Richard Davey
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d3778bb4bb
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ArcadeWorldConfig.customUpdate is a new boolean property you can set in the Arcade Physics config object, either in the Scene or in the Game Config. If true the World update will never be called, allowing you to call it yourself from your own component. Close #5190
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2020-09-01 17:42:19 +01:00 |
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Richard Davey
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8db2543e27
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Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
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2020-08-03 10:27:01 +01:00 |
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Richard Davey
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08e346952a
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Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
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2020-08-03 10:23:15 +01:00 |
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Richard Davey
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c9330fd469
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Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
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2020-08-03 10:19:42 +01:00 |
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samme
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f653a51cc0
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Docs: generic return for add.existing()
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2020-07-29 12:19:09 -07:00 |
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samme
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7685067310
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Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
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2020-07-23 09:48:53 -07:00 |
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Richard Davey
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af1198dcf5
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Arcade.Components.Size.setBodySize is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize which is now deprecated. Fix #4786
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2020-07-13 14:34:23 +01:00 |
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Richard Davey
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dea68135fd
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
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Richard Davey
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ab8ad19b1e
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Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
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2020-07-13 13:10:51 +01:00 |
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Richard Davey
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6bd24ded25
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Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
separateCircle fixes
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2020-07-13 13:07:39 +01:00 |
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Richard Davey
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853feea355
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Merge pull request #5183 from samme/feature/body-updateFromGameObject
Add Arcade.Body#updateFromGameObject
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2020-07-13 12:39:45 +01:00 |
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Richard Davey
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54841002eb
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Merge pull request #5162 from samme/docs/arcade-physics-types
Add Arcade Physics types
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2020-07-13 12:27:54 +01:00 |
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Richard Davey
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bafae8424d
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Merge pull request #5153 from samme/fix/create-group-from-children
Fix problems passing `children` to created group
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2020-07-13 12:15:26 +01:00 |
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Richard Davey
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7fa6d17e17
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Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
Fix static body position from scaled sprite
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2020-07-13 12:13:13 +01:00 |
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Richard Davey
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5b4423d6f3
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Merge pull request #5135 from samme/feature/collide-use-static-tree
Always use static tree for collision checks
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2020-07-13 12:03:18 +01:00 |
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Richard Davey
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2f48e5ee00
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Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
Arcade Physics collisions optimizations
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2020-07-13 12:02:38 +01:00 |
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Richard Davey
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b2a67754df
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Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
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2020-07-13 11:47:18 +01:00 |
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samme
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1c2e15ac98
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Update _dx and _dy during friction movement
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2020-07-07 15:44:56 -07:00 |
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samme
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807aeed20c
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Correct prev and prevFrame
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2020-07-03 14:02:10 -07:00 |
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samme
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16e94d79eb
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separateCircle fixes
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2020-06-27 09:24:23 -07:00 |
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samme
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fd3c682646
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Add Arcade.Body#updateFromGameObject
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2020-06-05 10:32:05 -07:00 |
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samme
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dd7976699d
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Docs: grammar
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2020-06-01 09:57:36 -07:00 |
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samme
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c0b6027160
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Add Arcade Physics types
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2020-05-23 10:09:41 -07:00 |
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samme
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1ed0aaf8ba
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Fix position from scaled sprite
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2020-05-11 10:38:48 -07:00 |
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samme
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fa2e76c18c
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Add missing config when passing children only
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2020-05-11 10:24:01 -07:00 |
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samme
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6f3c0d2bb8
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Don't discard config
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2020-05-11 10:22:13 -07:00 |
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samme
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f374a4c045
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Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
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2020-05-08 10:50:11 -07:00 |
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samme
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35672274bc
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Docs: Correct description in ArcadeWorldConfig
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2020-05-08 10:46:08 -07:00 |
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samme
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928ac2c31c
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Docs for Phaser.Physics.Arcade.Body#facing
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2020-05-06 10:26:27 -07:00 |
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samme
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b2eb6bfc43
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Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
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2020-05-05 15:32:49 -07:00 |
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samme
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62f0cf732a
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Always search the static tree
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2020-05-05 10:47:21 -07:00 |
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samme
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d80e4f5824
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Skip intersects check by argument
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2020-05-04 22:06:24 -07:00 |
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samme
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992af0b15e
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Fast path for overlapOnly
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2020-05-03 23:17:27 -07:00 |
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samme
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db8db69575
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Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
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2020-04-29 11:18:56 -07:00 |
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Richard Davey
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ba76f61109
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Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
Fix checkCollision none for tile collisions; and optimizations
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2020-04-27 12:32:40 +01:00 |
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Richard Davey
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625ca20a0e
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Fix lint error introduced by #4989
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2020-04-27 12:02:30 +01:00 |
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Richard Davey
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c8e0f91083
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Merge pull request #4989 from jjcapellan/syncToRender
New property Arcade.World.fixedStep
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2020-04-27 12:01:24 +01:00 |
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Richard Davey
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70a4b9843e
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Merge pull request #5038 from halilcakar/master
Update JSDocs for events
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2020-04-27 11:51:40 +01:00 |
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samme
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c0e5f201cd
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Docs: Arcade Physics collisions
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2020-04-23 10:50:33 -07:00 |
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samme
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a47408030b
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Docs: Phaser.Physics.Arcade.Components.Friction
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2020-04-21 15:08:49 -07:00 |
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samme
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d17c004787
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Docs: correct description for Arcade.Body#drag
Fixes #5100
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2020-04-21 11:10:43 -07:00 |
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samme
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700d3b7316
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Physics groups descriptions
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2020-03-21 09:46:31 -07:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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samme
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68db7d086e
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Exit early for checkCollision.none on bodyB
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2020-03-04 12:47:58 -08:00 |
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jjcapellan
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327748bbbf
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Refactoring syncToRender to fixedStep
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2020-02-28 18:47:44 +01:00 |
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samme
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3c2fac2101
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Exit early for checkCollision.none
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2020-02-08 17:17:02 -08:00 |
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samme
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e100ce6593
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checkCollision.none should prevent tile collisions
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2020-02-08 17:15:02 -08:00 |
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jjcapellan
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7e4c08c270
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Added new property syncToRender
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2020-02-06 19:58:43 +01:00 |
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Richard Davey
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58d40fa9e0
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Cache the vars
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2020-02-04 23:56:50 +00:00 |
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Richard Davey
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1a493caa4b
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Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
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2020-02-04 11:26:17 +00:00 |
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