Commit graph

594 commits

Author SHA1 Message Date
Richard Davey
d1cc12693c If a GameObject has a preDestroy method then call it before running the standard destroy calls. 2017-11-30 01:20:22 +00:00
Richard Davey
3964c7a2ac Added in support for RTL text in the Text Game Object. 2017-11-30 01:20:02 +00:00
Richard Davey
3c8a5b4132 Fixed issue where an array passed in the constructor wasn't properly displayed
fix #3094
2017-11-30 00:03:22 +00:00
Michael Hadley
d6f8812f49 Jsdoc: Tile 2017-11-29 15:37:23 -06:00
Michael Hadley
a76e270c78 Jsdoc fixup: Number -> Integer, array -> Type[] 2017-11-29 15:07:56 -06:00
Michael Hadley
191f621dad Jsdocs: Tileset 2017-11-29 14:39:30 -06:00
Michael Hadley
5f3156e2b8 Jsdocs: Tilemap parsing 2017-11-29 14:02:45 -06:00
Michael Hadley
0ee08b76a8 Jsdocs: ParseToTilemap 2017-11-29 13:53:05 -06:00
Michael Hadley
382d8edfcc Jsdocs: Tilemap Creator & Factor 2017-11-29 13:46:29 -06:00
Michael Hadley
f0e59b3d3d Blank Layer: remove unnecessary setting of tile size 2017-11-29 13:23:01 -06:00
Michael Hadley
b8695342e1 Prefer UK spelling over US: indices -> indexes 2017-11-29 13:22:30 -06:00
Michael Hadley
80a16065e2 Update to allow multiple tileset sizes within one map
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
2017-11-29 12:52:34 -06:00
Michael Hadley
184cfd1979 When creating a Tilemap layer, use Tiled layer offset if no xy specified 2017-11-29 11:59:25 -06:00
Michael Hadley
a7df7c2df9 Tidying up linting, notes and comments 2017-11-29 11:46:19 -06:00
Michael Hadley
f4a6888d86 Tilemap: add method for converting layer from dynamic to static 2017-11-29 11:36:36 -06:00
Michael Hadley
0b4a08730c Adding debug rendering method to tilemap and layers 2017-11-29 09:05:53 -06:00
Michael Hadley
60f20aa05b setTileLocationCallback 2017-11-29 08:20:24 -06:00
Michael Hadley
da79734b22 SetTileIndexCallback 2017-11-29 07:53:04 -06:00
Michael Hadley
b4d89fb554 createFromObjects: return an array of sprites 2017-11-29 07:35:26 -06:00
Michael Hadley
a0b4362979 createFromObjects: allow sprite to have any origin while still matching Tiled 2017-11-29 07:25:04 -06:00
Michael Hadley
ee5190660c Tilemap: upgraded version of createFromObjects from v2 2017-11-28 22:40:48 -06:00
Michael Hadley
e5a8600686 BuildGameObject bug: origin was being set to position xy 2017-11-28 21:57:52 -06:00
Michael Hadley
68634a0deb Tilemap & layer methods: FilterTiles & CreateFromTiles 2017-11-28 20:49:24 -06:00
Felipe Alfonso
3b296162cf Camera input transform update 2017-11-28 19:18:05 -03:00
Michael Hadley
bd8a2fa39b More tilemap jsdocs 2017-11-27 07:33:30 -06:00
Michael Hadley
e45bc5c71d PutTileAt: copy all tile properties from source tile 2017-11-27 07:19:20 -06:00
Michael Hadley
dabe3d27ff Tilemap: more jsdocs 2017-11-26 09:33:19 -06:00
Michael Hadley
80185eb5eb Fill update: jsdocs & allow fill to update tile collisions + faces 2017-11-26 09:19:57 -06:00
Michael Hadley
09224b724e Tilemap: adding jsdocs 2017-11-26 09:07:27 -06:00
Michael Hadley
6ca7c9ecfd Copy update: copy all tile props and recalculate faces within dest region 2017-11-26 08:58:38 -06:00
Michael Hadley
8ec6528d20 Tilemap & layers: replace v2 raycasting with getTilesWithinShape 2017-11-26 07:55:44 -06:00
Michael Hadley
9d29948a02 Update tile culling to factor in the new scale 2017-11-25 20:47:47 -06:00
Michael Hadley
aaa0d41f5d Fix dynamic layer scale bug 2017-11-25 20:47:20 -06:00
Michael Hadley
c31147df19 Add filtering options to forEachTile, GetTilesWithin, GetTilesWithinWorldXY 2017-11-25 18:03:21 -06:00
Michael Hadley
998ae1bd40 Factor layer scale into WorldToTile calculation 2017-11-25 17:12:24 -06:00
Michael Hadley
b21fc88660 Dynamic Tilemap WebGL - respect layer scale in rendering 2017-11-25 17:09:56 -06:00
Michael Hadley
557ac4fe6e Add GetTilesWithinWorldXY method to tilemap and layers 2017-11-25 08:42:19 -06:00
Michael Hadley
432c1c0f6d GetTilesWithin: clip rectangular area to map bounds 2017-11-25 08:40:07 -06:00
Michael Hadley
4c34d09955 Optional snapToFloor parameter added to WorldToTile methods 2017-11-25 07:08:06 -06:00
Michael Hadley
7a90d55dd5 Fix: WorldXY now passes recalculateFaces to TileXY methods 2017-11-25 07:06:14 -06:00
Michael Hadley
7844927256 Image layers added to Tilemap 2017-11-24 09:15:02 -06:00
Michael Hadley
0d02f7d941 Extend Tiled importer to handle offsetx and offsety for the various layers 2017-11-24 08:59:36 -06:00
Michael Hadley
d3aa842bfe Adding collision prop to Tilemap 2017-11-24 08:23:40 -06:00
Michael Hadley
0e73bae5bc Extend Tileset to have methods for accessing properties and data per tile 2017-11-24 08:23:22 -06:00
Michael Hadley
805c0a0125 Break Tiled parser into modular pieces & extended capabilities
New features:
- Parsing text object
- Parsing "tiles" prop of tileset which contains collision & terrain information
2017-11-24 08:22:55 -06:00
Michael Hadley
fa8178f47b Port of ImageCollection from v2 2017-11-24 08:21:09 -06:00
Felipe Alfonso
f1ea070256 Switched inverted rotation transform 2017-11-23 16:02:41 -03:00
Felipe Alfonso
c6d674af8d strokeRect fix 2017-11-23 15:53:15 -03:00
Michael Hadley
0fd6779107 Adding a couple notes about methods that manipulate multiple tiles 2017-11-21 19:19:13 -06:00
Michael Hadley
e19de28932 Tilemap & layers now recalc faces (with a parameter for disabling recalc) 2017-11-21 19:18:34 -06:00