Commit graph

2814 commits

Author SHA1 Message Date
Richard Davey
8b38fd3641 Reduce warning 2022-11-29 15:24:10 +00:00
Richard Davey
8b8b8fa352
Merge pull request #6281 from Ariorh1337/master
fix advancedWordWrap concatenate when wrapping
2022-11-29 15:23:21 +00:00
Richard Davey
384276ef0e If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
Richard Davey
c0e592770f Update BitmapTextWord.js 2022-11-23 15:10:50 +00:00
Richard Davey
e0a8486dbc Update BitmapTextWord.js 2022-11-23 14:22:13 +00:00
Richard Davey
5d77e1fdc8 Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 2022-11-23 00:29:12 +00:00
Richard Davey
64ede38b9d Added more docs confirming overrides. Fix #6046 2022-11-22 23:37:20 +00:00
Richard Davey
03b1ed62d1 When using RTL (right-to-left) Text Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121 2022-11-22 22:58:48 +00:00
Richard Davey
886920155b Add generics 2022-11-22 21:55:30 +00:00
Richard Davey
49c2f106b5 Swapped to non-instance based checks and added generics 2022-11-22 20:35:59 +00:00
Richard Davey
e7efa068a7 Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25 Update Container.js 2022-11-22 00:19:02 +00:00
Richard Davey
d4b386aa90 Added generics to Container 2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560 Added generics. Fix #6140 2022-11-18 21:30:28 +00:00
Richard Davey
e608c2caf1 The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
Richard Davey
6220d9b18d Fake this flag to allow Bobs to get a physics body. Fix #6284 2022-11-14 21:41:37 +00:00
Dmitry Omelchenko
4f30e0b5b9 fix advancedWordWrap concatenate when wrapping 2022-11-12 17:30:27 +02:00
Richard Davey
465bf07334 The GameObjects.Components.Mask.createBitmapMask method can now accept the x, y, texture and frame parameters new to the BitmapMask constructor. 2022-11-10 15:09:27 +00:00
Richard Davey
6943989f46 The BitmapText Game Object has two new read-only properties displayWidth and displayHeight. This allows the BitmapText to correctly use the GetBounds component.
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47 When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally 2022-11-08 18:10:16 +00:00
Richard Davey
e878cebd16 Force it to return Color object 2022-10-31 22:17:39 +00:00
Richard Davey
4a5f6adfe4 Enable for debugging 2022-10-28 18:22:57 +01:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
cb5d91f596 Fix #6242 2022-10-10 15:31:50 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f Create NineSlice.js 2022-09-27 18:42:50 +01:00