phaser/src/renderer/webgl
2018-11-13 15:10:10 +00:00
..
pipelines Use the predefined variable 2018-10-29 23:06:51 +00:00
shaders The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added new jsdocs 2018-10-22 12:12:31 +01:00
WebGLPipeline.js Added new jsdocs 2018-10-22 12:12:31 +01:00
WebGLRenderer.js Removed clearColor. CSS now handles this. Context always transparent. 2018-11-13 15:10:10 +00:00