Felipe Alfonso
|
d4e4509e22
|
Render off-screen and on-screen for EffectLayer
|
2017-04-20 21:30:19 -03:00 |
|
Richard Davey
|
b3fb6d64f2
|
Added ability to create EffectLayer via config object.
|
2017-04-21 00:54:57 +01:00 |
|
Felipe Alfonso
|
8df65e7270
|
changed renderTexture name
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2017-04-20 20:50:47 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
18e3b9379d
|
Render Pass rendering on the screen
|
2017-04-20 13:18:14 -03:00 |
|
Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
88c599cb28
|
Fixed render target issue with BitmapText
|
2017-04-13 12:55:25 -03:00 |
|
Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Richard Davey
|
81c6124a4d
|
Added more toJSON GameObject functions.
|
2017-04-13 00:35:27 +01:00 |
|
Richard Davey
|
929d6fc8ef
|
Enforced GameObjects to specify their type (a string based const)
|
2017-04-13 00:05:12 +01:00 |
|
Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Richard Davey
|
5cdf2f0e96
|
Fixed animation values being overridden on load.
|
2017-04-11 03:28:39 +01:00 |
|
Richard Davey
|
1abf6e7b1e
|
Sprite now uses BuildAnimation function.
|
2017-04-11 03:13:51 +01:00 |
|
Richard Davey
|
e96dabf0cd
|
Fixed paths
|
2017-04-11 03:13:41 +01:00 |
|
Richard Davey
|
dabfbc0ae1
|
Added animation build function.
|
2017-04-11 03:13:30 +01:00 |
|
Richard Davey
|
c8d22fe881
|
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
|
2017-04-11 02:49:13 +01:00 |
|
Felipe Alfonso
|
48782ec751
|
calling GameObject constructor on EffectLayer
|
2017-04-10 13:12:54 -03:00 |
|
Felipe Alfonso
|
5095e66fa7
|
Int and Matrix uniform setting
|
2017-04-10 12:05:56 -03:00 |
|
Richard Davey
|
e462def9bd
|
Added PlayAnimation action.
|
2017-04-08 01:59:44 +01:00 |
|
Felipe Alfonso
|
92cd873d85
|
uniform managment added to EffectLayer
|
2017-04-07 15:50:44 -03:00 |
|
photonstorm
|
198101c683
|
Added Layer.getChildren.
|
2017-04-07 15:44:04 +01:00 |
|
Richard Davey
|
2d5d75d97d
|
Get from sys instead.
|
2017-04-07 03:11:19 +01:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Felipe Alfonso
|
b755fe06b9
|
Removed RenderPass
|
2017-04-05 11:23:34 -03:00 |
|
Richard Davey
|
3356cecc0b
|
Added Sprite.play
|
2017-04-05 04:41:53 +01:00 |
|
Richard Davey
|
336ea77587
|
Fixed GO extends.
|
2017-04-05 02:10:48 +01:00 |
|
Richard Davey
|
ea0af28983
|
Default preUpdate function.
|
2017-04-04 23:59:27 +01:00 |
|
Richard Davey
|
b5e8e183b8
|
Animation Component added.
|
2017-04-04 23:59:16 +01:00 |
|
Richard Davey
|
8ec9061b43
|
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
|
2017-04-04 23:58:33 +01:00 |
|
Richard Davey
|
08d0398f52
|
Fixed Graphics.strokeLineShape
|
2017-03-31 02:34:43 +01:00 |
|
Richard Davey
|
b3bced081a
|
Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
|
2017-03-31 01:21:55 +01:00 |
|
Richard Davey
|
e8b039af36
|
Added PlaceOnTriangle Action.
|
2017-03-31 00:46:27 +01:00 |
|
Felipe Alfonso
|
4228a5b634
|
Fixed rendering issue with arc command
|
2017-03-30 10:06:35 -03:00 |
|
Felipe Alfonso
|
98349a08b8
|
Fixed text rendering issue
|
2017-03-30 09:48:24 -03:00 |
|
Richard Davey
|
168ce84a01
|
GameObject.destroy calls Children.remove.
|
2017-03-30 13:28:40 +01:00 |
|
Richard Davey
|
47e6cff967
|
Added Graphics.fillPoint, fillPointShape and lineBetween methods.
|
2017-03-30 01:47:15 +01:00 |
|
Richard Davey
|
709819d601
|
Fixed triangle properties.
|
2017-03-30 00:45:17 +01:00 |
|
Richard Davey
|
7ef33d005b
|
Added ability to pass Geometry directly to the Graphics methods.
|
2017-03-30 00:45:17 +01:00 |
|
Richard Davey
|
dccda7a5b3
|
PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
|
2017-03-29 20:27:36 +01:00 |
|
Richard Davey
|
8664c278f1
|
PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
|
2017-03-29 17:11:26 +01:00 |
|
Richard Davey
|
3b79c2cf52
|
Added default lineStyle alpha value.
|
2017-03-29 16:05:05 +01:00 |
|
Richard Davey
|
bf695ee6d1
|
Added PlaceOnCircle and PlaceOnLine Actions.
|
2017-03-29 16:04:51 +01:00 |
|
Richard Davey
|
18fa6292a6
|
Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
|
2017-03-29 15:06:06 +01:00 |
|
Richard Davey
|
7f72c7b8ca
|
GridAlign now takes a config object, and works with optional x/y settings too.
|
2017-03-29 01:34:46 +01:00 |
|
Richard Davey
|
e69155662d
|
Layer.createMultiple can now take an array of config objects.
|
2017-03-29 01:12:14 +01:00 |
|
Richard Davey
|
5c0f550072
|
Added step value to Rotate Action.
|
2017-03-29 01:03:24 +01:00 |
|
Richard Davey
|
b464aa5c8f
|
Added SetScale createMultiple action.
|
2017-03-29 00:44:08 +01:00 |
|
Richard Davey
|
12499c1dfe
|
Added SetOrigin Action.
|
2017-03-29 00:12:33 +01:00 |
|
Richard Davey
|
664b154e02
|
Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
|
2017-03-29 00:09:16 +01:00 |
|
Richard Davey
|
06fdb8c430
|
Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
|
2017-03-28 23:38:14 +01:00 |
|