Richard Davey
d855fa73d3
The TilemapWebGLRenderer
function has been fixed so it now uses the TileSet width and height for the tile draw command. This fixes an issue where the Tilemap would render incorrectly if the base tile size was different to the tile size. Fix #5988
2024-02-21 00:17:09 +00:00
Richard Davey
c273a1c9af
Handle non-sprite sheets
2024-02-21 00:01:28 +00:00
Richard Davey
862f75089e
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
133073a55e
The Tileset.updateTileData
method has two new optional parameters offsetX
and offsetY
which allow you to set the offset that the tile data starts from within the base source texture.
2024-02-20 23:56:14 +00:00
Richard Davey
724ed7ec17
Texture#getFrameBounds
is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas.
2024-02-20 23:53:26 +00:00
Richard Davey
085bfa0cac
Use the TextureManager
2024-02-20 23:53:11 +00:00
Richard Davey
4df43d7bed
Math.RectangleLike
is a new typedef that defines a rectangle-like object with public x
, y
, width
and height
properties.
2024-02-20 23:52:54 +00:00
Ben Richards
60176e4b39
Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33
Fix rare text sizes failing to render.
...
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
5d0c50c704
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 22:46:12 +00:00
Richard Davey
68e089a380
The ScaleManager.orientationChange
event listener will now directly refresh the Scale Manager internals. This fixes an issue where the orientation change event would fire after the window resize event, causing the Scale Manager to incorrectly report the new orientation on Chrome on iOS. Fix #6484
2024-02-20 22:46:05 +00:00
Robert Kowalski
542bac2d02
Add bounce event to arcade physics Fix #6406
2024-02-20 17:16:32 -05:00
Richard Davey
ebe627836e
Fixed object creation, sprite origin and added useSpriteSheet property
2024-02-20 21:38:42 +00:00
Richard Davey
0002c009f7
Updated jsdocs
2024-02-20 21:38:19 +00:00
Robert Kowalski
77778a07aa
Just updateDisplayOrigin without defaults Fix #6655
2024-02-20 14:21:36 -05:00
Richard Davey
89811d7388
The Tilemap.createFromTiles
method has been updated. It will now copy the following properties, if set in the Tile, to the Sprites it creates: rotation
, flipX
, flipY
, alpha
, visible
and tint
. If these properties are declared in the spriteConfig
passed to the method, those will be used instead, otherwise the Tile values are used. Fix #6711
2024-02-20 18:39:52 +00:00
Richard Davey
2dfd421495
WebAudioSound
will now set hasEnded = false
as part of stopAndRemoveBufferSource
, after the source has been stopped and disconnected. This should prevent it from being left in a true
state if the source onended
callback fired late, after the sound had been re-played. Fix #6657
2024-02-20 17:50:44 +00:00
Richard Davey
429dcf0ed0
Clarified docs. Fix #6516
2024-02-20 16:47:18 +00:00
Richard Davey
38da7de892
Fix Tilemap properties JSDoc type. Fix #6331
2024-02-20 16:35:18 +00:00
Richard Davey
76a1062d50
Clarify container level. Fix #6699
2024-02-20 16:23:37 +00:00
Robert Kowalski
371a8b31a9
Add documentation on crop functionality Fix #6589
2024-02-20 11:21:47 -05:00
Ben Richards
a74f99563b
Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
93b4b083f1
Fix setting unnecessarily high texture filters.
2024-02-20 13:10:08 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
5dc286268f
A new property is available in the Game Configuration specifically for setting the 'snap' values for the Scale Manager. You can now set snap: { width, height }
in the game config. This is then passed to the display size by the Scale Manager and used to control the snap values. Fix #6629 (thanks @musjj @samme)
2024-02-19 16:35:42 +00:00
Richard Davey
d2ce0f9358
Config#snapWidth
and Config#snapHeight
are new properties in the Game Config that hold the parsed snap
config values, as used by the Scale Manager.
2024-02-19 16:35:27 +00:00
Richard Davey
1199178eff
beta 3 tag for safety
2024-02-19 16:27:19 +00:00
Richard Davey
0ee06b65b3
Docs fix
2024-02-19 16:27:07 +00:00
Richard Davey
55b4c8db4a
The Browser
Device class will no longer think that Chrome is Mobile Safari on iOS devices. Fix #6739
2024-02-19 15:36:37 +00:00
Richard Davey
21a10b736a
Merge pull request #6728 from moufmouf/fix-postfxpipeline
...
Fixing the Postfix pipeline without introducing a skip frame
2024-02-19 15:30:34 +00:00
Richard Davey
56213a5f7e
Update WebGLRenderer.js
2024-02-19 15:28:21 +00:00
Richard Davey
de0a22964e
WebGLPipeline.resizeUniform
is a new property that is defined in the WebGLPipelineConfig
. This is a string that defines a uResolution
property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674
2024-02-19 15:28:18 +00:00
Richard Davey
82b1a3e2aa
Added missing copyright block
2024-02-19 15:01:56 +00:00
Richard Davey
a9012b19b4
The BitmapText.setFont
method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740
2024-02-19 14:41:59 +00:00
Richard Davey
76903fcdb9
Merge pull request #6719 from Stan-Stani/master
...
docs: clarify overlapOnly param
2024-02-19 14:31:29 +00:00
Richard Davey
9a175caa39
Merge pull request #6734 from yaustar/master
...
File creation checks if URL is a string before seeing if its Base64
2024-02-19 14:29:57 +00:00
Richard Davey
6d82af183c
Merge pull request #6741 from samme/docs/tween-chain-callbacks
...
Docs: remove unused TweenChainBuilderConfig props
2024-02-19 14:28:48 +00:00
Ben Richards
747c961632
Remove documentation requiring linear color space in ASTC textures.
...
This is no longer true.
2024-02-19 15:09:39 +13:00
Robert Kowalski
a7f00773ff
Properly detect mesh like gameObjects when supplying an input configuration
2024-02-18 08:01:22 -05:00
Ben Richards
89543c9880
Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
f8ebbf38ef
Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
27f61c25e9
Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00
Ben Richards
6c8c432fbf
Add support for sRGB color in ETC compressed PVR files.
2024-02-17 18:15:56 +13:00
Robert Kowalski
b4c9cc92c2
Call the Time.Timeline loop callback earlier
2024-02-16 16:31:05 -05:00
Ben Richards
d70c107fde
Add experimental support for BPTC compressed textures in PVR files.
...
These haven't been verified to work, but PVR format 15
(COMPRESSED_RGBA_BPTC_UNORM_EXT or COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT)
conforms to the specification, and PVR format 14
(COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT or
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT) is a best guess.
2024-02-16 17:55:44 +13:00
Ben Richards
14bea5a995
Support sRGB compressed textures in PVR files.
...
ASTC format textures would previously be defaulted to linear RGB.
S3TC format textures would either default to linear RGB,
or not load at all.
2024-02-16 17:48:43 +13:00
Robert Kowalski
6bb3138c03
Path lineTo and moveTo now support Vector2Like Fix #6557
2024-02-15 20:24:49 -05:00
samme
5500c2170b
Docs: TweenChainBuilderConfig descriptions
2024-02-15 17:01:49 -08:00