Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
9405ad3c16
|
Non-gc matrix reset
|
2020-11-12 13:04:22 +00:00 |
|
Richard Davey
|
a1d25b2f33
|
Update CHANGELOG-v3.50.md
|
2020-11-12 12:56:51 +00:00 |
|
Richard Davey
|
ce7f921c59
|
Expose ColorMatrix
|
2020-11-12 12:56:46 +00:00 |
|
Richard Davey
|
118f8e1324
|
Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
|
2020-11-12 12:56:37 +00:00 |
|
samme
|
6219d27dbc
|
Add TimerEvent methods
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
|
2020-11-11 12:05:14 -08:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
24406d2d4f
|
Updated plugin
|
2020-11-10 17:27:11 +00:00 |
|
Richard Davey
|
15f3ad2394
|
Update CHANGELOG-v3.50.md
|
2020-11-10 17:27:00 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
f085eb8536
|
The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
|
2020-11-10 17:26:24 +00:00 |
|
Richard Davey
|
dfabaac634
|
Allow Rope to have post-pipeline
|
2020-11-10 16:27:12 +00:00 |
|
Richard Davey
|
cccf9bb163
|
Fixed Rope
|
2020-11-10 16:17:28 +00:00 |
|
Richard Davey
|
7903063efc
|
New Spine build
|
2020-11-10 15:50:57 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
40123f1a08
|
Updated docs
|
2020-11-10 12:01:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
|
489a8f5377
|
Update CHANGELOG-v3.50.md
|
2020-11-09 17:15:46 +00:00 |
|
Richard Davey
|
4cefe70ff0
|
Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
|
2020-11-09 17:15:43 +00:00 |
|
Richard Davey
|
52710ad87d
|
Update CHANGELOG-v3.50.md
|
2020-11-09 17:10:50 +00:00 |
|
Richard Davey
|
d397551b3d
|
Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
|
2020-11-09 17:10:18 +00:00 |
|
Richard Davey
|
ca8f201e8a
|
Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
|
2020-11-09 17:07:30 +00:00 |
|
Richard Davey
|
6c69cf3627
|
Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
|
2020-11-09 17:06:57 +00:00 |
|
Richard Davey
|
bbb397c860
|
Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
|
2020-11-09 17:05:37 +00:00 |
|
Richard Davey
|
f02325fff0
|
Merge pull request #5386 from PhaserEditor2D/patch-1
Updates geom, width and height of the Ellipse GO
|
2020-11-09 17:03:56 +00:00 |
|
Richard Davey
|
1b434d7a40
|
Preparing for Beta 11
|
2020-11-09 16:29:57 +00:00 |
|
Richard Davey
|
eee3feb667
|
Pass Game Object to batchQuad
|
2020-11-09 13:19:31 +00:00 |
|
Richard Davey
|
c5656fbd08
|
Make FLOAT the default type
|
2020-11-09 13:19:14 +00:00 |
|