photonstorm
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244e6535b5
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Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm*
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2017-08-16 14:03:10 +01:00 |
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Felipe Alfonso
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ff9534a14a
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Added higher threshold for warning emission on shader linking and validation
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2017-08-16 08:57:46 -03:00 |
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Richard Davey
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51670f5d26
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Lots of new World helpers
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2017-08-16 01:20:35 +01:00 |
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Richard Davey
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e64981c51d
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Added Gravity component and new ImpactBody helper class
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2017-08-16 00:30:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Richard Davey
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36cde5c6a2
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-15 23:39:28 +01:00 |
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Richard Davey
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cc781c5ee2
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Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
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2017-08-15 23:38:35 +01:00 |
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Richard Davey
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8cf216a530
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New PhysicsManager Scene system
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2017-08-15 23:37:56 +01:00 |
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Richard Davey
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b769e2cb3d
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Removed game argument and added boot method
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2017-08-15 23:37:38 +01:00 |
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Richard Davey
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1e6659b2ef
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Added physics to the injection map
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2017-08-15 23:37:00 +01:00 |
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Richard Davey
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dd68b6a79b
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Added PhysicsManager and tidied things up
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2017-08-15 23:36:46 +01:00 |
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Richard Davey
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13a240789f
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Removed all helper methods (moved to Components) and tidied up debug
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2017-08-15 23:36:28 +01:00 |
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Richard Davey
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2d693a3af0
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New Impact Body components
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2017-08-15 23:36:00 +01:00 |
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Richard Davey
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7670ec50bb
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Derive game instance from Scene
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2017-08-15 23:35:35 +01:00 |
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Richard Davey
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562eb4ab1a
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All GameObjects now have a physics body property (which is null by default)
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2017-08-15 23:35:16 +01:00 |
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Richard Davey
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0a1e4e09cf
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Added physics game config getter
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2017-08-15 23:34:39 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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Felipe Alfonso
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8fd14688b6
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Fix when rendering more than the buffer limit
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2017-08-14 23:36:41 -03:00 |
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Felipe Alfonso
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a536403cc7
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Conflict fix
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2017-08-14 23:04:02 -03:00 |
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Felipe Alfonso
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5f5ccd04b6
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Lights work with camera zoom and also added support for light radius
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2017-08-14 22:51:43 -03:00 |
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photonstorm
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7fe23d93be
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Split Forward and Deferred max counts up.
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2017-08-14 15:57:49 +01:00 |
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photonstorm
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5a939da11e
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Renamed SetEventCallback to just SetCallback.
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2017-08-14 15:57:15 +01:00 |
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photonstorm
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f23c68caa6
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Blitter.create only uses default frame if none provided.
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2017-08-14 13:13:27 +01:00 |
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photonstorm
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e5b1b939f5
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Bob.destroy will now remove itself from its parent as it should.
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2017-08-14 13:13:11 +01:00 |
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photonstorm
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6ac3806091
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Default to single space if no text given to avoid WebGL texture errors.
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2017-08-14 13:12:59 +01:00 |
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photonstorm
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8e19673f08
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Added in setFrame method to all texture based Game Objects.
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2017-08-14 13:12:45 +01:00 |
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photonstorm
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3a8c50fbe3
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Finished TweenManager.shutdown and destroy.
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2017-08-11 17:49:46 +01:00 |
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photonstorm
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d0651ee4b8
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Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager.
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2017-08-11 17:42:10 +01:00 |
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photonstorm
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56672007d0
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Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got.
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2017-08-11 17:41:23 +01:00 |
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photonstorm
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1b1f249003
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Added in Tween.timeScale for scaling the time used for a single Tween.
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
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2017-08-11 17:12:18 +01:00 |
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photonstorm
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5fe09c90a0
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Shadow fill default should be true.
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2017-08-11 16:59:29 +01:00 |
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photonstorm
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40952d633d
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You can now call this.add.tween and this.make.tween as proxies to the TweenManager.
Removed TweenManager local Events dispatcher.
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2017-08-11 13:22:41 +01:00 |
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photonstorm
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d2e0f9e0bf
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Yoyo and Repeat now pass the target as the second argument.
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
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2017-08-11 13:14:34 +01:00 |
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Richard Davey
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5b2ba6ccef
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Added all of the Tween callbacks.
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
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2017-08-11 04:08:21 +01:00 |
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Richard Davey
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427d001c42
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Added toggleFlipX and toggleFlipY methods
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2017-08-11 04:06:37 +01:00 |
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Richard Davey
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5e065d0069
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Merge pull request #3040 from jaminscript/patch-1
Add missing comma to Frame Rate Config
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2017-08-10 05:27:33 +01:00 |
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Richard Davey
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b1471ff8d6
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:19:07 +01:00 |
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Richard Davey
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0d3b8df879
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:17:58 +01:00 |
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Richard Davey
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640dc69dd2
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play returns the Sprite reference for proper chaining
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2017-08-10 05:17:26 +01:00 |
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Richard Davey
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e206885be0
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Alphabetical order
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2017-08-10 05:17:13 +01:00 |
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Richard Davey
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ad4f102335
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Added ability to load Unity meta data files for sprite sheets
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2017-08-10 05:17:02 +01:00 |
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Ben Abbott
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aafb338be8
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Add missing comma to Frame Rate Config
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
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2017-08-10 14:44:26 +12:00 |
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Felipe Alfonso
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0b282aeba1
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Light layer hardcoded max light count removed
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2017-08-09 20:33:54 -04:00 |
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Felipe Alfonso
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679bbefff8
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Deferred renderer added to Light Layer
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2017-08-09 19:36:48 -04:00 |
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photonstorm
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2955df2f4f
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isPlaying method.
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2017-08-09 17:24:03 +01:00 |
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photonstorm
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2be710c56d
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Added comments
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2017-08-09 17:23:53 +01:00 |
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photonstorm
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92b05226ca
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loop is numeric, not boolean.
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2017-08-09 17:23:39 +01:00 |
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photonstorm
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80fc2e9820
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Tweens don't update if paused.
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2017-08-09 17:23:23 +01:00 |
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photonstorm
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2ddafdd0b5
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Moved out of core and fixed Point path.
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2017-08-08 17:16:23 +01:00 |
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Felipe Alfonso
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0943f5bf8f
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fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
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2017-08-07 18:16:05 -04:00 |
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