Wouter Commandeur
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449c7ebfb0
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Add mouse movement to pointer. This should be used with pointerLock.
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2014-05-17 11:27:31 +02:00 |
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photonstorm
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cfadaf3e70
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Tilemap.layer is a getter/setter to the current layer object (which can be changed with Tilemap.setLayer)
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2014-05-15 22:30:32 +01:00 |
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photonstorm
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1d13855abb
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Tilemap.searchTileIndex allows you to search for the first tile matching the given index, with optional skip and reverse parameters.
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2014-05-15 19:56:56 +01:00 |
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photonstorm
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3f3655a138
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jshint fix
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2014-05-15 15:38:28 +01:00 |
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photonstorm
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2650e6c47e
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RetroFont.text would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
RenderTexture.resize would throw WebGL errors due to an issue with Pixi.RenderTexture. Fixed in Phaser and submitted code to Pixi.
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2014-05-15 15:32:59 +01:00 |
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Richard Davey
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21011c3d03
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mouseout handler
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2014-05-14 22:56:42 +01:00 |
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Richard Davey
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5c121eeb71
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Merge pull request #826 from clark-stevenson/patch-1
Update phaser.d.ts
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2014-05-14 17:30:24 +01:00 |
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clark-stevenson
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566b870785
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Update phaser.d.ts
Updates from past week
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2014-05-14 15:54:40 +01:00 |
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photonstorm
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5d8a11ae29
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Input.addMoveCallback allows you to bind as many callbacks as you like to the DOM move events (Input.setMoveCallback is now flagged as deprecated)
Input.deleteMoveCallback will remove a previously set movement event callback.
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2014-05-14 03:01:24 +01:00 |
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photonstorm
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b90bcc442c
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If an object was drag enabled with bringToTop, the onDragStop event wouldn't fire until the mouse was next moved (thanks @alpera, fix #813)
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2014-05-14 02:42:55 +01:00 |
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photonstorm
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bdcc9fcbc4
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Updated jsdocs re: Image/Sprite.crop (#820)
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2014-05-14 02:18:18 +01:00 |
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photonstorm
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cc9a234c8c
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Color.getRGB would return incorrect color components if a color value without alpha was given, now works with both 0xRRGGBB and 0xAARRGGBB.
Color.getWebRGB now works regardless if you give an 0xRRGGBB or 0xAARRGGBB color value.
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2014-05-14 02:09:44 +01:00 |
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photonstorm
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798d7a4fd1
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Stage.backgroundColor now properly accepts hex #RRGGBB and color values 0xRRGGBB again (fix #785)
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2014-05-14 01:59:21 +01:00 |
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photonstorm
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0bfa249ed5
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Key.justPressed and justReleased incorrectly set the delay value to 2500ms. Now defaults to 50ms (thanks @draklaw, fix #797)
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2014-05-14 00:24:09 +01:00 |
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photonstorm
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8d8c3cb595
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The Tiled JSON parser will now include Tiled polygons, ellipse and rectangle geometry objects in the resulting map data (thanks @tigermonkey, #791)
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2014-05-14 00:10:08 +01:00 |
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Richard Davey
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5770b654a6
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Merge pull request #791 from tigermonkey/dev
[tilemap] parse polygon, ellipses and rectangles
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2014-05-14 00:06:53 +01:00 |
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photonstorm
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b2c68c1369
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Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795)
Polygon.area will calculate the area of the Polygon (thanks @codevinsky, #795)
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2014-05-14 00:04:31 +01:00 |
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photonstorm
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6f1ba28b73
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README updates.
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2014-05-13 23:43:44 +01:00 |
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photonstorm
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5047606118
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Button.onOverMouseOnly is a boolean that causes onOver events to fire only if the pointer was a mouse (i.e. stops onOver sounds triggering on touch)
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2014-05-13 23:43:44 +01:00 |
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Richard Davey
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e3f834314e
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Merge pull request #795 from codevinsky/graphics-drawTriangles
Graphics.drawTriangles and Polygon.area
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2014-05-13 23:43:16 +01:00 |
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Richard Davey
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335ff53390
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Merge pull request #819 from max-m/patch-1
Improve TileMap's setCollsion functions
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2014-05-13 23:38:07 +01:00 |
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Richard Davey
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6dfb09d4df
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Merge pull request #818 from georgiee/fix-intercative-pixi
Do not overwrite PIXI.InteractionManager so I can use PIXI standalone with Phaser on the same page
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2014-05-13 23:28:52 +01:00 |
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Maximilian Mader
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d7ba7b3a62
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Improve TileMap's setCollsion functions
Now one can decide in 'setCollision', 'setCollisionBetween', 'setCollisionByExclusion' and 'setCollisionByIndex' to recalculate the collision faces or not.
