Commit graph

791 commits

Author SHA1 Message Date
Richard Davey
d3778bb4bb ArcadeWorldConfig.customUpdate is a new boolean property you can set in the Arcade Physics config object, either in the Scene or in the Game Config. If true the World update will never be called, allowing you to call it yourself from your own component. Close #5190 2020-09-01 17:42:19 +01:00
Richard Davey
8db2543e27
Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
2020-08-03 10:27:01 +01:00
Richard Davey
08e346952a
Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
2020-08-03 10:23:15 +01:00
Richard Davey
c9330fd469
Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
2020-08-03 10:19:42 +01:00
samme
f653a51cc0 Docs: generic return for add.existing() 2020-07-29 12:19:09 -07:00
samme
7685067310
Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
2020-07-23 09:48:53 -07:00
Richard Davey
af1198dcf5 Arcade.Components.Size.setBodySize is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize which is now deprecated. Fix #4786 2020-07-13 14:34:23 +01:00
Richard Davey
dea68135fd Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
6bd24ded25
Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
separateCircle fixes
2020-07-13 13:07:39 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
54841002eb
Merge pull request #5162 from samme/docs/arcade-physics-types
Add Arcade Physics types
2020-07-13 12:27:54 +01:00
Richard Davey
bafae8424d
Merge pull request #5153 from samme/fix/create-group-from-children
Fix problems passing `children` to created group
2020-07-13 12:15:26 +01:00
Richard Davey
7fa6d17e17
Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
Fix static body position from scaled sprite
2020-07-13 12:13:13 +01:00
Richard Davey
5b4423d6f3
Merge pull request #5135 from samme/feature/collide-use-static-tree
Always use static tree for collision checks
2020-07-13 12:03:18 +01:00
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
1c2e15ac98 Update _dx and _dy during friction movement 2020-07-07 15:44:56 -07:00
samme
807aeed20c Correct prev and prevFrame 2020-07-03 14:02:10 -07:00
samme
16e94d79eb separateCircle fixes 2020-06-27 09:24:23 -07:00
samme
fd3c682646 Add Arcade.Body#updateFromGameObject 2020-06-05 10:32:05 -07:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
c0b6027160 Add Arcade Physics types 2020-05-23 10:09:41 -07:00
samme
1ed0aaf8ba Fix position from scaled sprite 2020-05-11 10:38:48 -07:00
samme
fa2e76c18c Add missing config when passing children only 2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8 Don't discard config 2020-05-11 10:22:13 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc Docs: Correct description in ArcadeWorldConfig 2020-05-08 10:46:08 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
b2eb6bfc43 Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a Always search the static tree 2020-05-05 10:47:21 -07:00
samme
d80e4f5824 Skip intersects check by argument 2020-05-04 22:06:24 -07:00
samme
992af0b15e Fast path for overlapOnly 2020-05-03 23:17:27 -07:00
samme
db8db69575 Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
2020-04-29 11:18:56 -07:00
Richard Davey
ba76f61109
Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
Fix checkCollision none for tile collisions; and optimizations
2020-04-27 12:32:40 +01:00
Richard Davey
625ca20a0e Fix lint error introduced by #4989 2020-04-27 12:02:30 +01:00
Richard Davey
c8e0f91083
Merge pull request #4989 from jjcapellan/syncToRender
New property Arcade.World.fixedStep
2020-04-27 12:01:24 +01:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
c0e5f201cd Docs: Arcade Physics collisions 2020-04-23 10:50:33 -07:00
samme
a47408030b Docs: Phaser.Physics.Arcade.Components.Friction 2020-04-21 15:08:49 -07:00
samme
d17c004787 Docs: correct description for Arcade.Body#drag
Fixes #5100
2020-04-21 11:10:43 -07:00
samme
700d3b7316 Physics groups descriptions 2020-03-21 09:46:31 -07:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
samme
68db7d086e Exit early for checkCollision.none on bodyB 2020-03-04 12:47:58 -08:00
jjcapellan
327748bbbf Refactoring syncToRender to fixedStep 2020-02-28 18:47:44 +01:00
samme
3c2fac2101 Exit early for checkCollision.none 2020-02-08 17:17:02 -08:00
samme
e100ce6593 checkCollision.none should prevent tile collisions 2020-02-08 17:15:02 -08:00
jjcapellan
7e4c08c270 Added new property syncToRender 2020-02-06 19:58:43 +01:00
Richard Davey
58d40fa9e0 Cache the vars 2020-02-04 23:56:50 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00