-06-30 16:59:13 +01:00
photonstorm
2425d0138e
You can now pass a Group config into the Factory / constructor.
2017-06-30 16:58:42 +01:00
photonstorm
e119e3a3fc
Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
2017-06-30 15:47:51 +01:00
Richard Davey
03f217a277
Todo
2017-06-30 04:32:41 +01:00
Richard Davey
8dd7aa3cf6
Moved StateManager update call
2017-06-30 04:09:19 +01:00
Richard Davey
2340a32005
Added callback wrappers
2017-06-30 04:06:53 +01:00
Richard Davey
60247209dd
Lots of new State Manager features (sleep, wake, pause, resume, etc)
2017-06-30 03:31:31 +01:00
Richard Davey
a27d42bc13
Added State Injection Map
...
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
2017-06-30 00:32:18 +01:00
photonstorm
58ed6e51ce
Tidying up State.Systems ready for injection map.
2017-06-29 17:02:08 +01:00
photonstorm
b6e9d42f11
Added backgroundColor to Camera config.
2017-06-29 16:55:55 +01:00
photonstorm
8ab8a59704
Added ability to define cameras in the State config + export and set from JSON.
2017-06-29 16:49:05 +01:00
photonstorm
2956e99449
Removed loop reset.
2017-06-29 14:52:57 +01:00
photonstorm
8efed59271
Better repeat handling and new getOverallProgress method.
2017-06-29 14:05:49 +01:00
photonstorm
121f1e5730
Added Clock timeScale and updated to use new TimerEvent repeat handling.
2017-06-29 14:05:27 +01:00
Richard Davey
f7097d58b4
Added GetFastValue for when no config key nesting is ever required.
2017-06-28 22:21:39 +01:00
Richard Davey
5cef085eb5
Updated TimerEvent and Clock
...
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
2017-06-28 22:21:39 +01:00
Felipe Alfonso
755fa260c0
Added camera alpha for webgl
2017-06-28 12:47:24 -04:00
Richard Davey
b52664688f
Added TimerEvent pause, resume, remove and destroy methods
2017-06-28 17:39:40 +01:00
Richard Davey
6ac524e3bb
Added State Clock and TimerEvents
2017-06-28 17:17:54 +01:00
Richard Davey
8952c1d578
Moved constructors
2017-06-28 17:17:31 +01:00
Richard Davey
2f605250b3
Added SetZ Action and exposed via Group
2017-06-28 14:16:01 +01:00
Richard Davey
98bb99f268
Merge pull request #3028 from alexrford/lgtm-fixes-2
...
Factor out a truncated upper bound
2017-06-28 13:33:31 +01:00
Felipe Alfonso
88e07a9c88
Render pass fix for setting texture
2017-06-28 05:22:48 -04:00
Alexander Ford
2e032bad8c
Factor out a truncated upper bound
2017-06-28 09:03:13 +01:00
Richard Davey
f6663503f4
Updated the State Manager to support extended States
...
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
Richard Davey
33c2ec79ab
Added support for Camera.backgroundColor
2017-06-28 02:01:07 +01:00
Richard Davey
c27d37ae7f
Fixed rgba alpha value
2017-06-28 02:00:55 +01:00
Richard Davey
fdb2e2f83e
Added Camera.setBackgroundColor
2017-06-28 01:51:04 +01:00
Richard Davey
25356ec209
Removed State background color settings
2017-06-28 01:50:49 +01:00
Richard Davey
52fb79bad2
Added charsPerRow limit
2017-06-28 01:50:34 +01:00
Richard Davey
779a156be9
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-06-27 23:23:12 +01:00
Richard Davey
65e2deb203
Added Math.isEven and isEvenStrict
2017-06-27 23:23:09 +01:00
Felipe Alfonso
1594036cfc
Tile border added to static tilemap
2017-06-27 17:49:06 -04:00
Richard Davey
eddb17f5a6
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-06-27 22:44:21 +01:00
Richard Davey
885918f363
Added setVisible method
2017-06-27 22:44:16 +01:00
Felipe Alfonso
b61635b51b
Added tile border support to dynamic tilemap
2017-06-27 17:22:39 -04:00
photonstorm
bd363553ba
Added Group.update method.
2017-06-27 16:21:40 +01:00
photonstorm
9fd9d30baf
Removed un-used file and tidying up.
2017-06-27 15:24:49 +01:00
photonstorm
e688c8758f
Added Body.parent and Body.name properties.
2017-06-27 14:44:12 +01:00
Richard Davey
b3ba728fe9
Merge pull request #3026 from chenfanggm/master
...
fix Game.prototype.constructor
2017-06-27 11:59:48 +01:00
Richard Davey
42ecf4af7a
Fixed polyfill errors and added direction consts.