I was able to decrease the time it takes to set the collisions from 1880ms to 440ms in my case,see http://www.html5gamedevs.com/topic/6328-camera-rendered-area-move-tilemaplayer/?p=38037
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2014-05-12 17:42:54 +02:00 |
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Georgios Kaleadis
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d032d71938
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happy semicolon, do not cry jshint 😭
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2014-05-11 12:56:38 +02:00 |
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Georgios Kaleadis
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03849162a8
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ensure that phaser never overrides an existing pixi class
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2014-05-11 10:34:13 +02:00 |
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Richard Davey
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63ca126e48
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Merge pull request #816 from gamedevsam/patch-2
Typo fix
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2014-05-10 11:33:22 +01:00 |
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Samuel Batista
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d5366972bc
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Typo fix
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2014-05-10 02:15:16 -04:00 |
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photonstorm
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0d2fa2733a
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Timer class updated so that code-resumed pauses don't mess up the internal _pausedTotal value (thanks @joelrobichaud, fix #814)
Timer class when paused by code after a game-level pause wouldn't set the codepaused flag (thanks @joelrobichaud, fix #814)
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2014-05-09 16:41:48 +01:00 |
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photonstorm
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86f6b114e8
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Sound.stop on Samsung S4 would randomly throw a DOM error. Wrapped the audio stop in a try/catch (thanks FSDaniel)
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2014-05-09 16:39:45 +01:00 |
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photonstorm
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78ec29facc
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RandomDataGenerator.integerInRange would return a non-integer value if you passed in a float.
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2014-05-09 16:39:45 +01:00 |
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photonstorm
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e06f249d9b
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Commented out 2 functions that don't currently work.
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2014-05-09 16:39:45 +01:00 |
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photonstorm
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bac618e842
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jsdoc updates.
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2014-05-09 16:39:45 +01:00 |
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photonstorm
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8b1e736418
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BitmapData.rect provides a quick way to draw a Rectangle to a BitmapData.
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2014-05-09 16:39:45 +01:00 |
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Richard Davey
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d6183c0a1e
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Merge pull request #814 from joelrobichaud/dev
Fixed various problems with Timer class
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2014-05-09 16:36:12 +01:00 |
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Joel Robichaud
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48acfff3cd
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Fixed a problem with the Timer class where a timer that is _codePaused after a game pause would not be considered to be _codePaused.
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2014-05-09 10:33:38 -04:00 |
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Joel Robichaud
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936d38cfdb
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Fixed a problem with the Timer class wheere the total pause time would be incorrect after unpausing it twice in a row (game pause followed by code pause).
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2014-05-09 10:33:29 -04:00 |
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Richard Davey
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f716b0a8dd
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Merge pull request #812 from clark-stevenson/patch-3
Update IPixiRenderer Interface
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2014-05-08 14:08:33 +01:00 |
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clark-stevenson
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30b2b40810
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Update IPixiRenderer Interface
Thanks @natelong
Solves
http://www.html5gamedevs.com/topic/1638-changing-game-size-to-fit-page/?p=36922
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2014-05-08 13:36:51 +01:00 |
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Richard Davey
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cd4200a902
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Merge pull request #810 from jflowers45/dev
Update Silk UA test to avoid Safari conflict
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2014-05-08 09:22:01 +01:00 |
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Joe Flowers
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821da772aa
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Updates Silk UA test to avoid Safari conflict
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2014-05-08 00:28:27 -04:00 |
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photonstorm
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a60246d3c2
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typeof fix.
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2014-05-08 02:25:53 +01:00 |
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photonstorm
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c32706f98c
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Phaser.Utils.transposeArray will transpose the given array and return it.
Phaser.Utils.rotateArray will rotate the given array by 90 or 180 degrees in either direction and return it.
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2014-05-08 02:17:37 +01:00 |
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photonstorm
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5eb7ae2cb0
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Plugins moved to their own new repo.
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2014-05-08 01:57:21 +01:00 |
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photonstorm
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410bc389ed
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Tidying up ready to move the plugins to their own repo.
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2014-05-08 01:57:21 +01:00 |
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Richard Davey
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f0a6a7f035
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Merge pull request #809 from Anahkiasen/patch-1
Fix type of Tilemap.foreach callback
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2014-05-08 01:10:48 +01:00 |
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Maxime Fabre
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8d88e08115
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Fix type of Tilemap.foreach callback
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2014-05-08 01:57:19 +02:00 |
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Richard Davey
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aac4ff2226
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Merge pull request #808 from muclemente/dev
Added undefined check processPixelRGB
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2014-05-07 23:48:28 +01:00 |
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Richard Davey
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570e8acabb
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Joystick updates.
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2014-05-07 18:10:13 +01:00 |
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Richard Davey
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281e84ee9b
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Start of the Virtual Joystick plugin.
Fixes to Point.angle.
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2014-05-07 16:35:08 +01:00 |
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photonstorm
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21b47b3904
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Added putTile support.
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2014-05-07 02:57:31 +01:00 |
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