Richard Davey
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b90c067112
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Update path
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2023-02-16 23:49:53 +00:00 |
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Richard Davey
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74f1bc639f
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Remove old FX component
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2023-02-16 23:49:45 +00:00 |
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Richard Davey
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60b6f74b75
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Import FX
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2023-02-16 23:49:35 +00:00 |
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Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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2aae7b37fa
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Added more jsdocs and default values
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2023-02-16 22:15:22 +00:00 |
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Richard Davey
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b7e9fe23af
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Add default values and allow passing from the methods
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2023-02-16 18:50:42 +00:00 |
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Richard Davey
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cbf42feee1
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Refactored so FX is a class sitting on a property, rather than a mixin.
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2023-02-16 18:39:14 +00:00 |
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Richard Davey
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260f4db5a5
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Use new shader array
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2023-02-16 16:13:52 +00:00 |
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Richard Davey
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d9570b1b0b
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Shaders can be an array of strings
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2023-02-16 16:13:37 +00:00 |
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Richard Davey
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a93425ef0d
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Bundle Shaders now produces an index.js
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2023-02-16 16:13:22 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
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Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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238d3332dd
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-02-16 00:42:20 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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2685510a86
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Merge pull request #6390 from samme/docs/createFromObjects
Docs: createFromObjects() description
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2023-02-15 23:51:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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samme
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c7148b3378
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Docs: createFromObjects() description
#5698
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2023-02-15 13:40:17 -08:00 |
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Richard Davey
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ffa50913f4
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Shader update?
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2023-02-15 18:50:59 +00:00 |
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Richard Davey
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5125d91509
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Create FXCircle.frag
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2023-02-15 18:50:47 +00:00 |
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Richard Davey
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720417c3dd
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Added ColorMatrix
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2023-02-15 18:50:44 +00:00 |
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Richard Davey
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2d58ee2453
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Create CircleFXPipeline.js
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2023-02-15 18:50:12 +00:00 |
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Richard Davey
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3fb415b926
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Create ColorMatrixFXPipeline.js
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2023-02-15 18:50:07 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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399241b9c4
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vertShader is the default :)
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2023-02-15 01:20:53 +00:00 |
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Richard Davey
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1cf3aa428a
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Exposed all the FX pipelines for easier access
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2023-02-15 01:15:25 +00:00 |
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Richard Davey
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e1391445fe
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If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline .
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2023-02-15 01:15:01 +00:00 |
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Richard Davey
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b40cc9b584
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Tweaked alpha
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2023-02-15 00:50:31 +00:00 |
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Richard Davey
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a93a6c75c3
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Added working BloomFX
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2023-02-15 00:50:26 +00:00 |
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Richard Davey
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ca2c81fd79
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Fix package name
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2023-02-15 00:07:43 +00:00 |
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Richard Davey
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b615e67a3b
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Rename LinearGradient to Gradient and use better shader
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2023-02-15 00:05:33 +00:00 |
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Richard Davey
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03104d0a8c
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Optimize size of shaders by removing comments and blank lines
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2023-02-15 00:05:16 +00:00 |
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Richard Davey
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58576252cb
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Fixed BlurFX and added LinearGradientFX
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2023-02-14 23:45:44 +00:00 |
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Richard Davey
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65f3d340ec
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Working through Blur FX
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2023-02-14 18:53:52 +00:00 |
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Richard Davey
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15f296824c
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Improved Vignette shader dramatically
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2023-02-14 15:49:33 +00:00 |
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Richard Davey
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729f446e66
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Added Shadow, Vignette, Pixelate and Shine FX
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2023-02-14 13:33:07 +00:00 |
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Richard Davey
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765afecbea
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The WebGLPipeline.setTime method has a new optional parameter shader , which allows you to control the shader on which the time value is set.
