Commit graph

1739 commits

Author SHA1 Message Date
Richard Davey
3456e19815 Updated jsdocs 2019-03-05 09:20:30 +00:00
Richard Davey
8180764cca Added jsdoc override for origin 2019-02-25 17:07:09 +00:00
Richard Davey
3bb73c5664 Fixed Group defs and completed Arcade Physics defs 2019-02-13 14:45:36 +00:00
Richard Davey
3938675d9f Input typedefs 2019-02-13 14:17:36 +00:00
Richard Davey
c9bdb83941 GameObject and Loader typedefs 2019-02-13 13:57:59 +00:00
Richard Davey
70a87a576d Some legacy instances of float moved to number. 2019-02-13 12:39:36 +00:00
Richard Davey
e7b1d086e7 Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
b50e1c78b5 Lots more jsdoc tweaks and improvements 2019-02-12 15:01:54 +00:00
Richard Davey
4e817497d4 Namespace fixes 2019-02-12 12:48:41 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
d50475045d Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 2019-02-10 17:30:01 +00:00
Richard Davey
2467b624d0
Merge pull request #4350 from brian-lui/patch-1
Fix: Type declaration for blendMode
2019-02-08 13:37:53 +00:00
Richard Davey
f8c4252fcb Tweaked setTileScale arguments 2019-02-08 12:13:01 +00:00
Brian Lui
af085646eb
Fix: Type declaration for blendMode 2019-02-08 15:58:18 +08:00
Richard Davey
05e3520048 The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 2019-02-06 23:36:05 +00:00
Richard Davey
81a5bbf2db Updated jsdocs 2019-02-05 00:03:34 +00:00
Richard Davey
eb9ed3463f Lots of namespace and jsdoc fixes 2019-02-01 18:02:58 +00:00
Richard Davey
348306cafb Lots more jsdoc fixes and new documentation 2019-01-31 14:47:50 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
1a6ac029ac Fixed Extern arguments, added as core and finished jsdocs. 2019-01-30 00:02:11 +00:00
Richard Davey
44f4ac3598 Type def fix 2019-01-29 23:49:23 +00:00
Richard Davey
ad70549c79 Move Extern to experimental 2019-01-28 16:40:41 +00:00
Richard Davey
91df0a4cb9 Fix pipeline reference 2019-01-28 16:40:24 +00:00
J.C
cb0f3e079c add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one. 2019-01-25 11:02:38 +08:00
Richard Davey
22fcb75ac1 Formatting 2019-01-24 14:11:08 +00:00
Richard Davey
c221bb7165 Updated docs to clarify #4091 2019-01-24 14:10:55 +00:00
Richard Davey
fac2efedc4 Container + List.sort scope fixed and custom handler option added. Fix #4241 2019-01-24 11:04:36 +00:00
Richard Davey
dd53ffae7c
Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
2019-01-23 21:49:11 +00:00
Cédric Lesquir
e40cb21fc8
Bail out updateTileTexture if no renderer 2019-01-22 11:23:40 -05:00
Richard Davey
ea9678cc85 Removed TextStyle auto-quotes and added docs instead. 2019-01-22 14:02:25 +00:00
Cédric Lesquir
cd6488e8db
Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
2019-01-19 16:50:36 -05:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
3e48021903 Clarified docs 2019-01-16 12:13:04 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
11ed074450 Refactoring how events are handled internally and in the docs 2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95 Quote the font family in Text objects. 2019-01-12 16:31:48 +00:00
Richard Davey
49c2868746 All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
Richard Davey
874929d807
Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
2019-01-04 13:15:20 +00:00
Omar Shehata
9a77301e08 Fix jsdoc syntax 2018-12-26 10:43:57 -05:00
J.C
580cc36ad4
Merge branch 'master' into Branch_v3.15.1 2018-12-20 12:42:25 +08:00
J.C
f09e777f84 1, GetFirstElement -> should be GetFirst
2, doc fix
2018-12-20 11:11:56 +08:00
Richard Davey
cb57425a34 The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188 2018-12-18 15:47:07 +00:00
Richard Davey
a2723249a3 CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239 2018-12-18 15:21:24 +00:00
Richard Davey
c882b52a3a Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243 2018-12-18 13:35:53 +00:00
Richard Davey
7ee0a717f5 Container.getFirst was using an incorrect Array Utils function GetFirstElement, when it should have been using GetFirst. It now uses the correct function. Fix #4244 2018-12-18 12:12:47 +00:00
Richard Davey
90c7d4d0e8 Removed un-needed argument 2018-12-18 12:12:38 +00:00
Richard Davey
56fa0a119e RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size. 2018-12-18 11:31:42 +00:00
Richard Davey
bc9d3511e1 When using RenderTexture.fill, the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture. 2018-12-18 09:55:23 +00:00
Richard Davey
1bf9be5e12 Animation.stop guard. 2018-12-13 13:03:54 +00:00