Felipe Alfonso
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d19d1f6b8d
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Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
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c470df9db5
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Static Tilemap Base
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2017-05-30 12:55:15 -04:00 |
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Richard Davey
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4b68b5b5a3
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Merge pull request #3017 from andresmrm/patch-1
Fix Phaser CE README link
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2017-05-29 12:36:09 +01:00 |
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Andrés Martano
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5b58ec57a0
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Fix Phaser CE README link
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2017-05-27 17:47:15 -03:00 |
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photonstorm
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2fbbee5dc6
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Revised Seeking to handle repeats (almost)
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2017-05-25 17:16:20 +01:00 |
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photonstorm
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3fb432e378
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Added Tween.pause and Tween.resume.
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2017-05-25 16:02:40 +01:00 |
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photonstorm
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0470a5e532
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Fixed progress clamp.
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2017-05-25 15:11:21 +01:00 |
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photonstorm
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3b98cc5966
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Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
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2017-05-25 14:51:20 +01:00 |
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photonstorm
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1c268871e0
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Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
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2017-05-25 14:33:31 +01:00 |
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photonstorm
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9470eedf10
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Tidying up.
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2017-05-24 17:40:03 +01:00 |
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photonstorm
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191c618ee5
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Removed dead code.
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2017-05-24 07:09:53 +01:00 |
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photonstorm
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aa94ba4a52
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Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
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2017-05-24 07:07:55 +01:00 |
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photonstorm
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945fd3d2c3
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Seeking working on single property tweens with no delays :)
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2017-05-24 05:59:34 +01:00 |
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photonstorm
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f5d97f488b
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Call toString to avoid crashes if numbers are passed in.
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2017-05-24 05:59:14 +01:00 |
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photonstorm
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7ee785b395
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Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
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2017-05-24 05:24:20 +01:00 |
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photonstorm
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17f65a5baf
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Fixed Tween.loop functionality. Tween now resets properly as well.
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2017-05-24 05:02:14 +01:00 |
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photonstorm
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bd4161e43b
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You can now specify additional ease function values via the easeParams property.
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2017-05-24 04:38:17 +01:00 |
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photonstorm
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11f15fb424
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Tidying up un-used functions.
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2017-05-24 03:34:45 +01:00 |
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photonstorm
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568eb5e4b3
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Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
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2017-05-24 03:29:31 +01:00 |
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photonstorm
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b05e47c477
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Removed TweenData array and refactored the Build functions to avoid object cloning.
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2017-05-24 01:27:04 +01:00 |
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photonstorm
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adc8b496b9
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Refactored so that only a single TweenData will exist per property.
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2017-05-23 19:04:15 +01:00 |
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photonstorm
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4a71309335
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Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
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2017-05-23 13:29:40 +01:00 |
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Felipe Alfonso
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73ff899ce2
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vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
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30ea09f0b0
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Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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129a045d69
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Start of Quad class.
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2017-05-19 20:07:30 +01:00 |
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Richard Davey
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d1468bb550
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Preparing for totalDuration work.
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2017-05-19 02:41:31 +01:00 |
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Felipe Alfonso
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22bc09dfd2
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Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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Felipe Alfonso
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7b0370c57b
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Added index offset to allow mesh batching
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2017-05-18 16:44:00 -04:00 |
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Felipe Alfonso
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49bcb5829b
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Added mesh rendering detection
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2017-05-18 16:23:59 -04:00 |
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Felipe Alfonso
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399e12b2ca
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Indexed Mesh Rendering
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2017-05-18 15:57:05 -04:00 |
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Richard Davey
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8fbf20e2f3
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Added todo.
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2017-05-18 06:43:03 +01:00 |
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Richard Davey
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9e018d956c
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Updated require path.
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2017-05-18 06:40:51 +01:00 |
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Richard Davey
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8358a89407
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Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
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2017-05-18 06:39:47 +01:00 |
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Richard Davey
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f049f2c133
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Start of Timeline class.
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2017-05-18 04:02:07 +01:00 |
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Richard Davey
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1b73562ba7
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Fixed Tween.start property clash.
Added stagger and startDelay properties.
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2017-05-18 03:33:18 +01:00 |
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Richard Davey
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5ba2a6ca64
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Removed logs.
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2017-05-18 02:33:15 +01:00 |
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Richard Davey
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90132a7a6f
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Fixed TweenData.prev link.
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2017-05-18 02:24:31 +01:00 |
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Richard Davey
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8d7629a4ab
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TweenData now caches the start/end values to avoid re-calc on replay.
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2017-05-18 02:21:40 +01:00 |
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Richard Davey
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320594294f
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Fixed hold / delay / repeat issues.
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2017-05-18 01:46:25 +01:00 |
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Richard Davey
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1a1e358598
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Merged Forward and Backward into main Update function.
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2017-05-18 00:44:44 +01:00 |
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Richard Davey
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7e93def699
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Moved functions into components and reworked the Update loop to make it cleaner and faster.
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2017-05-18 00:24:25 +01:00 |
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Richard Davey
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f84980ce54
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Lots of Tween updates and fixes for loop and yoyo handling.
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2017-05-17 19:13:49 +01:00 |
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Felipe Alfonso
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198fc359f7
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Mesh WebGL Renderer
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2017-05-17 12:12:17 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Richard Davey
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0d72f092ae
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Moved ValueOp into TweenData. Allowed for chained TweenData array.
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2017-05-17 15:40:36 +01:00 |
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Richard Davey
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ce36fdf264
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Split the Tween class out into TweenData and Tween, and moved the functions into components.
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2017-05-17 14:39:49 +01:00 |
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Richard Davey
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57fa4108c7
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Zombie file. Kill it, kill it with fire.
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2017-05-17 13:27:22 +01:00 |
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Richard Davey
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bbfbf123e4
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Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
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2017-05-17 13:19:42 +01:00 |
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Richard Davey
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26591ce784
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Added completeDelay and elasticity (not yet hooked up)
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2017-05-17 05:52:01 +01:00 |
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