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2023-02-14 13:11:29 +00:00 |
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Richard Davey
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28f088184f
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Expose GlowFXPipeline
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2023-02-14 01:30:57 +00:00 |
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Richard Davey
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9f53a0460a
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Added GlowFX by default (testing)
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2023-02-14 01:30:47 +00:00 |
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Richard Davey
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13e2e15914
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New and improved fx handling
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2023-02-14 01:30:37 +00:00 |
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Richard Davey
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4f5da3b3b8
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Added jsdocs
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2023-02-14 01:30:23 +00:00 |
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Richard Davey
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428f008337
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Import namespace
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2023-02-14 01:30:07 +00:00 |
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Richard Davey
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3f428c4295
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jsdocs fix
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2023-02-14 01:29:57 +00:00 |
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Richard Davey
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2589557f4d
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Don't resize if locked from resizing
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2023-02-14 01:29:46 +00:00 |
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Richard Davey
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050f3d4708
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Reset default strength
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2023-02-14 01:29:21 +00:00 |
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Richard Davey
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34c3468961
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Create GlowFXPipeline.js
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2023-02-14 01:29:05 +00:00 |
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Richard Davey
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ed1f79e57e
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Added Vignette and BaseFX class
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2023-02-13 21:21:18 +00:00 |
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Richard Davey
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532d5a9375
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Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
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2023-02-13 18:50:27 +00:00 |
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samme
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2a5a7d07f9
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Fix "listener.positionX is undefined" error
Fixes #6385
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2023-02-13 10:12:04 -08:00 |
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Richard Davey
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963ff647e6
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Testing out a possible FX Pipeline
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2023-02-13 01:30:22 +00:00 |
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Richard Davey
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cf6b0971cb
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Renaming SpriteFX to PreFX
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2023-02-12 21:08:58 +00:00 |
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Mizuno Kazumi
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ad11d11dcc
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Fix renderFlags after changing scaleX/scaleY
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2023-02-11 18:13:59 +03:00 |
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Emil Schnedler Vad
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70aedd9344
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fixed order of function check
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2023-02-10 14:03:24 +01:00 |
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Richard Davey
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ed205f586b
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Bloom FX
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2023-02-09 18:46:49 +00:00 |
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Richard Davey
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f6f1bf2281
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Corrected jsdocs
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2023-02-09 16:30:03 +00:00 |
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Emil Schnedler Vad
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f21834c50b
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container#getBounds now also support getTextBounds for bounds calculations
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2023-02-09 14:33:28 +01:00 |
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Richard Davey
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d8ea418ae6
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Gave Camera post pipeline
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2023-02-07 21:37:04 +00:00 |
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Richard Davey
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2f081ab360
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Fixed various jsdocs
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2023-02-07 01:24:10 +00:00 |
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Richard Davey
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ac1bcd61a6
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Merge pull request #6383 from samme/fix/camera-alpha-single
Change BaseCamera to AlphaSingle
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2023-02-06 14:35:26 +00:00 |
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samme
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7f345dfab5
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Change BaseCamera to AlphaSingle
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2023-02-03 10:32:58 -08:00 |
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Richard Davey
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a493f51192
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Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
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2023-02-03 18:26:56 +00:00 |
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Richard Davey
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36e6bc8a05
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Added PostPipeline component
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2023-02-03 17:52:36 +00:00 |
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Richard Davey
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f1032c8af5
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Swapped to use PostPipeline only
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2023-02-03 17:52:23 +00:00 |
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Richard Davey
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e82189f0fd
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Remove all Post Pipeline related functions
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2023-02-03 17:41:56 +00:00 |
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Richard Davey
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65ca9cc967
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PostPipeline is a new Game Object component that deals specifically with Post Pipelines
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2023-02-03 17:41:43 +00:00 |
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Alex West
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6f6f96959d
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Efficient spatial audio processing
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2023-02-02 17:43:04 +00:00 |
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Alex West
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ee2bf925ae
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Missed reference
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2023-02-02 14:53:22 +00:00 |
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Alex West
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f1b40a8475
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audioDestination to listenerPosition
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2023-02-02 14:52:28 +00:00 |
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Alex West
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2507bb0fa4
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Blip in sound's spatial source on play and pause.