2017-06-27 02:35:38 +01:00
Chen Fang
765900de87
fix Game.prototype.constructor
2017-06-26 18:20:03 -07:00
Richard Davey
babe6e9daf
Removed logs
2017-06-27 01:36:21 +01:00
Richard Davey
410ffc68c6
Updated Group.add
2017-06-26 22:00:05 +01:00
Richard Davey
e2dea7f540
Updated export
2017-06-26 21:10:09 +01:00
Richard Davey
a21e472b2e
Renamed Layer to Group as per mailing list feedback
2017-06-26 21:08:08 +01:00
Alex Ford
58751d5f35
Fix two cases where numbers seem to be accidentally not truncated
2017-06-26 20:47:18 +01:00
Alex Ford
8c50c091bb
Change whitespace to more clearly indicate operator precedence
2017-06-26 20:47:18 +01:00
Alex Ford
7167120d01
Remove a couple of duplicate variable assignments
2017-06-26 20:47:18 +01:00
Alex Ford
6deffce156
Move a couple of _this = this binds to before their first uses
2017-06-26 18:05:26 +01:00
Alex Ford
8d2a9fd043
Fix a couple of typos in require calls
2017-06-26 18:05:26 +01:00
photonstorm
8b630c66b3
Added Camera.roundPixels support, plus argument to 'follow' and setRoundPixels() method.
2017-06-26 15:43:42 +01:00
photonstorm
812197744f
Comments added.
2017-06-26 15:08:26 +01:00
photonstorm
fceac030ce
Debug clause.
2017-06-26 15:08:21 +01:00
photonstorm
72913b63dd
Added ignoreIfPlaying argument to Animation.Play.
2017-06-26 15:08:12 +01:00
photonstorm
44f6d9c1d2
Fixed ScrollFactor setter.
2017-06-26 15:07:53 +01:00
photonstorm
a59784c960
Added GetCurrentKey to Animation class.
2017-06-26 14:52:58 +01:00
photonstorm
a50a8d31f7
Added support for scrollFactor to the BuildGameObject.
2017-06-26 13:17:42 +01:00
photonstorm
2aadd2ac79
Added setScrollFactor method.
2017-06-26 13:17:31 +01:00
photonstorm
c5242004c4
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
2017-06-26 13:16:27 +01:00
Felipe Alfonso
fe835266fd
Fixed issue with camera bounds and static tilemap culling
2017-06-23 18:42:08 -04:00
Felipe Alfonso
441becd618
Static Tilemap Culling
2017-06-23 18:16:23 -04:00
Felipe Alfonso
b5d3d5a531
Camera bounds fix
2017-06-23 13:34:31 -04:00
photonstorm
b63620b9e5
More debugging
2017-06-23 18:13:38 +01:00
photonstorm
86fc07b5e3
Masses of debugging fun and joy.
2017-06-23 18:08:22 +01:00
photonstorm
cc515082e5
Added lastSlope definition to CollisionMap and lots of extra setters in Body.
2017-06-22 16:22:21 +01:00
Richard Davey
04afb72992
Fixed accidental var overwrite
2017-06-22 04:58:41 +01:00
Felipe Alfonso
25977cfc4d
Dynamic tilemap webgl rendering
2017-06-21 22:19:03 -04:00
Richard Davey
de336e6d35
Added Collision Map support
2017-06-22 02:40:10 +01:00
Richard Davey
a1579c8fd4
Merged the impact physics runner
2017-06-22 00:47:35 +01:00
Richard Davey
001a0cb0d3
Input transform fixed
2017-06-21 00:26:21 +01:00
Felipe Alfonso
2341f7752f
Updated code for GetTransformedPoint
2017-06-20 16:47:43 -04:00
Richard Davey
dc05c29740
Input matrix updates
2017-06-19 21:58:23 +01:00
photonstorm
b4a7b9246d
Updated ShiftPosition to return the final erased position.
2017-06-19 16:02:52 +01:00
photonstorm
5a871fcabe
Added GetFirst Action and bound to Layer.
2017-06-19 14:38:28 +01:00
Felipe Alfonso
639e6a14c5
Camera update now receives timestep and delta
2017-06-19 09:31:29 -04:00
Richard Davey
5fff7c4c55
Removed console.log and fixed Wrap function.
2017-06-17 04:15:02 +01:00
photonstorm
a7f46a7777
Added ShiftPosition Action and Layer.getLength.
2017-06-16 19:26:26 +01:00
Richard Davey
730c6b5cbf
Input updates
2017-06-16 11:11:28 +01:00
Richard Davey
fb33be2773
Added in the Create functions and exposed via Texture Manager
2017-06-15 01:34:05 +01:00
Richard Davey
e7465bb17f
Added start of the transformed point functions
2017-06-14 02:20:55 +01:00
Richard Davey
cc26ccb2e6
Updated Input Manager to run the show
2017-06-14 01:20:01 +01:00
Richard Davey
b6b7715021
Mouse Input Handler working. Demo created.
2017-06-13 00:38:48 +01:00
photonstorm
ca1b483423
Starting work on the Mouse Input Manager.
2017-06-12 17:03:34 +01:00
Felipe Alfonso
8c3a857850
Mapping tile texture from the center
2017-06-09 15:15:07 -04:00
photonstorm
737e21f162
Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager.
2017-06-09 17:31:08 +01:00
photonstorm
8a23beb230
Added Camera bounds.
2017-06-09 17:30:53 +01:00