Felipe Alfonso
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de35793fda
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Dynamic Tilemap Canvas Renderer
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2017-08-24 23:46:33 -03:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Felipe Alfonso
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6218c05f37
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Fixed texfile loader
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2017-08-22 17:44:40 -03:00 |
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Alan Smithee
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70cbd07b1b
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fix casing on components import statement
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2017-08-21 18:16:19 +00:00 |
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Felipe Alfonso
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5d52bd956b
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
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photonstorm
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a734b74ca7
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Removed debug work.
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2017-08-18 17:01:51 +01:00 |
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photonstorm
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e35524a1f5
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Added setCollisionMap method.
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2017-08-18 16:47:17 +01:00 |
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Felipe Alfonso
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17c24ef586
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Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Richard Davey
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d993056c5d
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Fixed isActive bug
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2017-08-18 02:59:32 +01:00 |
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Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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Richard Davey
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b336e03c77
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Restored original Origin class
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2017-08-17 06:26:25 +01:00 |
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Richard Davey
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37bc0dbdcd
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Moved scale to BodyScale and fixed GO position
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2017-08-17 06:00:38 +01:00 |
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Richard Davey
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e36cc68044
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2 fixed bodies won't do anything
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2017-08-17 04:06:08 +01:00 |
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Richard Davey
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100f4fc013
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Renamed setSize to setBodySize to avoid conflict with Game Object method
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2017-08-17 03:55:17 +01:00 |
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Richard Davey
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18c00abe04
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Added Friction component
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2017-08-17 03:48:39 +01:00 |
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Richard Davey
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ad5fc69aab
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Tidied up generateTexture and added default origins
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2017-08-17 03:15:15 +01:00 |
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Richard Davey
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d8991c5bc5
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Added Body.updateCallback
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2017-08-17 03:15:02 +01:00 |
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Richard Davey
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a481f75e31
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Split up parent and gameObject defines so it's clearer and more useful
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2017-08-17 02:32:08 +01:00 |
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Richard Davey
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7ed21b1acb
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Removed dead code and named the walls
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2017-08-17 02:07:03 +01:00 |
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Richard Davey
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dac6228672
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TileSprite now uses GetPowerOfTwo function to save some lines of code
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2017-08-17 02:05:41 +01:00 |
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Richard Davey
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b0a1b54407
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setOrigin needs to be called after setSize
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2017-08-17 02:01:24 +01:00 |
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Richard Davey
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ca4536a7ca
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-17 01:56:46 +01:00 |
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Richard Davey
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64dafcca35
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Fixed width and height properties for Dynamic Bitmap Text
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2017-08-17 01:56:43 +01:00 |
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Felipe Alfonso
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b6ed58b93f
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Fix for tile sprite
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2017-08-16 21:54:52 -03:00 |
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Richard Davey
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d6fb8d7760
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Added setBounds helper method
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2017-08-17 01:21:12 +01:00 |
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Richard Davey
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d05bd40656
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Added SetGameObject component and setSize to Offset
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2017-08-17 01:21:01 +01:00 |
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Richard Davey
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24b88c2be9
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Removed setGameObject method
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2017-08-17 01:20:40 +01:00 |
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Richard Davey
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1fe9a658e7
|
Fixed bug that stopped it rendering. Also added in new color data component.
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2017-08-17 01:20:15 +01:00 |
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Richard Davey
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15a749d8ea
|
Added showBody and showVelocity as config options
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2017-08-16 23:14:30 +01:00 |
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Richard Davey
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67cba936da
|
World now takes a config object. Cleaner and many more options now supported.
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2017-08-16 22:51:46 +01:00 |
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Richard Davey
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579489d47a
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Fixed Rectangle inflate. Now deflates with negative values too.
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2017-08-16 22:26:14 +01:00 |
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Richard Davey
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08eb2d0895
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Removed scrollFactor fix, not needed.
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2017-08-16 22:10:56 +01:00 |
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Richard Davey
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28964e5452
|
Moved Offset support into component
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2017-08-16 22:10:43 +01:00 |
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Richard Davey
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a1cc024e5e
|
setAvsB and setBvsA
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2017-08-16 22:10:19 +01:00 |
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Richard Davey
|
898348a177
|
Added zoom in and zoom out ability to the Camera key controls
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2017-08-16 22:10:04 +01:00 |
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Richard Davey
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43d470ede7
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Now renders the body velocity to the debug graphic
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2017-08-16 20:08:05 +01:00 |
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Richard Davey
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2b7c12cd75
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Added new Debug component and fixed the body offset issue
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2017-08-16 19:31:59 +01:00 |
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Richard Davey
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61c12e7e0f
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Added setDisplaySize method
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2017-08-16 19:03:58 +01:00 |
|
photonstorm
|
1f3ae30237
|
Working through the debug layer.
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2017-08-16 17:27:15 +01:00 |
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photonstorm
|
2d4a730f13
|
Start of the debug graphics object.
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2017-08-16 17:16:23 +01:00 |
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photonstorm
|
65ebfe719a
|
Axis passed in from the Solver.
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2017-08-16 17:16:15 +01:00 |
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photonstorm
|
35c667ef33
|
setCollideCallback added to the Collides component.
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2017-08-16 17:15:58 +01:00 |
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photonstorm
|
000eae4d7d
|
Axis added to the Collide Event
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2017-08-16 17:15:45 +01:00 |
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photonstorm
|
15f60a7289
|
Body debug and collision callbacks added
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2017-08-16 17:15:35 +01:00 |
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photonstorm
|
dbc1298752
|
Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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photonstorm
|
c893c5cb93
|
Body.reset and Body.destroy added.
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2017-08-16 16:30:38 +01:00 |
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photonstorm
|
8a71a2178c
|
Added Collide event into the world.
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2017-08-16 16:30:28 +01:00 |
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photonstorm
|
01a6592308
|
Sayonara
|
2017-08-16 14:16:41 +01:00 |
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photonstorm
|
763b772aed
|
Farewell checksum?!
|
2017-08-16 14:12:58 +01:00 |
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