Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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4ba2b0eb7b
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All swapped to using renderer matrices to make pipelines smaller
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2020-10-28 16:52:59 +00:00 |
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Richard Davey
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85a284d095
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Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
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2020-10-16 17:52:59 +01:00 |
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Richard Davey
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1aaecbe703
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Particles.EmitterOp.setMethods will now reset both onEmit and onUpdate to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
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2020-10-16 17:32:22 +01:00 |
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Richard Davey
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ae6112297a
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Default tint value should now be 0xffffff. Fix #5358
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2020-10-15 12:19:17 +01:00 |
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Richard Davey
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24de03ca96
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Added missing ADDED_TO_SCENE handlers
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2020-09-29 20:14:30 +01:00 |
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Richard Davey
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12c8ddfd05
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Use getXRound
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2020-09-29 18:05:39 +01:00 |
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Richard Davey
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9619995527
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Add to UpdateList if not on Display List
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2020-09-29 18:05:29 +01:00 |
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Richard Davey
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b86d982c00
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The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
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2020-09-23 12:06:29 +01:00 |
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Richard Davey
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a459ec090f
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Fixed lint issue
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2020-09-23 11:50:07 +01:00 |
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Richard Davey
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fb849ae0dc
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The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
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2020-09-23 11:50:00 +01:00 |
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Vladislav Forsh
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4d7301a4be
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Improve types for particle emitter deathZone and emitZone
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2020-09-21 12:38:29 +03:00 |
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Vladislav Forsh
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530c7a3d92
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Add reserve property to particle emitter config
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2020-09-21 12:06:49 +03:00 |
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Vladislav Forsh
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8fd4754b03
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Add ability to use custom easing function(s) with particle emitters
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2020-09-16 12:43:38 +03:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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951457c881
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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
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2020-09-14 15:02:13 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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8f8a90bedd
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
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Richard Davey
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da3f9b22c3
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
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Richard Davey
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3bd91ea3de
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Update ParticleManagerCreator.js
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2020-08-24 19:24:11 +01:00 |
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Richard Davey
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a9072cadf2
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Sprite , Rope , ParticleEmitterManager , Extern and DOMElement now all override the addedToScene and removedFromScene callbacks to handle further set-up tasks.
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2020-08-24 19:24:02 +01:00 |
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Richard Davey
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f4259deb37
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DOMElementFactory , ExternFactory , ParticleManagerFactor , RopeFactory and SpriteFactory all no longer add the objects to the Update List, this is now handled by the ADDED events instead.
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2020-08-24 19:22:58 +01:00 |
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Richard Davey
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786f78e91d
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Particle Emitter Game Objects now support rendering in Light2d.
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2020-07-16 15:32:06 +01:00 |
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Richard Davey
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99af20aa68
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The Particle Emitter Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 18:03:36 +01:00 |
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Richard Davey
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dea68135fd
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
|
2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
|
Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
|
2020-01-26 21:18:14 +08:00 |
|
Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
|
2020-01-26 21:15:30 +08:00 |
|
Jason Kwok
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1fd71ae088
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Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
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2020-01-26 21:13:11 +08:00 |
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Richard Davey
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ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
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Richard Davey
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5130fccbf5
|
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-28 16:35:07 +00:00 |
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samme
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15506e0faf
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Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-23 10:36:35 -08:00 |
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samme
|
559c89eaf2
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Add ParticleEmitter#setTint()
|
2019-12-23 09:25:35 -08:00 |
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Richard Davey
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d405bab92c
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Set image smoothing based on renderer or scale mode.
|
2019-10-01 16:10:46 +01:00 |
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samme
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df3953e604
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Require truthy random value for randomness
|
2019-06-11 11:38:29 -07:00 |
|
samme
|
c55ee432ce
|
Docs for easedValueEmit()
|
2019-06-07 13:32:12 -07:00 |
|
samme
|
cf627a07e1
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Correct emitOnly values for angle, lifespan, x, y
|
2019-06-07 13:31:01 -07:00 |
|
samme
|
d3407c5e44
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Add EmitterOpOnEmitType and EmitterOpOnUpdateType
Also some corrections in ParticleEmitterConfig docs
|
2019-06-01 13:33:06 -07:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
a6341a97a8
|
Fixed Types references
|
2019-05-09 15:32:53 +01:00 |
|
Richard Davey
|
29aee69aa0
|
Particles Types
|
2019-05-09 11:57:00 +01:00 |
|
Richard Davey
|
78e1ef9df0
|
Particle Emitters and Containers can now have geometry masked children
|
2019-04-15 16:46:47 +01:00 |
|
Richard Davey
|
754ae7caa2
|
Particle Emitters can now be masked
|
2019-04-12 17:46:52 +01:00 |
|
Richard Davey
|
9dd3e7cd15
|
Added missing Mask component
|
2019-04-12 17:46:39 +01:00 |
|
Richard Davey
|
70a87a576d
|
Some legacy instances of float moved to number .
|
2019-02-13 12:39:36 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Brian Lui
|
af085646eb
|
Fix: Type declaration for blendMode
|
2019-02-08 15:58:18 +08:00 |
|
Richard Davey
|
44f4ac3598
|
Type def fix
|
2019-01-29 23:49:23 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
4b27b37a0c
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
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