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2023-02-02 13:55:08 +00:00 |
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Alex West
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2df3d5979d
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Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
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2023-02-02 13:22:30 +00:00 |
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Richard Davey
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e699fef68b
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Typo
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2023-02-01 18:27:32 +00:00 |
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Richard Davey
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35163ec483
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TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
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2023-02-01 18:18:41 +00:00 |
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Richard Davey
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884a2f1fad
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Added Matter Walls type
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2023-02-01 18:08:40 +00:00 |
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Richard Davey
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a679b3e835
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Update SpatialSoundConfig.js
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2023-02-01 17:22:52 +00:00 |
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Richard Davey
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3dd5d63bd3
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Don't stop if not playing animation. Fix #6381
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2023-02-01 17:22:46 +00:00 |
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Alex West
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2eb916238b
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Reduce processing on spatial audio for some browsers
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2023-02-01 15:06:12 +00:00 |
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Richard Davey
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717f09e244
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Tidying up the spatial audio functions to make them more game friendly
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2023-01-31 18:47:49 +00:00 |
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Richard Davey
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60b4dabf59
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Corrected the source properties and swapped to use GetFastValue #6355
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2023-01-31 16:28:20 +00:00 |
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Richard Davey
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a062fe3281
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Changed default cone outer angle to 0
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2023-01-31 16:18:27 +00:00 |
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Richard Davey
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0cedda1cd9
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Fix jsdocs and eslint #6355
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2023-01-31 15:50:55 +00:00 |
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Richard Davey
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2e2b572e43
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Added missing property declarations for spatialNode and spatialSource and added missing nulll of the source in destroy #6355
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2023-01-31 15:49:09 +00:00 |
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Richard Davey
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c2efac5ea8
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Update SpatialSoundConfig.js
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2023-01-31 15:48:08 +00:00 |
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Richard Davey
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c1dd417fb8
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Merge pull request #6355 from alxwest/spatial-sound
Spatial sound
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2023-01-31 15:37:00 +00:00 |
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Richard Davey
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b6b098f421
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Added PlaneCreator and all typedefs
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2023-01-31 13:34:18 +00:00 |
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Richard Davey
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dfc3ebc0ec
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Finished Plane documentation
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2023-01-31 13:21:02 +00:00 |
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Richard Davey
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c54cc2d6a1
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Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
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2023-01-30 21:44:38 +00:00 |
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Richard Davey
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e97d491458
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Fix #6377
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2023-01-30 21:42:21 +00:00 |
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Vladislav Forsh
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8c34a84fde
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Improve particles types
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2023-01-30 21:58:34 +03:00 |
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samme
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2ed4836dd2
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Add Phaser.Time.Clock#startTime
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2023-01-30 06:57:40 -08:00 |
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Alex West
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114d267ffa
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whitespace
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2023-01-30 14:20:39 +00:00 |
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Alex West
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c1f42c9369
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Bug fix: reset position of listener when applying config.
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2023-01-30 14:17:40 +00:00 |
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Richard Davey
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86d557b84b
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Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
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2023-01-29 22:05:06 +00:00 |
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Richard Davey
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2e59ec4d4e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-01-27 18:05:03 +00:00 |
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Richard Davey
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4608044577
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Added animation and ability to adjust frame verts
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2023-01-27 18:04:59 +00:00 |
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Richard Davey
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14b91e84c8
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Add missing tile property
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2023-01-27 17:46:41 +00:00 |
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Richard Davey
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5619f4ddde
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Update PhysicsConfig.js
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2023-01-27 17:46:22 +00:00 |
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Richard Davey
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674bcbe6f8
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Moved uvScroll, uvScale and rotate setters to Mesh
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2023-01-27 17:46:17 +00:00 |
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