Richard Davey
ca2097f4e2
Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470
2018-04-09 12:57:47 +01:00
Richard Davey
a0dcfdd3fc
Merge pull request #3470 from pixelhijack/fix-issue-3363
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[ISSUE #3363 ] Phaser Scene - passing data to scene init & create methods
2018-04-09 10:20:57 +01:00
Chris Andrew
f3675b6085
Added a missing full stop. 🚀
2018-04-02 18:43:41 +01:00
Chris Andrew
e047977f52
Documented the ScenePlugin class.
2018-04-02 18:29:23 +01:00
Chris Andrew
7eb0342663
Documented the SceneManager.
2018-04-02 18:01:17 +01:00
pixelhijack
e728f3a1b9
[ISSUE #3363 ] Phaser Scene - passing data to scene init & create methods
2018-03-29 21:40:32 +02:00
orblazer
dcd80375c0
Fix "object" types on Renderer and Scene
2018-03-21 14:41:17 +01:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
orblazer
4cff464555
Fix nullable types
2018-03-20 15:36:03 +01:00
Arkadiusz Buras
e981932db1
Remove scene key in SceneManager
2018-03-17 13:42:42 +01:00
samme
55ccf7f026
Remove unused callbacks in createSceneFromObject
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Phaser never calls 'shutdown' or 'destroy' methods.
2018-03-14 13:28:04 -07:00
Richard Davey
db3112de31
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
2018-03-09 15:33:07 +00:00
Richard Davey
1e6bfe660f
Removed accidental overwrite of the object key #3185
2018-03-05 16:58:59 +00:00
Richard Davey
5168300463
The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314
2018-03-05 14:48:30 +00:00
Richard Davey
7c16368d3e
SceneManager uses new internal boot queue.
2018-03-05 14:11:42 +00:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
95d85576c9
SceneManager.moveAbove and moveBelow added.
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SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.
SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
9a6e6265e8
The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init
state.
2018-03-02 17:48:45 +00:00
Richard Davey
98930de3a8
The SceneManager has a new method: remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
2018-03-02 03:50:55 +00:00
srobertson421
66e881c7eb
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 12:25:43 -08:00
Richard Davey
e6059f65cd
SceneManager invokes resize method on all Systems.
2018-02-28 17:18:55 +00:00
Richard Davey
8f4a1012fd
Updated jsdocs.
2018-02-13 01:39:22 +00:00
Richard Davey
5ad167a8bf
Added jsdocs
2018-02-12 16:18:34 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
a802914243
Added in destroy methods for all managers and invoked them from Game
2018-01-31 03:38:10 +00:00
Richard Davey
9988e4eb5b
Removed un-needed files and moved plugins around.
2018-01-26 05:21:45 +00:00
Richard Davey
123c8f8127
Calls to the Scene Manager that happen before the Scene is running are now queued
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Thanks to gdomaradzki for bringing this one to my attention!
2018-01-23 02:12:33 +00:00
Richard Davey
f9cc2a9714
Scene now sets a status flag for every state it goes through, allowing the manager to know when to allow updating and rendering
2018-01-20 16:22:40 +00:00
Richard Davey
f676fc2bbd
Recoded the SceneManage
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The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
2f1ee57505
Fixed event handler.
2018-01-19 19:13:11 +00:00
Richard Davey
25089f66fd
Scene will now be made active as soon as it has init'd, not after the load is complete. This allows a scene to render while loading assets.
2018-01-19 16:30:05 +00:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
e017a71f32
Game emits a boot event, which its managers listen for
2018-01-18 05:16:52 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
570cbde7da
Renamed SceneManager.
2018-01-16 16:33:30 +00:00