phaser/src/renderer/webgl
2018-12-11 14:59:50 +00:00
..
pipelines Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
shaders The setTintFill method would ignore the alpha value of the Game Object in the shader. The alpha value is now blended with the tint fill, allowing you to properly alpha out tint-filled Game Objects. Fix #3992 2018-08-31 13:27:24 +01:00
index.js Initial Commit 2018-03-30 13:46:44 -04:00
Utils.js Added new jsdocs 2018-10-22 12:12:31 +01:00
WebGLPipeline.js Added new jsdocs 2018-10-22 12:12:31 +01:00
WebGLRenderer.js Added flush argument 2018-12-11 14:59:50 +00:00