Richard Davey
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cfe6452924
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Don't set if game is being destroyed
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2019-02-04 23:29:22 +00:00 |
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Richard Davey
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60542a25cc
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Numerous jsdoc and TS related fixes
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2019-02-04 17:16:08 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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f5106de6c5
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Callback is now invoked in Image.onload to avoid race conditions.
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2019-01-25 17:29:31 +00:00 |
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Richard Davey
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8f016ef983
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Updating snapshot feature
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2019-01-25 10:01:53 +00:00 |
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Richard Davey
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9142260307
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Texture filter mode is now based on game anti-alias setting.
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2019-01-24 14:23:24 +00:00 |
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Richard Davey
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f8f81a06f0
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Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
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2019-01-23 22:22:08 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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e6b74304b5
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Added Camera pre and post render events.
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2019-01-17 12:02:14 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d7e7feed19
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Dimensions are now set in the onResize handlers.
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2019-01-11 16:44:08 +00:00 |
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Richard Davey
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44f69ea7fa
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Removed autoResize, tidied up the resize method and init.
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2019-01-10 13:43:09 +00:00 |
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Richard Davey
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175af00c60
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Stores the new resolution, should it change (unlikely, but ...)
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2019-01-10 13:42:11 +00:00 |
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Richard Davey
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04ea2798e9
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Use gameSize
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2019-01-10 00:15:20 +00:00 |
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gomachan_7
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be562abd83
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Fix WebGLRenderer to apply transparent bg in config
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2019-01-10 02:17:53 +09:00 |
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Richard Davey
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b3aeee0bd1
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Use the new size properties
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2019-01-09 17:13:22 +00:00 |
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Richard Davey
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41286b5170
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Make sure we bind the framebuffer and pipeline in the boot step
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2018-12-18 14:58:42 +00:00 |
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Richard Davey
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8eebe518ad
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Added optional drawingBufferHeight argument to scissor methods.
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2018-12-18 13:36:05 +00:00 |
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Richard Davey
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4b1ea8db9b
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WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
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2018-12-18 13:04:26 +00:00 |
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Richard Davey
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8f873c87af
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Clears the framebuffer at the start of every render.
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2018-12-18 11:32:36 +00:00 |
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Richard Davey
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7e732452eb
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Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
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2018-12-18 10:22:59 +00:00 |
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Richard Davey
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83f3f9cdeb
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Changed scissor order.
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2018-12-13 14:24:49 +00:00 |
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Richard Davey
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cc164b5399
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Fixed camera background in WebGL.
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2018-12-13 10:25:53 +00:00 |
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Richard Davey
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bbe95d96d9
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Added jsdocs for #4137
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2018-12-12 11:58:58 +00:00 |
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Richard Davey
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d823c66597
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Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
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2018-12-12 11:52:27 +00:00 |
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Richard Davey
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05ffb5312f
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Updated docs
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2018-12-12 11:09:00 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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bacff65177
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Refactoring texture batch creation
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2018-12-11 15:00:12 +00:00 |
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Richard Davey
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5683713253
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Added flush argument
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2018-12-11 14:59:50 +00:00 |
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Richard Davey
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8e495da71d
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Fixed currentScissor assignment order of operation
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2018-12-08 11:37:26 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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8cd45a72b2
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
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Richard Davey
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eb5da1f26d
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Docs update
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2018-11-16 10:56:43 +00:00 |
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Richard Davey
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41343e3102
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Removed copy paste error
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2018-11-16 10:46:22 +00:00 |
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Richard Davey
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48686881dc
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Removed clearColor. CSS now handles this. Context always transparent.
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2018-11-13 15:10:10 +00:00 |
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Richard Davey
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76918e76b0
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ERASE tests
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2018-11-13 10:32:24 +00:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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Richard Davey
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7d1f990ad3
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Added ERASE blend mode.
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2018-11-10 04:22:13 +00:00 |
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Richard Davey
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8ea2bffb9c
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Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
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2018-11-07 16:01:21 +00:00 |
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Sercan Turkmen
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03ffe7842f
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Fix rotating normal map bug (issue #3870)
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2018-10-31 02:17:11 +02:00 |
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Richard Davey
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789713b4b1
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Updated the clear and rebind pipeline methods
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2018-10-29 23:07:10 +00:00 |
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Richard Davey
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32a22140a6
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Use the predefined variable
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2018-10-29 23:06:51 +00:00 |
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Richard Davey
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bed1141d9a
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Added clearPipeline and rebindPipeline and force argument.
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2018-10-25 14:13:40 +01:00 |
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Richard Davey
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b73d0dd80c
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Added jsdocs
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2018-10-22 13:47:46 +01:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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557955e057
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Merging Scale Manager and Spine Plugin back into master
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2018-10-18 14:59:27 +01:00 |
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Richard Davey
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ae9c3b6f56
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Tidying up for 3.15 release
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2018-10-16 15:10:49 +01:00 |
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Richard Davey
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9dc53d1e5a
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The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs
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2018-10-12 15:08:53 +01:00 |
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