Richard Davey
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6505e6837a
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Removed un-used calls
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2018-10-25 16:26:48 +01:00 |
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Richard Davey
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12bcdbf672
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Docs fix
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2018-10-25 16:26:34 +01:00 |
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Richard Davey
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1cdb4fbf80
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Added debug renderer and shader
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2018-10-25 14:14:26 +01:00 |
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Richard Davey
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b5573e5427
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Now suppors camera matrix
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2018-10-25 14:14:14 +01:00 |
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Richard Davey
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ff03c4389c
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Removed mvp as the plugin can use a single instance
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2018-10-25 14:14:04 +01:00 |
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Richard Davey
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bed1141d9a
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Added clearPipeline and rebindPipeline and force argument.
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2018-10-25 14:13:40 +01:00 |
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Richard Davey
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7441ff90ae
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The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
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2018-10-25 14:11:23 +01:00 |
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Richard Davey
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4c73be9dbd
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The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
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2018-10-25 14:10:12 +01:00 |
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Rahul Gurung
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a3a124a839
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updated README.md
I know its obvious to run npm install inside the source but beginners do mess things up.
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2018-10-25 18:11:48 +05:30 |
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Richard Davey
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8d12286b01
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New buid
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2018-10-24 23:46:31 +01:00 |
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Richard Davey
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6b34ef0e4f
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Added translateXYZ and scaleXYZ
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2018-10-24 23:46:27 +01:00 |
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Richard Davey
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3c80553834
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Spine GL now resets pipeline properly
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2018-10-24 23:46:10 +01:00 |
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Richard Davey
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59fc4d5b17
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Added loaders and updated cli
|
2018-10-24 23:45:37 +01:00 |
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samme
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7ff8d51f98
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Docs for input and physics events
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2018-10-24 12:14:44 -07:00 |
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Richard Davey
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7e783cabbf
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Spine now rendering in WebGL
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2018-10-24 17:25:38 +01:00 |
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Richard Davey
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864913ceee
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config update
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2018-10-24 17:25:21 +01:00 |
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Richard Davey
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3f7b406643
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Only flip for Canvas
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2018-10-24 17:25:03 +01:00 |
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Richard Davey
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74cebf0a0e
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dist tests
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2018-10-24 17:24:48 +01:00 |
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Richard Davey
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769f40e117
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Updated configs
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2018-10-24 17:24:32 +01:00 |
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Richard Davey
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7ca0edcdfc
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Update CHANGELOG.md
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2018-10-24 15:26:31 +01:00 |
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Richard Davey
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6092892beb
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Splitting Spine plugin up into renderer bundles
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2018-10-24 14:09:11 +01:00 |
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Richard Davey
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d3b573a615
|
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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f5f1e8ef15
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Added Spine Game Object and fully working canvas renderer
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2018-10-24 12:41:56 +01:00 |
|
Richard Davey
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15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
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Richard Davey
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7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
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Richard Davey
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217e273896
|
Added context save to stop fillRect bug (issue #4056)
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2018-10-24 12:39:48 +01:00 |
|
Richard Davey
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7bfd213b0d
|
Update CHANGELOG.md
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2018-10-23 17:47:59 +01:00 |
|
Richard Davey
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7dfba74940
|
Spine plugin updates
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2018-10-23 17:47:36 +01:00 |
|
Richard Davey
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0050f4686f
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Removed Spine Plugin from experimental flag
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2018-10-23 13:30:01 +01:00 |
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Richard Davey
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e6d7a8e68c
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PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided.
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2018-10-23 13:29:44 +01:00 |
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Richard Davey
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5da77075f4
|
PluginManager.install returns null if the plugin failed to install in all cases.
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2018-10-23 13:28:56 +01:00 |
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Richard Davey
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7e206cf554
|
UnityAtlas now sets the correct file type key if using a config file object.
|
2018-10-23 13:28:20 +01:00 |
|
Richard Davey
|
849403adb6
|
Added Spine plugin webpack build
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2018-10-22 17:15:45 +01:00 |
|
Richard Davey
|
b73d0dd80c
|
Added jsdocs
|
2018-10-22 13:47:46 +01:00 |
|
Richard Davey
|
956a0913b8
|
Added new jsdocs
|
2018-10-22 12:12:31 +01:00 |
|
Richard Davey
|
2180b1fe58
|
Update CHANGELOG.md
|
2018-10-19 18:32:14 +01:00 |
|
Richard Davey
|
d13984f460
|
Added jsdocs
|
2018-10-19 18:32:10 +01:00 |
|
Richard Davey
|
0b3d54a198
|
Added jsdocs
|
2018-10-19 18:29:36 +01:00 |
|
Richard Davey
|
104eeabbf6
|
Removed verticalAdjust property as it never worked and isn't needed now
|
2018-10-19 18:29:28 +01:00 |
|
Richard Davey
|
a083318e02
|
Added lots of missing jsdocs
|
2018-10-19 17:45:05 +01:00 |
|
Richard Davey
|
aafac3df06
|
Update CHANGELOG.md
|
2018-10-19 16:14:54 +01:00 |
|
Richard Davey
|
07bb619c5e
|
Added jsdocs
|
2018-10-19 16:14:51 +01:00 |
|
Richard Davey
|
eea1b34549
|
Added jsdocs
|
2018-10-19 15:53:04 +01:00 |
|
Richard Davey
|
ec443cce01
|
Update CHANGELOG.md
|
2018-10-19 15:33:47 +01:00 |
|
Richard Davey
|
60dc63fe9f
|
Added jsdocs
|
2018-10-19 15:33:43 +01:00 |
|
Richard Davey
|
809e3f4bbc
|
Added jsdocs
|
2018-10-19 15:02:27 +01:00 |
|
Richard Davey
|
9e6298ba0f
|
Array.Matrix.ReverseColumns was actually reversing the rows, but now reverses the columns.
|
2018-10-19 15:02:21 +01:00 |
|
Richard Davey
|
874d7350cd
|
Array.Matrix.ReverseRows was actually reversing the columns, but now reverses the rows.
|
2018-10-19 15:02:08 +01:00 |
|
Richard Davey
|
a73249563e
|
Fixed formatting
|
2018-10-19 13:51:32 +01:00 |
|
Richard Davey
|
f10f557476
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-10-19 13:50:49 +01:00 |
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