Richard Davey
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3456e19815
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Updated jsdocs
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2019-03-05 09:20:30 +00:00 |
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Richard Davey
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8180764cca
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Added jsdoc override for origin
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2019-02-25 17:07:09 +00:00 |
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Richard Davey
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3bb73c5664
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Fixed Group defs and completed Arcade Physics defs
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2019-02-13 14:45:36 +00:00 |
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Richard Davey
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3938675d9f
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Input typedefs
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2019-02-13 14:17:36 +00:00 |
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Richard Davey
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c9bdb83941
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GameObject and Loader typedefs
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2019-02-13 13:57:59 +00:00 |
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Richard Davey
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70a87a576d
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Some legacy instances of float moved to number .
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2019-02-13 12:39:36 +00:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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4e817497d4
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Namespace fixes
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2019-02-12 12:48:41 +00:00 |
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Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
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Richard Davey
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d50475045d
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Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
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2019-02-10 17:30:01 +00:00 |
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Richard Davey
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2467b624d0
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Merge pull request #4350 from brian-lui/patch-1
Fix: Type declaration for blendMode
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2019-02-08 13:37:53 +00:00 |
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Richard Davey
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f8c4252fcb
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Tweaked setTileScale arguments
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2019-02-08 12:13:01 +00:00 |
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Brian Lui
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af085646eb
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Fix: Type declaration for blendMode
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2019-02-08 15:58:18 +08:00 |
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Richard Davey
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05e3520048
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The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
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2019-02-06 23:36:05 +00:00 |
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Richard Davey
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81a5bbf2db
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Updated jsdocs
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2019-02-05 00:03:34 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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348306cafb
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Lots more jsdoc fixes and new documentation
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2019-01-31 14:47:50 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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1a6ac029ac
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Fixed Extern arguments, added as core and finished jsdocs.
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2019-01-30 00:02:11 +00:00 |
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Richard Davey
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44f4ac3598
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Type def fix
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2019-01-29 23:49:23 +00:00 |
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Richard Davey
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ad70549c79
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Move Extern to experimental
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2019-01-28 16:40:41 +00:00 |
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Richard Davey
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91df0a4cb9
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Fix pipeline reference
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2019-01-28 16:40:24 +00:00 |
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J.C
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cb0f3e079c
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add doc for the static method. BTW: have to admit that Phaser is absolutely well considered, even for such case that user probably make all BMFont atlas combined into one.
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2019-01-25 11:02:38 +08:00 |
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Richard Davey
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22fcb75ac1
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Formatting
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2019-01-24 14:11:08 +00:00 |
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Richard Davey
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c221bb7165
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Updated docs to clarify #4091
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2019-01-24 14:10:55 +00:00 |
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Richard Davey
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fac2efedc4
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Container + List.sort scope fixed and custom handler option added. Fix #4241
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2019-01-24 11:04:36 +00:00 |
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Richard Davey
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dd53ffae7c
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Merge pull request #4303 from clesquir/patch-1
Headless tilesprite crash fix
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2019-01-23 21:49:11 +00:00 |
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Cédric Lesquir
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e40cb21fc8
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Bail out updateTileTexture if no renderer
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2019-01-22 11:23:40 -05:00 |
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Richard Davey
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ea9678cc85
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Removed TextStyle auto-quotes and added docs instead.
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2019-01-22 14:02:25 +00:00 |
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Cédric Lesquir
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cd6488e8db
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Headless tilesprite crash fix
Fixes issue https://github.com/photonstorm/phaser/issues/4297
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2019-01-19 16:50:36 -05:00 |
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Richard Davey
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36d86abd48
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Added Camera Fade and Game Object Destroy events.
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2019-01-18 14:21:45 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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3e48021903
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Clarified docs
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2019-01-16 12:13:04 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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11ed074450
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Refactoring how events are handled internally and in the docs
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2019-01-15 14:37:24 +00:00 |
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Richard Davey
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79dc611b95
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Quote the font family in Text objects.
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2019-01-12 16:31:48 +00:00 |
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Richard Davey
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49c2868746
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All default width/height values are now taken from the Scale Manager, not the Game Config
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2019-01-11 15:57:57 +00:00 |
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Richard Davey
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874929d807
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Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
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2019-01-04 13:15:20 +00:00 |
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Omar Shehata
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9a77301e08
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Fix jsdoc syntax
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2018-12-26 10:43:57 -05:00 |
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J.C
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580cc36ad4
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Merge branch 'master' into Branch_v3.15.1
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2018-12-20 12:42:25 +08:00 |
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J.C
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f09e777f84
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1, GetFirstElement -> should be GetFirst
2, doc fix
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2018-12-20 11:11:56 +08:00 |
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Richard Davey
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cb57425a34
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The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
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2018-12-18 15:47:07 +00:00 |
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Richard Davey
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a2723249a3
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CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
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2018-12-18 15:21:24 +00:00 |
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Richard Davey
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c882b52a3a
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Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
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2018-12-18 13:35:53 +00:00 |
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Richard Davey
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7ee0a717f5
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Container.getFirst was using an incorrect Array Utils function GetFirstElement , when it should have been using GetFirst . It now uses the correct function. Fix #4244
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2018-12-18 12:12:47 +00:00 |
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Richard Davey
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90c7d4d0e8
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Removed un-needed argument
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2018-12-18 12:12:38 +00:00 |
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Richard Davey
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56fa0a119e
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RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size.
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2018-12-18 11:31:42 +00:00 |
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Richard Davey
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bc9d3511e1
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When using RenderTexture.fill , the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture.
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2018-12-18 09:55:23 +00:00 |
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Richard Davey
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1bf9be5e12
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Animation.stop guard.
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2018-12-13 13:03:54 +00:00 |
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